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題名:設計STEAM課程培養國小學生的STEAM素養:以「動物模仿獸」為例
書刊名:教育科學研究期刊
作者:盧秀琴馬士茵
作者(外文):Lu, Chow-chinMa, Shih-yin
出版日期:2019
卷期:64:3
頁次:頁85-118
主題關鍵詞:Arduino程式設計STEAM素養STEAM專題研究協同教學動物模仿獸Animal mimicry beastArduino programmingCollaborative teachingSTEAM literacySTEAM project study
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(6) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:5
  • 共同引用共同引用:37
  • 點閱點閱:7
跨領域STEAM課程的專題研究能培養國小學生的STEAM素養,是全球的教育趨勢,也是我國十二年國民基本教育的教學重點。本研究採個案研究法,以國小五年級一個班級共28位學生為研究對象,由三位不同領域的協同教師設計「動物模仿獸」的STEAM專題研究,教導學生動物的特殊習性、撰寫Arduino設計程式、選擇材料組裝動物模仿獸;各組學生以兩個月的時間撰寫Arduino程式操控感應器以模仿動物的特殊習性、畫設計圖、組裝動物模仿獸。研究者蒐集Arduino學習單、動物模仿獸討論單、學習日誌、動物模仿獸作品、半結構式晤談、教師省思札記等質性資料,進行編碼、分類與詮釋。研究結果顯示:一、各組學生能撰寫Arduino程式去操控各種感應器,達到動物模仿獸身體顏色、叫聲頻率、改變發光頻率的效果;二、各組學生從畫設計圖到組裝的過程,學會正確測量容積、選擇正確材料以組裝動物模仿獸,呈現模仿獸的完整功能,以及具有特色的造型與質感;三、各組學生從STEAM專題研究中培養STEAM素養,擁有跨領域的整合能力。
Research on cross-disciplinary science, technology, engineering, and mathematics (STEAM) curriculums could help primary students to develop their STEAM literacy. STEAM represents a global education trend and the target of Taiwanese students' 12-year compulsory education. In this case study, 28 students from a fifth-grade elementary school class were included as research participants. The STEAM curriculum theme of "animal mimicry beast" was chosen by three teachers from various fields to teach students about the specific behaviors of animals, to write Arduino design programs, and to select materials for assembling animal mimicry beasts. After the teaching, the students wrote Arduino program control sensors to mimic animals' individual behaviors, drew design diagrams, and assembled animal mimicry beasts during 2 months. The data collected included Arduino learning sheets, animal mimicry discussion lists, learning logs, animal mimicry beast works, semi structured interviews, and teacher feedback for data coding, classification, and interpretation. The results indicated that (1) each group of students was able to write Arduino programs to control various sensors and enable animal mimicry beasts to change color, tweet frequency, or light frequency. (2) Each group of students who created design diagrams and assembled animal mimicry beasts learned to correctly measure volume; to select appropriate materials for assembling animal mimicry beasts; and to present their animals' full functionality, distinctive shapes, and textures. (3) Each group of students developed STEAM literacy from their STEAM projects studies and exhibited cross-disciplinary integration capabilities.
期刊論文
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15.趙慧臣、周昱希、李彥奇、劉亞同、文潔(2017)。跨學科視野下「工匠型」創新人才的培養策略--基於美國STEAM教育活動設計的啟示。遠程教育雜誌,2017(1),94-101。  延伸查詢new window
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27.盧秀琴、洪榮昭、陳芬芳(20190000)。設計STEAM課程的協同教學--以「感控式綠建築」為例。教育學報,47(1),113-133。new window  延伸查詢new window
會議論文
1.Lu, C.-C.、Chen, F.-F.(2018)。STEAM used in designing and teaching the "biology and environment" unit in the elementary school。International Symposium on Education and Social Sciences。Okinawa Island:Okinawa Convention Center。  new window
2.Olds, S. A.、Patel, C. D.、Yalvac, B.、Kanter, D. E.、Goel, N.(2004)。Developing a standards-based K-12 engineering curricula through partnerships with university students and industry。ASEE annual conference,3151-3156。  new window
圖書
1.Bybee, Rodger W.(2013)。The case for STEM education: Challenges and opportunities。Arlington, Virginia:National Science Teachers Association Press。  new window
2.Bloom, B. S.、Engelhart, M. D.、Furst, E. J.、Hill, W. H.、Krathwohl, D. R.(1956)。Taxonomy of educational objectives: The classification of educational goals, handbook 1: Cognitive domain。New York:David Mckay。  new window
3.Council of Arts Accrediting Associations(2009)。Disciplines in combination: Interdisciplinary, multidisciplinary, and other collaborative programs of study。Reston, VA:Council of Arts Accrediting Associations。  new window
4.National Academy of Science(1996)。National Science Education Standards。Washington, DC:National Academy Press。  new window
5.郭禎祥、陳瓊花、陳箐繡、蔡芷芬、陳建伶(2000)。藝術欣賞課程教師手冊--中學美術篇。臺北市:藝術館。  延伸查詢new window
6.National Research Council(2012)。Monitoring progress toward successful K-12 STEM education: A nation advancing?。The National Academies Press。  new window
7.Kolb, David A.(1984)。Experiential Learning: Experience as the Source of Learning and Development。Prentice-Hall。  new window
其他
1.Feldman, Allan,Steraheim, Mort,Adams, Brian(2008)。NSTA presentation-STEM RAYS Franklin County STEM Research Academies for Young Scientists,http://umassk12.net/rays/about.php。  new window
2.賓靜蓀(2017)。5大精神,培養STEAM新素養,https://udn.com/news/story/7026/2442230。  延伸查詢new window
3.蔡淑玲(2017)。程式教育將納入課綱,會不會寫程式有這麼重要嗎?,https://www.bnext.com.tw/article/46116/coding-programmer-scratch。  延伸查詢new window
4.Gonzalez, H. B.,Kuenzi, J.(2012)。Science, technology, engineering, and mathematics (STEM) education: A primer,http://www.stemedcoalition.org/wp-content/uploads/2010/05/STEM-Education-Primer.pdf。  new window
5.Kamen, J.,Maeda, J.(2013)。STEM to STEAM: Art is key to building a strong economy,https://www.huffpost.com/entry/stem-to-steam-art-is-key_b_2123099。  new window
6.Toulmin, C. N.,Groome, M.(2007)。Building a science, technology, engineering, and math agenda,https://files.eric.ed.gov/fulltext/ED496324.pdf。  new window
7.Yakman, G.(2010)。What is the Point of STEAM? A Brief Overview of STEAM Education,https://www.academia.edu/8113832/What_is_the_Point_of_STEAM_A_Brief_Overview_of_STEAM_Education。  new window
8.Yakman, G.(2011)。STEAM: Learning that is representative of the whole world,https://archive.org/details/Georgette_Yakman_STEAM_-_Learning_That_is_Representative_of_the_Whole_World。  new window
9.Yakman, G.(2013)。STEAM education program description,https://4.files.edl.io/42d1/08/09/18/184755-6b4466a4-a3ea-47ef-886c-4d131a9b1934.pdf。  new window
 
 
 
 
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