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題名:國中機器人STEAM跨領域課程發展研究:以彰化縣二水國中培龍計畫為例
書刊名:數位學習科技期刊
作者:胡淑華蔡孟蓉 引用關係
作者(外文):Hu, Shu-huaTsai, Meng-jung
出版日期:2019
卷期:11:4
頁次:頁51-75
主題關鍵詞:STEAM跨領域課程科學學習動機國中學業成就較低者程式設計自我效能機器人Interdisciplinary STEAM curriculumScience learning motivationLower-achieved junior high school studentsComputer programming self-efficacyRobotics
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機器人STEAM課程是培養學生運用機器人科技整合活用各科學習的跨領域統整課程,新課綱更是將資訊科技列為國中必修課程之一,然國中階段仍鮮少有實施機器人STEAM跨領域課程之相關實證研究。本研究旨在探討機器人STEAM跨領域課程對於國中生(尤其學業成就較低者)在學習科學、機器人及程式設計的動機和自我效能的影響,並了解學生的學習經驗和感受。本研究採單一組前、後測實驗設計,以63名臺灣中部偏鄉地區國中生為研究樣本,進行兩階段共12節課的機器人STEAM跨領域課程實驗,每階段均以前、後測問卷調查和課程回饋進行長期追蹤分析。主要研究結果發現:一、在第二階段課程實施的前後,整體學生科學學習動機有顯著提升,其中學業成就較低的學生更是在科學學習的自我效能和學習投入等動機有顯著提升,此結果從學生的課程回饋資料分析中亦獲得佐證,然第一階段則無此顯著的提升成果;二、當以第二階段後測和第一階段後測相比,則發現學業成就較低者的機器人學習自我效能(實作和表達兩面向)和程式設計自我效能(演算法面向)均有顯著的提升效果。因此,國中實施兩階段機器人STEAM跨領域課程,不僅可促進整體國中生的科學學習動機,同時亦可促進學業成就較低者在學習機器人和程式設計的自我效能。
This study aims to explore the influences of robotics STEAM curriculum on junior high school students' science learning motivation, robotics learning self-efficacy and computer programming self-efficacy. This study also explores students' learning experience and perceptions toward such a curriculum, especially for the lower academic achieved students. A curriculum (two-stage, 12 periods) was implemented with a sample of 63 7th graders intact in three classes in a rural junior high school of central Taiwan. In each stage, pretest-posttest questionnaires were administered to collect data. The results of paired t tests found that overall students' science learning motivation has been improved significantly before and after the second stage of the curriculum, especially for the lower achieved students, which has been validated by the feedback from their learning experience and perceptions. No significant improvement was found for the first stage curriculum. In addition, while comparing the posttests between the two stages, the lower achieved students had significant improvements in the robotics learning self-efficacies of the practice and the expression dimensions as well as in the computer programming self-efficacy of the algorithm dimension. The results suggest that the interdisciplinary robotics STEAM curriculum can lift overall junior high school students' science learning motivation as well as the robotics learning self-efficacy and computer programming self-efficacy of the lower academic achieved students.
期刊論文
1.王裕德、陳元泰、曾鈴惠(20121100)。機器人問題導向程式設計課程對女高中學生學習程式設計影響之研究。科學教育,354,11-29。  延伸查詢new window
2.Glynn, S. M.、Brickman, P.、Armstrong, N.、Taasoobshirazi, G.(2011)。Science motivation questionnaire II: Validation with science majors and nonscience majors。Journal of Research in Science Teaching,48(10),1159-1176。  new window
3.Tsai, C.-C.、Chuang, S.-C.、Liang, J.-C.、Tsai, M.-J.(2011)。Self-efficacy in Internet-based learning environments: A literature review。Journal of Educational Technology & Society,14(4),222-240。  new window
4.Asghar, A.、Ellington, R.、Rice, E.、Johnson, F.、Prime, G. M.(2012)。Supporting STEM education in secondary science contexts。Interdisciplinary Journal of Problem-Based Learning,6(2),85-125。  new window
5.趙嘉浩、梁至中、蔡孟蓉(20170700)。機器人課程教材鷹架對高中生未來關鍵學習能力的影響。數位學習科技期刊,9(3),95-114。new window  延伸查詢new window
6.Christensen, R.、Knezek, G.、Tyler-Wood, T.(2015)。Alignment of hands-on STEM engagement activities with positive STEM dispositions in secondary school students。Journal of Science Education and Technology,24(6),898-909。  new window
7.Gerber, L. C.、Calasanz-Kaiser, A.、Hyman, L.、Voitiuk, K.、Patil, U.、Riedel-Kruse, I. H.(2017)。Liquid-handling Lego robots and experiments for STEM education and research。PLOS Biology,15(3),1-9。  new window
8.Gomoll, A.、Šabanović, S.、Tolar, E.、Hmelo-Silver, C. E.、Francisco, M. R.、Lawlor, O.(2018)。Between the social and the technical: Negotiation of human-centered robotics design in a middle school classroom。International Journal of Social Robotics,10(3),309-324。  new window
9.Jung, J.、Wee, S.、Lim, S.(2015)。Impact of science club activities associated with STEAM activities on students, self-efficacy and attitudes toward science。Journal of Korean Society of Earth Science Education,8(2),183-192。  new window
10.Kim, D. H.、Hong, S. H.(2014)。The development and application effects of convergence program for field trip and STEAM education related geology。Journal of Korean Elementary Science Education,33(2),364-379。  new window
11.Kong, Y. T.、Huo, S. C.(2014)。An effect of STEAM activity programs on science learning interest。Advanced Science and Technology Letters,59,41-45。  new window
12.Laut, J.、Bartolini, T.、Porfiri, M.(2015)。Bioinspiring an interest in STEM。IEEE Transactions on Education,58(1),48-55。  new window
13.Lee, S. Y.、Lee, H. C.(2013)。The effects of science lesson applying STEAM education on the creativity and science related attitudes of elementary school students。Journal of Korean Elementary Science Education,32(1),60-70。  new window
14.Nemiro, J.、Larriva, C.、Jawaharlal, M.(2015)。Developing creative behavior in elementary school students with robotics。The Journal of Creative Behavior,51(1),70-90。  new window
15.Sullivan, A.、Bers, M. U.(2016)。Robotics in the early childhood classroom: Learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade。International Journal of Technology and Design Education,26(1),3-20。  new window
16.Sullivan, A.、Bers, M. U.(2018)。Dancing robots: Integrating art, music, and robotics in Singapore's early childhood centers。International Journal of Technology and Design Education,28(2),325-346。  new window
17.Taylor, M. S.(2018)。Computer Programming With Pre-K Through First-Grade Students With Intellectual Disabilities。The Journal of Special Education,52(2),78-88。  new window
18.Tsai, M.-J.、Wang, C.-Y.、Hsu, P.-F.(2019)。Developing the computer programming self-efficacy scale (CPSES) for computer literacy education。Journal of Educational Computing Research,56(8),1345-1360。  new window
19.Williams, K.、Igel, I.、Poveda, R.、Kapila, V.、Iskander, M.(2012)。Enriching K-12 science and mathematics education using LEGOs。Advances in Engineering Education,3(2),1-27。  new window
會議論文
1.邱惠柔、林維彥、蔡孟蓉(2013)。樂高機器人課程對於科學學習動機之影響。第九屆臺灣數位學習發展研討會。臺中市。  延伸查詢new window
2.徐柏棻、蔡孟蓉(2014)。學習風格與電子書設計對學習LEGO機器人程式設計的影響。第十屆臺灣數位學習發展研討會。臺北市。  延伸查詢new window
3.趙嘉浩、蔡孟蓉(2014)。將ART融入STEM之STEAM課程設計--以「創意龍舟機器人」課程為例。第十屆臺灣數位學習發展研討會。臺北市。  延伸查詢new window
學位論文
1.尤嬿琇(2018)。應用實作風帆車推動國小STEAM統整課程之探討(碩士論文)。國立高雄師範大學。  延伸查詢new window
2.李佳穎(2019)。利用合作問題解決鷹架於STEM機器人課程中對運算思維和程式編程自我效能的影響(碩士論文)。國立臺灣科技大學。  延伸查詢new window
3.李孟軒(2018)。STEAM探究式教學對學習態度及創造力之研究(碩士論文)。銘傳大學。  延伸查詢new window
4.林忠禎(2018)。STEAM教育玩具的設計要素對臺灣兒童創造力的影響--基於兒童機器人教育玩具的教學實踐研究(碩士論文)。國立成功大學。  延伸查詢new window
5.陳芬芳(2019)。應用專題導向在生物與環境單元的設計與教學對學生STEAM的學習成效(碩士論文)。國立臺北教育大學。  延伸查詢new window
6.陳鈴珠(2017)。STEAM教育在國小高年級空氣單元教學之研究(碩士論文)。臺北市立大學。  延伸查詢new window
7.陳慶宏(2018)。應用橡皮筋動力車推動偏鄉國小STEAM課程之研究(碩士論文)。國立高雄師範大學。  延伸查詢new window
8.黃筠(2018)。探討6E模式搭配虛擬實境系統進行STEAM教學實作課程對高中生學習成效之影響--以四軸飛行機教學活動為例(碩士論文)。國立臺灣師範大學。  延伸查詢new window
圖書
1.Khine, M. S.(2017)。Robotics in STEM education: Redesigning the learning experience。Cham:Springer。  new window
單篇論文
1.Tsai, M.-J.,Wang, C.-Y.(2019)。Development of the robotics learning self-efficacy scale (RLSES)。  new window
圖書論文
1.Eguchi, A.(2017)。Bringing robotics in classrooms。Robotics in STEM education: Redesigning the learning experience。Cham:Springer。  new window
2.Sullivan, F. R.(2017)。The creative nature of robotics activity: Design and problem solving。Robotics in STEM education: Redesigning the learning experience。Cham:Springer。  new window
 
 
 
 
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