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題名:以SOR模型分析讀者選擇電子書行為意向分析
書刊名:文化事業與管理研究
作者:林倩琪柯政良蔡久祺
出版日期:2018
卷期:18:3
頁次:頁(2)1-(2)12
主題關鍵詞:S-O-R模型科技接受模型數位閱讀
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:6
期刊論文
1.Hwang, Gwo-Jen、Wu, Po-Han、Chen, Chi-Chang、Tu, Nien-Ting(2016)。Effects of An Augmented Reality-based Educational Game on Students' Learning Achievements and Attitudes in Real-world Observations。Interactive Learning Environments,24(8),1895-1906。  new window
2.Yong, Mei Fung、Yeo, Li Min(2016)。Effects of Board Game on Speaking Ability of Low-proficiency ESL Learners。International Journal of Applied Linguistics and English Literature,5(3),261-271。  new window
3.Elofsson, J.、Gustafson, S.、Samuelsson, J.、Träff, Ulf(2016)。Playing number board games supports 5-year-old children's early mathematical development。The Journal of Mathematical Behavior,43,134-147。  new window
4.Skillen, J.、Berner, V.-D.、Seitz-Stein, K.(2018)。The rule counts! Acquisition of mathematical competencies with a number board game。Journal of Educational Research,111(5),554-563。  new window
5.Davis, Fred D.、Bagozzi, Richard P.、Warshaw, Paul R.(1989)。User acceptance of computer technology: A comparison of two theoretical models。Management Science,35(8),982-1003。  new window
學位論文
1.蔡宜靜(2013)。以S-O-R理論探討網站衝動性購買(碩士論文)。國立嘉義大學。  延伸查詢new window
2.賴楷倫(2017)。以S-O-R模型探討寶可夢熱潮(碩士論文)。開南大學。  延伸查詢new window
圖書論文
1.Ajzen, Icek(1989)。Attitude Structure and Behavior。Attitude Structure and Function。Lawrence Erlbaum Associates, Inc.。  new window
2.Ajzen, I.(1985)。From Intentions to Actions: A Theory of Planned Behavior。Action control: From cognition to behavior。Springer-Verlag。  new window
 
 
 
 
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