| 期刊論文1. | Stevens, V.(2006)。Second life in education and language learning。Journal of Teaching English as A Second or Foreign language,10(3),1-4。 | 2. | Avison, D. E.、Lau, F.、Myers, M. D.、Nielsen, P. A.(1999)。Action Research。Communications of the ACM,42(1),94-97。 | 3. | Wagner, E. D.(1994)。In support of a functional definition of interaction。American Journal of Distance Education,8(2),6-29。 | 4. | Chuang, T.-Y.、Chen, W.-F.(2009)。Effect of computer-based video games on children: An experimental study。Educational Technology and Society,12(2),1-10。 | 5. | Van Eck, R.(2006)。Digital game-based learning: It's not just the digital natives who are restless。EDUCAUSE Review,41(2),55-63。 | 6. | Egbert, J.(2003)。A study of flow theory in the foreign language classroom。The Modern Language Journal,87(4),499-518。 | 7. | 蔡姿娟(20040700)。合作學習教學法對高三學生英語閱讀理解及態度之效益研究。國民教育研究學報,13,261-283。 延伸查詢 | 8. | 徐新逸、吳芳瑜(2010)。Second Life在大學虛擬校園之運用。教育研究月刊,193,99-312。 延伸查詢 | 9. | Bullard, L. G.、Felder, R. M.(2007)。A studentcentered approach to teaching material and energy balances 2: Course delivery and assessment。Journal of Chemical Engineering Education,,41(3),167-176。 | 10. | Burgess, M. L.、Slate, J. R.、Rojas-LeBouef, A.、LaPrairie, K.(2009)。Teaching and learning in Second Life: Using the community of inquiry (Col) model to support online instruction with graduate students in instructional technology。The Internet and Higher Education,13,84-88。 | 11. | Peterson, M.(2006)。Learner interaction management in an avatar and chat-based virtual world。Computer Assisted Language Learning,19(1),79-103。 | 12. | Slavin, R. E.(1980)。Cooperative learning。Review of Educational Research,50(2),315-342。 | 學位論文1. | 吳佳佳(2007)。數位遊戲式學習系統融入英語學習活動之設計與評估(碩士論文)。國立中央大學,桃園市。 延伸查詢 | 圖書1. | Csikszentmihalyi, M.(1991)。Flow: The Psychology of Optimal Experience。New York:HarperCollins。 | 2. | Egbert, J.(2005)。CALL essentials: Principles and practices in CALL classrooms。Alexandria, VA:Teachers of English to Speakers of Other Languages (TESOL), Inc.。 | 3. | Dörnyei, Zoltán(2005)。The psychology of the language learner: Individual differences in second language acquisition。Lawrence Erlbaum Associates, Inc.。 | 4. | Bjork, S.、Holopainen, J.(2005)。Patterns in game design。Hingham, MA。 | 5. | Dipietro, M.、Ferdig, R. E.、Boyer, J.、Black, E. W.(2007)。Towards a framework for understanding electronic educational gaming。Learning and teaching with electronic games。Chesapeake, USA。 | 6. | Prensky, M.(2005)。Computer games and learning: Digital game-based learning。Handbook of computer game studies。Cambridge, MA:Massachusetts Institute of Technology Press。 | 7. | Egbert, J.(2005)。Flow as a model for CALL research。CALL research perspectives。Mahwah, NJ:Lawrence Erlbaum Associate Press。 | 其他1. | 湯雅雯(2009)。開心教室有知識,中大桃花源偷菜變偷書。 延伸查詢 | 2. | 朱芳瑤(2010)。就是這Young-Second Life風吹台致理六打造虛擬校園 20110317。 延伸查詢 | 3. | Maclsaac, D.(1995)。An Introduction to action research,http://www.phy.nau.edu/~danmac/actionrsch.html, 20100310。 | |