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題名:融入新科技賞析與腦力激盪於課後讀書會對學生創意之影響
書刊名:International Journal of Digital Media Design
作者:許一珍
作者(外文):Hsu, Y. C.
出版日期:2016
卷期:8:1
頁次:頁25-32
主題關鍵詞:創意設計創新腦力激盪CreationDesignInnovationBrainstorming
原始連結:連回原系統網址new window
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本研究為提升學生在工程教育的創意與設計之研究與實務執行能力,除在課堂進行模仿、修改和創新三階段進行教學,在創新階段另透過發想、設計和執行三步驟完成。同時,在課後進行讀書會研習,邀請專家分享新科技知識,培養學生科技賞析能力;以及邀請設計背景教師,進行分組討論,引導學生運用腦力激盪法開發設計的思維能力。本研究透過同儕互評、學界與業界之專家進行創意能力之總結評量、授課老師及助教之總結性評量,以了解學生在工程教育的創意與設計能力之學習成效。研究結果顯示,藉由課後讀書會方式,可強化學生在學校專題之創意力表現以及在主題選擇上之多元性。從專家評審結果發現,課外多元刺激有助於創意力培養,科技賞析和腦力激盪活動則對於學生在專題之創意與設計能力表現亦具有顯著成效。而各組學生為達成共同的設計目標,經歷反覆檢討、修正、執行、評估,結果顯示除學生之創意力較好外,也較勇於挑戰創意在執行面上的困難。因此,運用科技賞析能力和腦力激盪法可以增進工程教育裡學生的創意與設計能力、亦可以獲得較好的學習歷程與學習成效。
This research intends to increase the research and execution ability of students' creativity and design ability in engineering education field. Besides imitation, modification and innovation, we also adopt thinking, design and implementation three steps from innovation. At the same time, we apply study group after classes by inviting experts to share newly technology information to bring up the ability of technology analysis and reading skill for students. Also, we invite the professors with design background to leading students via group discussion to use brainstorming to build their own design development. Our research adopts student peer-assessment, score by creativity from experts in education and industry fields, professors and teaching assistant to understand the learning effect in students' creativity and design ability in engineering education field. Results show that it's functional to increase the strength in creativity of independent study project and the multiple choices in subject choosing by study group after classes. And by experts' assessment reports, we could discover that multiple extracurricular stimulates are helpful for building creativity, and the ability of technology analysis and reading skill and brainstorming are contributing to students' performance on creativity and design ability in study project. Moreover, every group in order to achieve the goal, through review, modification, implementation, evaluation, again and again, the results show not only students have better creativity but also have more courage to challenge the difficult parts in design's execution side. So, using the ability of technology analysis and reading skill and brainstorming are able to increase students' creativity and design ability in engineering education field, also, can have better learning experience and effect.
期刊論文
1.Bordogna, J.、Fromm, E.、Ernst, E. W.(1993)。Engineering education: Innovation through integration。Journal of Engineering Education,82(1),3-8。  new window
2.Blicblau, A. S.、Steiner, J. M.(1998)。Fostering Creativity through engineering projects。European Journal of Engineering Education,23(1),55-64。  new window
3.Badran, I.(2007)。Enhancing creativity and innovation in engineering education。European Journal of Engineering Education,32(5),573-585。  new window
4.Byrge, C.、Hansen, S.(2009)。The Creative Platform: a new paradigm for teaching creativity。Problems of Education in the 21st Century,18,33-50。  new window
5.Kazerounian, K.、Foley, S.(2007)。Barriers to creativity in engineering education: A study of instructors and students perceptions。Journal of Mechanical Design,129(7),761-768。  new window
6.Jørgensen, U.、Valderrama, A.(2012)。Entrepreneurship and response strategies to challenges in engineering and design education。International Journal of Engineering Education,28(2),407。  new window
7.Sutton, R. I.、Hargadon, A.(1996)。Brainstorming groups in context: Effectiveness in a product design firm。Administrative Science Quarterly,41,685-718。  new window
8.Wilde, D. J.(1993)。Changes among ASEE creativity workshop participants。Journal of Engineering Education,82(3),167-170。  new window
9.Barak, M.、Mesika, P.(2007)。Teaching methods for inventive problem-solving in junior high school。Thinking skills and creativity,2(1),19-29。  new window
10.Vygotsky, Lev Semenovich(2004)。Imagination and Creativity in Childhood。Journal of Russian and East European Psychology,42(1),7-97。  new window
會議論文
1.Jensen, Stein B.、McHenry, G.、Lunde, J.、Rysst, J.、Harstad, E.(2001)。Which key characteristics of graduates will a technology company look for?。International Conference on Engineering Education。Oslo。  new window
2.Byrge, C.、Hansen, S.(2008)。The Creative Platform: A didactic for sharing and using knowledge in interdisciplinary and intercultural groups。SEFI Annual Conference。  new window
3.Hsu, Y.-C.、Fan, P.-L.、Yu, C.-S.、Lin, J.-C.、Han, P.-H.(2015)。Using Brainstorming and Appreciation of Novel Tech to Enhance Creativity in School Engineering Projects。The meeting of 43rd Annual SEFI Conference。Orléans。  new window
4.Gerber, E.(2009)。Using improvisation to enhance the effectiveness of brainstorming。SIGCHI Conference on Human Factors in Computing Systems,97-104。  new window
5.Orhun, D.、Orhun, E.(2007)。Creativity in Design: An Exploration of Creativity in Students' Architectural Designs。  new window
6.Orhun, D.、Orhun, E.(2004)。Spatial complexity in architectural student design projects。EDRA 35,(會議日期: June 2-6)。Albuquerque, New Mexico。  new window
7.Rump, C. Ø.、Nielsen, J. A.、Andersson, P. H.、Christiansen, F. V.(2013)。A framework for teaching educators to teach innovation。SEFI 2013 Annual Conference。  new window
8.Orhun, E.、Orhun, D.(2013)。Creativity and Engineering Education。41st SEFI Conference,16-20。  new window
圖書
1.IDEO(2003)。IDEO Method Cards: 51 Ways to Inspire Design。William Stout。  new window
2.The Lemelson-MIT Program(2003)。Advancing Inventive Creativity Through Education Workshop Report and Notes of the Discussion。Lenox, Massachusetts。  new window
3.Sibbet, D.(2010)。Visual meetings: How graphics, sticky notes and idea mapping can transform group productivity。John Wiley & Sons。  new window
4.Osborn, Alex F.(1953)。Applied Imagination: Principles and Procedures of Creative Problem-Solving。Charles Scribner's Sons。  new window
5.Torrance, E. P.(1968)。Torrance tests of creative thinking。Personnel Press, Incorporated。  new window
 
 
 
 
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