Convenience sampling was used in this study to distribute questionnaires during the competition and collect those in the presence in order to discuss the event service management for 2005 national track and field games. Statistic methods, such as frequency, percentage, factor analysis, and Multivariate Analysis of Variance (MANOVA) were operated in this study. The results indicated that most participants were in group of male, practice less than five hours in average per week, have learned this skill for four to six years and studied in schools of Northern of Taiwan. Factors of pre-game planning were “traffic information”, “pre-game promotion”, “opening ceremony” and “enrollment procedure”; factors of game implementation were “referee in judgment”, “broadcasting notification”, “check and record procedure”, “event schedule execution” and “score announcement”; factors of event service management were “signs of direction”, “rest area”, “pick-up service”, “service staff” and “equipment”. Group category had significant differences among “pre-game promotion”, “check and record procedure”, “event schedule execution”, “score announcement”, “rest area” and “pick-up service”. Location of school had significant interactions with “broadcasting notification”, “score announcement”, “signs of direction” and “pick-up service”. The results of correlation analysis showed that “broadcasting notification” and “referee enforcement” had the most positive relationship with “event schedule execution”. The author suggests that traffic information should be conveyed to everyone, including players, coaches, referees and visitors participating in the game in details and in time. Opening ceremony should be performed in dynamic forms in order to catch participants' eyes and attention. A meeting ought to be called for all referees to ask them act in professional way as their presentation of sports event service. It is suggested that the host authorities take well and complete consideration on every factor of event service management and its influence in the pre-game stage.