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題名:運用互動科技於博物館展示之環境教育體驗研究
書刊名:臺中教育大學學報. 人文藝術類
作者:王照明 引用關係郭書伶
作者(外文):Wang, Chao-mingGuo, Shu-ling
出版日期:2017
卷期:31:2
頁次:頁1-21
主題關鍵詞:互動藝術互動體驗博物館教育環境教育Interactive artInteractive experienceMuseum exhibitionEnvironmental education
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:7
  • 點閱點閱:5
本研究運用互動科技探討博物館展示的環境教育議題。本研究藉由文獻探討與分析相關案例,提出本研究之設計原則,並了解互動科技運用於環境教育及博物館之現況;再以雛型開發法設計與實作出兩件不同互動類型的互動裝置-「地球小鯨魚」與「碳市」,並針對本研究作品進行公開展示、訪談、問卷調查及焦點團體訪談。研究結果發現,一、單人互動形式作品的環境教育學習認知評分高於多人互動形式作品,二、實體裝置作品的環境教育學習認知評分高於大螢幕圖像式裝置作品,三、互動裝置比起網頁教學更能提升環境教育之學習認知,且提升互動體驗能有效增加學習認知。
This study tried to apply interactive technology to museum exhibition, and adopted the theme of environmental education. First, this paper generalized the design principles according to the result of literature review and cases analysis, and understood of interactive technology how to apply for environmental education in museums. Second, we designed and implemented two artworks that based on the results of the literature review, one of the artworks was a single-player entity device, called "earth little whale," and the other was a multiplayer large screen device, called "carbon market." Third, these two artworks were publicly exhibited, and participants took part in the interviews, questionnaires and focus group interviews. Based on the above, this research analyzed the findings and conclusions as follows. 1. The cognitive score of the single-player group was higher than the multiplayer group. 2. The cognitive score of the entity device group was higher than the large screen device group. 3. The cognitive score of participating interactive art was better than browsing the web in environmental education.
期刊論文
1.丁維欣、莊冠群、戴采如、黃琬淳、翁菁邑、林均霈(20121200)。博物館教育科技媒體:五個值得思考的問題。博物館與文化,4,169-196。new window  延伸查詢new window
2.林大維、吳佩樺(20101000)。互動藝術脈絡與其美學之研究。藝術學報,6(2)=87,31-54。new window  延伸查詢new window
3.Stapp, W. B.(1969)。The concept of environmental education。Journal of Environmental Education,1(1),30-31。  new window
4.Ahmad, S.、Abbas, M. Y.、Yusof, W. Z. M.、Mohd Taib, M. Z.(2013)。Museum Learning: Using Research as Best Practice in Creating Future Museum Exhibition。Procedia--Social and Behavioral Sciences,105,370-382。  new window
5.Ascott, R.(1966)。Behaviourist art and cybernetic vision。Cybernetica,9(4),247。  new window
6.Schmitt, Bernd(1999)。Experiential Marketing。Journal of Marketing Management,15(1-3),53-67。  new window
圖書
1.蕭新煌(1990)。環境意識。臺北:行政院國家科學委員會。  延伸查詢new window
2.Rosenthal, M.(2003)。Understanding installation art: from Duchamp to Holzer。London:Prestel。  new window
3.楊冠政、國立編譯館(1997)。環境教育。明文。  延伸查詢new window
其他
1.無有有限公司(2012)。LF光田企劃Light Farm,https://www.facebook.com/lfwooyo。  延伸查詢new window
2.青鳥新媒體藝術(2011)。富春山居圖與麗訊科技精湛的投影科技饗宴,http://www.vivitekasia.com/news_view.aspx?id=117。  延伸查詢new window
3.吳淑敏(2007)。「行氣」Flow of Qi @2007奧地利電子藝術節,http://blog.roodo.com/kiplingchao/archives/14311573.html。  延伸查詢new window
4.曾靖越(2008)。Unheeded Advice,http://www.cute.edu.tw/dmdweb/119_edm_3.htm。  new window
5.Hörner, U.,Antlfinger, M.(2010)。Dream Water Wonderland,http://digitalartfestival.tw/daf11/invillageCreation_en.html。  new window
6.Hurlbut, J.(2012)。SFPUC Digital Arts Panorama,http://cargocollective.com/jameshurlbut。  new window
7.ICOM(2007)。Museum Definition,http://icom.museum/thevision/museum-definition/。  new window
8.Interactive Institute(2014)。THE VERGE: MUSEUM LETS VISITORS 'DIGITALLY UNWRAP' AN EGYPTIAN MUMMY,https://www.tii.se/。  new window
9.Shinichi, T.(2008)。Five "Tangible Earth",http://www.tangibleearth.com/。  new window
10.Raaf, S.(2004)。Grower,http://raaf.org/Electronic_Works/Grower/Grower_frames.html。  new window
11.Pentagram Design(2008)。New Work: Detroit Institute of Arts,http://new.pentagram.com/2008/05/new-work-detroit-institute-of-1/。  new window
12.United Nations Environment Programme(1975)。The Belgrade Charter: a framework for environmental education,http://www.unesco.org/ulis/cgibin/ulis.pl?catno=17772&set=5327D926_2_133&gp=l&lin=l&ll=l。  new window
13.Variate Labs(2011)。LAMH World That Was Touch Table,http://www.variatelabs.com/lamh_world_that_was_touchtable/。  new window
圖書論文
1.賴鼎陞、張哲娬(2005)。博物館數位展示與活動設計:以「宋徽宗的御花園」巡迴展為例。數位學習在故宮(一)館校合作策略、應用與實務。台北:國家教育研究院籌備處。  延伸查詢new window
 
 
 
 
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