| 期刊論文1. | Findeli, Alain(2001)。Rethinking Design Education for the 21st Century: Theoretical, Methodological, and Ethical Discussion。Design Issues,17(1),5-17。 | 2. | Land, Michelle H.(2013)。Full STEAM ahead: The benefits of integrating the arts into STEM。Procedia Computer Science,20,547-552。 | 3. | Lin, K. Y.、Lee, L. S.、Chang, L. T.、Tsai, L. C.(2009)。A study of a curriculum of pre-engineering technology education in Taiwan。World Transactions on Engineering and Technology Education,7(2),186-191。 | 4. | Quigley, Cassie F.、Herro, Dani(2016)。"Finding the joy in the unknown": Implementation of STEAM teaching practices in middle school science and math classrooms。Journal of Science Education and Technology,25(3),410-426。 | 5. | 杜瑞澤、陳漪珮(19960700)。設計素養教育之重要性與內涵規劃。工業設計,25(3)=94,18-23。 延伸查詢 | 6. | 張玉山(20160300)。從創客教育培養創造力、實踐力、以及承受力。新北市教育,18,14-15。 延伸查詢 | 其他1. | 洪詠善(2016)。學習趨勢:跨領域、現象為本的統整學習,https://epaper.naer.edu.tw/edm.php?grp_no=2&edm_no=134&content_no=2671。 延伸查詢 | |