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題名:Effects of Game-Based Formative Assessment on Elementary School Students' Mathematics Learning
書刊名:數位學習科技期刊
作者:楊凱翔 引用關係陳俊宏朱蕙君
作者(外文):Yang, Kai-hsiangChen, Jun-hongChu, Hui-chun
出版日期:2015
卷期:7:4
頁次:頁25-45
主題關鍵詞:遊戲式學習形成性評量Game-based learningFormative assessments
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:43
期刊論文
1.Sadler, D. R.(1989)。Formative assessment and the design of instructional systems。Instructional Science,18(2),119-144。  new window
2.Hwang, Gwo-Jen、Wu, Po-Han、Chen, Chi-Chang(2012)。An online game approach for improving students' learning performance in web-based problem-solving activities。Computers & Education,59(4),1246-1256。  new window
3.Becker, Katrin(2007)。Digital Game-based Learning Once Removed: Teaching Teachers。British Journal of Educational Technology,38(3),478-488。  new window
4.Black, P. J.、Wiliam, D.(2009)。Developing the theory of formative assessment。Educational Assessment, Evaluation and Accountability,21(1),5-31。  new window
5.William, D.、Black, P.(1996)。Meanings and consequences: A basis for distinguishing formative and summative functions of assessment?。British Educational Research Journal,22(5),537-548。  new window
6.Chen, C.-M.、Chen, M.-C.(2009)。Mobile formative assessment tool based on data mining techniques for supporting web-based learning。Computers & Education,52(1),256-273。  new window
7.Black, P.、Wiliam, D.(1998)。Assessment and Classroom Learning。Assessment in Education: Principles, Policy and Practice,5(1),7-74。  new window
8.Buchanan, T.(2000)。The efficacy of a World-Wide Web mediated formative assessment。Journal of Computer Assisted Learning,16(3),193-200。  new window
9.Marcus, N.、Cooper, M.、Sweller, J.(1996)。Understanding instructions。Journal of Educational Psychology,88(1),49-63。  new window
10.Wang, T. H.(2008)。Web-based quiz-game-like formative assessment: Development and evaluation。Computers & Education,51(3),1247-1263。  new window
11.Shin, N.、Sutherland, L. M.、Norris, C. A.、Soloway, E.(2012)。Effects of game technology on elementary student learning in mathematics。British Journal of Educational Technology,43(4),540-560。  new window
12.Attali, Y.、Arieli-Attali, M.(2015)。Gamification in assessment: Do points affect test performance?。Computers and Education,83,57-63。  new window
13.Bai, H.、Pan, W.、Hirumi, A.、Kebritchi, M.(2012)。Assessing the effectiveness of a 3D instructional game on improving mathematics achievement and motivation of middle school students。British Journal of Educational Technology,43(6),993-1003。  new window
14.Bailey, D. H.、Hoard, M. K.、Nugent, L.、Geary, D. C.(2012)。Competence with fractions predicts gains in mathematics achievement。Journal of Experimental Child Psychology,113(3),447-455。  new window
15.Barzilai, S.、Blau, I.(2014)。Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences。Computers and Education,70,65-79。  new window
16.Castellar, E. N.、All, A.、De Marez, L.、Van Looy, J.(2015)。Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises。Computers and Education,85,123-133。  new window
17.Domínguez, A.、Saenz-de-Navarrete, J.、De-Marcos, L.、Fernández-Sanz, L.、Pagés, C.、Martínez-Herráiz, J. J.(2013)。Gamifying learning experiences: Practical implications and outcomes。Computers and Education,63,380-392。  new window
18.Hsu, J.-L.、Chou, H.-W.、Chang, H.-H.(2011)。EduMiner: Using text mining for automatic formative assessment。Expert Systems with Applications,38(4),3431-3439。  new window
19.Hudson, J. N.、Bristow, D. R.(2006)。Formative assessment can be fun as well as educational。Advances in physiology education,30(1),33-37。  new window
20.Marriott, P.(2009)。Students' evaluation of the use of online summative assessment on an undergraduate financial accounting module。British Journal of Educational Technology,40(2),237-254。  new window
21.McDonald, A. S.(2002)。The impact of individual differences on the equivalence of computer-based and paper-and-pencil educational assessments。Computers and Education,39,299-312。  new window
22.Pilli, O.、Aksu, M.(2013)。The effects of computer-assisted instruction on the achievement, attitudes and retention of fourth grade mathematics students in North Cypras。Computers and Education,62,62-71。  new window
23.Schlegel, E. F. M.、Selfridge, N. J.(2014)。Fun, collaboration and formative assessment: Skinquizition, a class wide gaming competition in a medical school with a large class。Medical Teacher,36(5),447-449。  new window
24.Sung, Han-Yu、Hwang, Gwo-Jen、Yen, Yi-Fang(2015)。Development of a contextual decision-making game for improving students' learning performance in a health education course。Computers and Education,82,179-190。  new window
25.Terzis, V.、Moridis, C. N.、Economides, A. A.(2012)。The effect of emotional feedback on behavioral intention to use computer based assessment。Computers and Education,59,710-721。  new window
26.Tsai, C.-W.、Fan, Y.-T.(2013)。Research trends in game-based learning research in online learning environments: A review of studies published in SSCI-indexed journals from 2003 to 2012。British Journal of Educational Technology,44(5),E115-E119。  new window
27.Tsai, F.-H.、Tsai, C.-C.、Lin, K.-Y.(2015)。The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment。Computers and Education,81,259-269。  new window
28.Ventura, M.、Shute, V.(2013)。The validity of a game-based assessment of persistence。Computers in Human Behavior,29(6),2568-2572。  new window
29.Wang, S.-L.、Hwang, G.-J.(2012)。The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning。Computers and Education,58(2),679-687。  new window
30.Wilson, K.、Boyd, C.、Chen, L.、Jamal, S.(2011)。Improving student performance in a first-year geography course: Examining the importance of computer-assisted formative assessment。Computers and Education,57,1493-1500。  new window
31.Wu, H.-K.、Kuo, C.-Y.、Jen, T.-H.、Hsu, Y.-S.(2015)。What makes an item more difficult? Effects of modality and type of visual information in a computer-based assessment of scientific inquiry abilities。Computers and Education,85,35-48。  new window
32.Bell, B.、Cowie, B.(2001)。The characteristics of formative assessment in science education。Science Education,85(5),536-553。  new window
33.Black, P.、Wiliam, D.(1998)。Inside the black box: Raising standards through classroom assessment。Phi Delta Kappan,80(2),139-148。  new window
34.Clariana, R.、Wallace, R.(2002)。Paper-based versus computer-based assessment: Key factors associated with the test mode effect。British Journal of Educational Technology,33(5),593-602。  new window
35.Ricci, K. E.、Salas, E.、Cannon-Bowers, J. A.(1996)。Do computer-based games facilitate knowledge acquisition and retention?。Military Psychology,8(4),295-307。  new window
36.Wang, T. H.(2011)。Implementation of web-based dynamic assessment in facilitating junior high school students to learn mathematics。Computers & Education,56(4),1062-1071。  new window
37.Castellar, Elena Núñez、Van Looy, Jan、Szmalec, Arnaud、de Marez, Lieven(2014)。Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes。Information Sciences,264,19-31。  new window
38.Hwang, G.-J.、Chiu, L.-Y.、Chen, C.-H.(2015)。A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses。Computers & Education,81,13-25。  new window
39.Barron, B. J. S.、Schwartz, D. L.、Vye, N. J.、Moore, A.、Petrosino, A.、Zech, L.、Bransford, J. D.、The Cognition and Technology Group at Vanderbilt(1998)。Doing with understanding: Lessons from research on Problem- and Project-Based Learning。The Journal of the Learning Sciences,7(3/4),271-311。  new window
40.Sung, Han-Yu、Hwang, Gwo-Jen(2013)。A collaborative game-based learning approach to improving students' learning performance in science courses。Computers and Education,63,43-51。  new window
41.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
圖書
1.Bransford, J. D.、Brown, A. L.、Cocking, R. R.(2000)。How people learn: Mind, brain, experience and school, expanded edition。National Academy Press。  new window
2.Aldrich, C.(2004)。Simulations and the future of learning。San Francisco, CA:New York, NY:Pfeiffer。  new window
3.Brown, S.、Knight, P.(1994)。Assessing learners in higher education。London:Kogan Page。  new window
4.Prensky, Marc(2007)。Digital Game-based Learning。New York, NY:McGraw-Hill。  new window
5.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
其他
1.Cuomo, S.,Fuccella, V.,Murano, A.(2010)。Full formative assessment based on educational video games,http://people.na.infn.it/~Murano/pubblicazioni/cfm10.pdf。  new window
2.Squire, K.(2005)。Game-based learning: Present and future state of the field,http://cohesion.rice.edu/Conferences/Hewlett/emplibrary/Game-Based_Leaming.pdf。  new window
圖書論文
1.Bandura, A.(1998)。Self-efficacy。Encyclopedia of mental health。San Diego, CA:Academic Press。  new window
2.Malone, T. W.、Lepper, M. R.(1987)。Making learning fun: A taxonomy of intrinsic motivations for learning。Aptitude, Learning, and Instruction (Vol. 3): Cognitive and Affective Process Analyses。Lawrence Erlbaum Associates, Inc.。  new window
3.Bandura, Albert(1994)。Self-efficacy。Encyclopedia of human behavior。New York:Academic Press。  new window
 
 
 
 
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