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題名:Scaffolding Game-Based Summits on Crisis Intervention with WebQuest for Military English Learning
書刊名:數位學習科技期刊
作者:洪玉堂姚秀瑜
作者(外文):Hung, Yu-tangYao, Hsiu-yu
出版日期:2018
卷期:10:3
頁次:頁49-76
主題關鍵詞:網路主題探究式學習法軍事美語危機處理概念圖遊戲式高峰會WebQuestMilitary EnglishCrisis interventionConcept mapsGame-based summits
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期刊論文
1.March, T.(2003)。The learning power of WebQuests。Euucational Leadership,61(4),42-47。  new window
2.Kocoglu, Z.(2010)。WebQuests in EFL reading/writing classroom。Procedia--Social and Behavioral Sciences,2(2),3524-3527。  new window
3.Zheng, R.、Stucky, B.、McAlack, M.、Menchana, M.、Stoddart, S.(2005)。WebQuest learning as perceived by higher-education learners。TechTrends: Linking Research & Practice to Improve Learning,49(4),41-49。  new window
4.Dodge, B.(2001)。FOCUS: Five rules for writing a great WebQuest。Learning and Learning with Technology,28(8),6-10。  new window
5.Mayer, R. E.、Estrella, G.(2014)。Benefits of emotional design in multimedia instruction。Learning and Instruction,33,12-18。  new window
6.Um, E. R.、Plass, J. L.、Hayward, E. O.、Homer, B. D.(2012)。Emotional design in multimedia learning。Journal of Educational Psychology,104(2),485-498。  new window
7.Alshumaimeri, Y. A.、Bamanger, E. M.(2013)。The effects of WebQuest writing instruction on the writing performance of Saudi Male EFL Learners。Procedia--Social and Behavioral Sciences,83,960-968。  new window
8.Brecher, M.(1977)。Toward a theory of international crisis behavior: A preliminary report。International Studies Quarterly,21(1),39-74。  new window
9.Brom, C.、Šisler, V.、Slussareff, M.、Selmbacherová, T.、Hlavká, Z.(2016)。You like it, you learn it: Affectivity and learning in competitive social role play gaming。International Journal of Computer-supported Collaborative Learning,11(3),313-348。  new window
10.Dalton, B.(2015)。Charting our path with a web literacy map。Reading Teacher,68(8),604-608。  new window
11.Halat, E.(2008)。A good teaching technique: WebQuests。The Clearing House,81(3),109-111。  new window
12.Iten, N.、Petko, D.(2016)。Learning with serious games: Is fun playing the game a predictor of learning success?。British Journal of Educational Technology,47(1),151-163。  new window
13.Lazowski, R. A.、Hulleman, C. S.(2016)。Motivation interventions in education a metaanalytic review。Review of Educational Research,86(2),602-640。  new window
14.Lin, S.-H.、Huang, Y.-J.(2012)。Development of the learner engagement questionnaire for undergraduates。Evaluation Review,59(3),373-396。  new window
15.Luzón-Marco, M. J.(2010)。Webtasks for learning professional and academic English: Adapting the WebQuest model。CORELL: Computer Resources for Language Learning,3,29-44。  new window
16.Plass, J. L.、O'Keefe, P. A.、Homer, B. D.、Case, J.、Hayward, E. O.、Stein, M.、Perlin, K.(2013)。The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation。Journal of Educational Psychology,105(4),1050-1066。  new window
17.Raia, O.(2009)。Webquests。NJCIE Keys to Inclusion Newsletter,3(1)。  new window
18.Schneider, S.、Nebel, S.、Rey, G. D.(2016)。Decorative pictures and emotional design in multimedia learning。Learning and Instruction,44,65-73。  new window
19.Şen, A.、Neufeld, S.(2006)。In pursuit of alternatives in ELT methodology: WebQuests。The Turkish Online Journal of Educational Technology,5(1),49-67。  new window
20.Tanaka, M.(2017)。Examining EFL vocabulary learning motivation in a demotivating learning environment。System,65,130-138。  new window
21.Usami, H.、Eguchi, H.、Ozaki, M.、Adachi, Y.(2015)。Development of Web learning support system using "My Dictionary" in English study。Procedia Computer Science,60,944-951。  new window
22.van Roy, R.、Zaman, B.(2019)。Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective。International Journal of Human-Computer Studies,127,38-50。  new window
23.Yeager, D. S.、Walton, G. M.(2011)。Social-psychological interventions in education: They're not magic。Review of Educational Research,81(2),267-301。  new window
會議論文
1.de Sousa Borges, S.、Durelli, V. H. S.、Reis, H. M.、Isotani, S.(2014)。A systematic mapping on gamification applied to education。The 29th Annual ACM Symposium on Applied Computing,216-222。  new window
2.Pelliccione, L.、Craggs, G.(2007)。WebQuests: An online learning strategy to promote cooperative learning and higher-level thinking。The AARE Annual Conference。Fremantle。  new window
圖書
1.Keller, J. M.(2010)。Motivational design for learning and performance: The ARCS model approach。Springer Science + Business Media。  new window
2.George, A. L.、Bar-Siman-Tov, Y.(1991)。Avoiding war: Problems of crisis management。Boulder, CO:Westview Press。  new window
3.Wu, D.、Chang, J.-S.、Chen, D.-Y.、Lai, W.-Y.(1996)。Public administration。Taipei:National Open University。  new window
其他
1.Dodge, B.(1995)。Some thoughts about WebQuests,http://webquest.sdsu.edu/about_webquests.html。  new window
2.Cañas, A. J.,Novak, J. D.(2009)。What is a concept map?,https://cmap.ihmc.us/docs/conceptmap.php。  new window
圖書論文
1.George, A. L.(1991)。The Cuban missile crisis: Peaceful resolution。Forceful persuasion: Coercive diplomacy as an alternative to war。Washington, DC:United States Institute of Peace Press。  new window
2.Plass, J. L.、Kaplan, U.(2015)。Emotional design in digital media for learning。Emotions, technology, design, and learning。London:Elsevier。  new window
3.Pekrun, Reinhard、Linnenbrink-Garcia, Lisa(2012)。Academic emotions and student engagement handbook of research on student engagement。Handbook of research on student engagement。Springer Science + Business Media。  new window
4.Keller, John M.(1983)。Motivational design of instruction。Instructional Design Theories and Models: An Overview of Their Current Status。Hillsdale, NJ:Lawrence Erlbaum Associates。  new window
 
 
 
 
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