期刊論文1. | 林珊如(19970100)。二十一世紀大學圖書館:行銷服務時代的來臨。大學圖書館,1(1),37-54。 延伸查詢 |
2. | Althoff, Tim、White, Ryen W.、Horvitz, Eric(2016)。Influence of Pokemon Go on physical activity: Study and implications。Journal of Medical Internet Research,18(12),1-14。 |
3. | O'Rourke, M.(2016)。Our new pokemon overlords。Risk Management,63(6),48。 |
4. | Ayers, J. W.、Leas, E. C.、Dredze, M.、Allem, J.-P.、Grabowski, J. G.、Hill, L.(2016)。Pokémon GO: a new distraction for drivers and pedestrians [Research letter]。The Journal of the American Medical Association: Internal Medicine,176(12),1865-1866。 |
5. | Joseph, B.、Armstrong, D. G.(2016)。Potential perils of peri-Pokémon perambulation: The dark reality of augmented reality?。Oxford Medical Case Reports,2016(10),265-266。 |
6. | Kohn, K.(2016)。Battling it out in Pokemon Go: Libraries up their game。ILA Reporter,34(5),8-11。 |
7. | 曾淑賢(20050900)。公共圖書館的創意行銷:兼談臺北市立圖書館的創意活動行銷。臺北市立圖書館館訊,23(1),39-67。 延伸查詢 |
其他1. | 財團法人資訊工業策進會創新應用服務研究所Foreseeing Innovative New Digiservices中心(2015)。係"驚"?!全臺行動族群半年內激增170萬人,熟齡族躍升主力族群,hTC擊敗Samsung奪回手機愛牌美名現逾1,600萬人每天滑滑滑!!!,http://www.iii.org.tw/Press/NewsDtl.aspx?nsp_sqno=1560&fm_sqno=14。 延伸查詢 |
2. | 財團法人資訊工業策進會創新應用服務研究所Foreseeing Innovative New Digiservices中心(2017)。3年成長3倍!跨螢行為成王道,逾74%民眾邊看電視、邊滑手機,資策會FIND:36.7%女性喜愛邊看電視邊購物,40.2%男性熱衷邊看電視邊打電動,http://www.iii.org.tw/Press/NewsDtl.aspx?nsp_sqno=1923&fm_sqno=14。 延伸查詢 |
3. | 莊博安(2016)。【時事想想】POKÉMON GO的吸引處與致命處?,http://www.thinkingtaiwan.com/content/5660。 延伸查詢 |
4. | 蔡依橙(2017)。向Pokémon GO學危機處理,https://www.bnext.com.tw/article/46317/pokemon-go-fest-niantic。 |
5. | Bufete, T.(2016)。4 things parents should know about pokemon go,http://www.consumerreports.org/smartphones/four-things-parents-should-know-about-pokemon-go/。 |
6. | Dataa浚鴻數據開發股份有限公司(2016)。全臺790萬人抓寶!創造50億神奇商機!,http://www.dataa.com.tw/archives/2191。 延伸查詢 |
7. | Evangelho, J.(2016)。[UPDATED] How 'Pokemon Go' can lure more customers to your local business,https://www.forbes.com/sites/jasonevangelho/2016/07/09/how-pokemon-go-can-lure-more-customers-to-your-local-business/#2b0b9c917cd4。 |
8. | Fox-Brewster, T.(2016)。'Pokémon GO' can no longer grab iPhone users' Google data,https://www.forbes.com/sites/thomasbrewster/2016/07/13/niantic-fixes-pokemon-go-google-snooping/#4d72db076799。 |
9. | Hdpig(2016)。[PMGO]你媽媽也看得懂的《PokemonGO》新手指南,https://disp.cc/b/21-9xwP。 延伸查詢 |
10. | Huntington Library(2016)。Staff pick,http://huntingtonlibrary.tumblr.com/post/148987205004/staff-picks-pick-pok%C3%A9mon-go-at-the-huntington。 |
11. | Jones, G. A.(2016)。Pokemon Go QR code library scavenger hunt,http://www.thedaringlibrarian.com/2016/09/pokemon-go-qr-code-library-scavenger.html。 |
12. | Lawton, B.(2016)。Pokémon Go! the medieval edition,http://blogs.bl.uk/digitisedmanuscripts/2016/08/pok%C3%A9mon-go-the-medieval-edition.html。 |
13. | Pokémon GO team(2016)。Buddy Pokémon and other updates in Pokémon GO version 0.37.0 for Android and 1.7.0 for iOS,https://pokemongolive.com/en/post/ver-update-091016。 |
14. | Pokémon GO team(2016)。More bonuses, more fun! Daily bonuses are coming,https://pokemongolive.com/en/post/daily-bonus。 |
15. | Pokémon GO team(2016)。Pokémon GO updated to version 0.35.0 for Android and 1.5.0 for iOS,https://pokemongolive.com/en/post/ver-update-082216。 |
16. | Pokémon GO開發團隊(2017)。一起來參加團體戰吧!,http://pokemongo.nianticlabs.com/zh_hant/post/raidsrollout。 延伸查詢 |
17. | Ray, L.(2016)。Pokémon GO at Toronto Public Library!,http://torontopubliclibrary.typepad.com/kids-books/2016/07/pok%C3%A9mon-go-at-toronto-public-library.html。 |
18. | Shaw, A.,Rosansky, J.(2016)。Pokémon GO meets libraries,http://blogs.proquest.com/general/pokemon-go-meets-libraries/。 |
19. | Spina, C.(2016)。Pokémon GO: What do librarians need to know?,http://www.slj.com/2016/07/technology/applications/pokemon-go-what-do-librarians-need-to-know/#_。 |
20. | Thompson, S. B.(2016)。Pokemon go, libraries, and media mentorship,http://www.alsc.ala.org/blog/2016/07/pokemon-go-libraries-media-mentorship/。 |
21. | Thompson, S. B.(2016)。Why Pokemon go and the library is a perfect partnership,http://www.alsc.ala.org/blog/2016/07/pokemon-go-library-perfect-partnership/。 |
22. | 林志成(2016)。教育部:國圖、南海劇場、科博館、海生館部分區域禁玩,http://www.chinatimes.com/realtimenews/20160808009812-260405。 延伸查詢 |
23. | 財團法人資訊工業策進會創新應用服務研究所Foreseeing Innovative New Digiservices中心(2014)。驚!每人每日有1/8醒著的時間都在使用APP!,http://www.iii.org.tw/Press/NewsDtl.aspx?nsp_sqno=1476&fm_sqno=14。 延伸查詢 |