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題名:結合虛擬實境與動作捕捉系統作為姿勢控制訓練之可行性研究
書刊名:醫學與健康期刊
作者:黃建華裴駿 引用關係周承嶽蘇希洵孫天龍
作者(外文):Huang, Chien-huaPei, ChunChou, Cheng-yieSu, His-hsunSun, Tien-lung
出版日期:2015
卷期:4:1
頁次:頁57-69
主題關鍵詞:虛擬實境動作捕捉系統虛擬人模姿勢框Virtual realityMotion capture systemsAvatarPostural frame
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
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  • 共同引用共同引用:41
  • 點閱點閱:31
目的:本研究以Kinect動作捕捉系統為基礎發展體感視覺互動遊戲作為姿勢控制訓練,並比較在不同虛擬場景下,以健康年輕人為受測者進行單腳站立的姿勢控制,量測其姿勢控制表現趨勢,藉此尋找適合之參數作為姿勢控制能力訓練時,可用來調整虛擬場景以增加困難度。方法:本實驗設計四個自變頂包括,姿勢框(大/小)、姿勢框移動時間(1秒/2秒)、姿勢框抬腳角度(45度/90度)與姿勢框抬腳速度(1秒/2秒)共八種不同的訓練場景,受測者為23位18到30歲, 平均年齡為25(歲的健康年輕人,實驗的依變相為受測者人體壓力中心(Center of Pressure,COP)移動軌跡與姿勢框碰撞次數。結果:四種姿勢框參數對於受測者與姿勢框的碰撞次數皆有顯著影響。受測者COP移動軌跡則顯示僅在姿勢框抬腳速度、姿勢框移動時間富有顯著差異。結論:本研究結果可提供未來設計姿勢控制訓練體感遊戲中參數設計的考量,以調整姿勢控制能力訓練的困難度。
Objectives. To combine virtual reality (VR) with Kinect system for postural control training. A usability evaluation experiment was conducted to determine which parameters of postural frame design will affect a subject's posture control performance. Methods. The experimental design included four independent variables, humanoid frame (large/small), postural frame movement time (1 second/2 seconds), and postural frame lifting angle (45 degrees/90 degrees) and postural frame lifting speed (1 sec/2 sec) of eight different training scenarios. Subjects were 23 healthy young adults with a mean age of 25 years (±1.29). Dependent variables were COP trajectory and number of collisions. Results. All postural frame parameters had a significant effect on the number of collisions. However, with regard to subject's COP trajectory, only postural frame movement time and postural frame lifting speedwere found to have significantly effect. Conclusion. The results show that the visual stimulations created by different postural frame designs could positively affect the trainee's posture control ability.
期刊論文
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2.蔡素蘭、林茂榮(20020800)。跌倒對臺灣鄉村社區老人日常生活活動能力衰退與害怕跌倒心理的影響。物理治療,27(4),155-164。  延伸查詢new window
3.沈竑毅、洪偉欽、成和正(20071200)。不同活動型態高齡女性平衡能力之研究。運動與遊憩研究,2(2),129-142。new window  延伸查詢new window
4.吳唯平、許年瑩、王令儀(20110900)。Wii Fit瑜伽遊戲之虛擬實境功能應用在靜態平衡訓練之研究。運動教練科學,23,43-56。new window  延伸查詢new window
5.林威秀、黃國堂、邱炳坤、黎俊彥(20090600)。不同等級大專射箭選手平衡控制能力之差異。大專體育學刊,11(2),85-96。new window  延伸查詢new window
6.李亞芸、吳英、蔡亦為、李雪楨、王瑞瑤、楊雅如(20061000)。運動訓練對預防老年女性跌倒之效益:統合分析。物理治療,31(5),273-284。  延伸查詢new window
7.Jonsson, E.、Seiger, Å.、Hirschfeld, H.(2004)。One-leg stance in healthy young and elderly adults: a measure of postural steadiness?。Clinical Biomechanics,19(7),688-694。  new window
8.Verhagen, E.、Bobbert, M.、Inklaar, M.、Kalken, M.、Beek, A.、Bouter, L.、Mechelen, W.(2005)。The effect of a balance training program on centre of pressure excursion in one-leg stance。Clin Biomech,20,1094-1100。  new window
9.Walker, M. L.、Ringleb, S. I.、Maihafer, G. C.、Walker, R.、Crouch, J. R.、Lunen, B. V.(2010)。Virtual reality-enhanced partial body weight-supported treadmill training poststroke: feasibility and effectiveness in 6 subjects。Arch Phys Med Rehabil,91,115-122。  new window
10.Fitzgerald, D.、Trakarnratanakul, N.、Smyth, B.、Caulfield, B.(2010)。Effects of a wobble board-based therapeutic exergaming system for balance training on dynamic postural stability and intrinsic motivation levels。Sports Phys Ther,40,4194-4198。  new window
11.Emily, A. K.、Jefferson, S.、Yasin, D.、Timothy, H.(2007)。Pairing virtual re ality with dynamic posturography serves to differentiate between patients experiencing visual vertigo。Journal of Neuro Engineering and Rehabilitation,4,24。  new window
12.Horlings, C. G.、Carpenter, M. G.、Kung, U. M.、Honegger, F.、Wiederhold, B.、Allum, J. H.(2009)。Influence of virtual reality on postural stability during movements of quiet stance。Neuroscience Letters,451,227-231。  new window
13.Keshner, E. A.、Kenyon, R. V.(2009)。Postural and spatial orientation driven by virtual reality。Stud Health Technol Inform,145,209-228。  new window
14.Lott, A.、Bisson, E.、Lajoie, Y.、McComas, J.、Sveistrup, H.(2003)。The effect of two types of virtual reality on voluntary center of pressure displacement。Cyberpsychology & behavior,6(5),477-485。  new window
15.Ustinova, K. I.、Perkins, J.、Szostakowski, L.、Tamkei, L. S.、Leonard, W. A.(2010)。Effect of viewing angle on arm reaching while standing in a virtual environment:potential for virtual rehabilitation。Acta Psychologica,133,180-190。  new window
16.孫天龍、裴駿、周承嶽、蘇希洵、黃建華(20140600)。體感互動虛擬場景參數對高齡者單腳站立動作表現之影響。臺灣復健醫學雜誌,42(2),89-98。  延伸查詢new window
17.Paillard, T.、Noé, F.、Rivière, T.、Marion, V.、Montoya, R.、Dupui, P.(2006)。Postural performance and strategy in the unipedal stance of soccer players at different levels of competition。Journal of Athletic Training,41(2),172-176。  new window
18.張哲千(20081000)。遊戲機Wii的運動體驗。大專體育,98,88-93。new window  延伸查詢new window
19.Berg, K. O.、Wood-Dauphinee, S. L.、Williams, J. I.、Gayton, D.(1989)。Measuring balance in the elderly: Preliminary development of an instrument。Physiotherapy Canada,41,304-311。  new window
會議論文
1.Sugarman, H.、Weisel-Eichler, A.、Burstin, A.、Brown, R.(2009)。Use of the Wii Fit system for the treatment of balance problems in the elderly: a feasibility study。Virtual Rehabilitation International Conference。  new window
學位論文
1.鄭伊芳(2006)。老年人於站立穿褲之動作表現(碩士論文)。國立成功大學。  延伸查詢new window
2.李威岑(2011)。運用多尺度熵及希伯特頻譜分析於穴位磁療法提升老年人平衡力之研究(碩士論文)。元智大學。  延伸查詢new window
3.吳英(2007)。虛擬實境姿勢控制訓練對中風患者平衡及行走功能之療效(碩士論文)。國立陽明大學。  延伸查詢new window
其他
1.行政院衛生署(2010)。97年度死因統計記者會發布資料--死因統計結果分析,http://www.doh.gov.tw/CHT;2006/DM/DM2_2.aspx?now_fod_list_no=10642&class_no=440&level_no= 3, 2010/11/23。  延伸查詢new window
 
 
 
 
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