:::

詳目顯示

回上一頁
題名:體驗價值與生活型態對滿意度影響之消費模型分析 - 以線上遊戲產業為例
作者:謝桂芬
作者(外文):Kwei-fen Shieh
校院名稱:國立中央大學
系所名稱:企業管理研究所
指導教授:鄭明松
學位類別:博士
出版日期:2009
主題關鍵詞:體驗價值生活型態顧客滿意度確認型因素分析線性結構關係模式linear structure relation model (LISREL)experiential valuelifestylesatisfactionconfirmatory factor analysis
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:657
消費者之體驗價值對使用滿意度之影響,依據Holbrook(1994) 的觀點,一般可分為四個層面,即美學觀、趣味觀、服務觀及報酬觀。此外,許多學者的研究亦指出,消費者本身的生活型態對消費行為有顯著影響。有鑑於線上遊戲為目前青年人追求的風尚,本研究以北部地區青年學生及社會人士為對象,經由過去文獻探討來確認體驗價值、生活型態及滿意度的概念要素。並據以為問卷設計的基礎,經由以測驗再測信度的預試驗證程序,取得211份有效樣本。經確認型因素分析及最大變異數轉軸,驗證其構念效度(use of confirmatory factor analysis with orthogonal rotation for validity examination) 。資料的分析則先以Cronbach’s α 驗證內部一致性信度(Cronbach’s alpha for inventory reliability),並以LISREL 模式驗證模型的配適度(goodness of fit),GFI估計值為0.9478,顯示模型配適良好。研究結果發現,在10個體驗價值構面中有2個構面顯著;在6個生活型態構面中有2個構面顯著,研究結果顯示,本研究模式部份變數間之因果假設獲得成立。本研究結論在學術理論、研究方法及實務應用上的涵義為:1. 對於台灣線上遊戲消費者由其體驗價值轉換至滿意度之消費者行為模型之實證研究性的驗證,可幫助進一步探討特殊消費行為的消費者特性。2.經由LISREL 模式分析,有助於深入瞭解消費行為的成因及結果機制。3.環境的迅速變遷,消費者行為已無法單從過去的理論來解釋。 4.本研究結果在實務上有助於市場行銷研究、虛擬產品創新等之參考。
According to Holbrook’s (1994) perspective, the effect of the consumers’ experiential value on their satisfaction can be divided into four aspects: Aesthetic appeal, Playfulness, Service excellence and Consumer return on investment. In addition, the research from many scholars has pointed out that the consumers’ lifestyles have a prominent effect on their consuming behavior. Since online gaming has become a fashionable pursuit among young consumers, this research targets young students and social public in the northern district and investigates the effects of conceptual elements such as experiential value, life styles, and satisfaction upon the gamers’ behavior. Based upon the design of questionnaires, followed by pretest, test, and retest, the research study obtained 211 valid questionnaires from which the study was conducted. The research uses confirmatory factor analysis with orthogonal rotation for validity examination. As to the analysis of information, the research employs Cronbach’s alpha for reliability and uses LISREL model to examine the goodness of fit. GFI estimated value is 0.9478 which means the fit of the model is adequate. According to the research finding, among ten dimensions of experiential values, there are two dimensions considered to be significant. Among six dimensions of lifestyle, there are two significant dimensions. The research finding also reveals that the hypothesis of causation among some of the variables of the model is supported. The significance of the conclusion of this research with respect to academic theory, research method and empirical application is as follows: 1. The research verifies evidence of consumers’ behavior model with regard to the process by which Taiwan online game consumers transform their experiential value to satisfaction. This allows one to further explore the consumers’ characteristics of unique consuming behavior. 2. Via the analysis of the LISREL model, the research assists one with a greater understanding of the causation mechanism of consumer behavior. 3. Due to rapid transition of the environment, one can no longer elaborate consuming behavior according to the previous theories. 4. The finding of this research is beneficial for the marketing research and can function as guidance for a virtually unlimited source of further research projects.
REFERENCES


Internet World Stats, Usage and Population Statistics, (2009) http://www.internetworldstats.com/stats3.htm

Aaker, D. A. (1991), Managing Brand Equity, New York: The Free Press.

Aarseth, E.J. (1997), Cybertext: Perspectives on ergodic literature, Baltimore:TheJohns Hopkins University Press.

Ajzen, Icek and Martin Fishbein (1977), Attitude-Behavior Relations: A Theoretical Analysis and Review of Empirical Research, Psychological Bulletin, September, pp.888-918.

Anderson, Eugene W. (1996), “Customer Satisfaction and Price Tolerance”, Marketing Letters, 1 (3): 265-274.

Assael, Henry (1998), Consumer Behavior and Marketing Action, Sixth Edition, Cincinnati, Ohio: South-Western College Publishing.


Athanassopoulos, A. D. (2000), “Customer satisfaction cues to support market segmentation and explain switching behavior”, Journal of Business Research, Vol.47, No. 3, pp.191-207.

Babakus, E. and G. W. Boller (1992), “An empirical assessment of the SERVQUAL scale”, Journal of Business Research, Vol. 24, No. 3, pp.253-268.56.

Babin, B. J., W. R. Darden, and M. Griffin (1994), “Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value”, Journal of Consumer Research, 20(March), 644-656.

Bagozzi, R. P., and Y. Yi (1988), ‘On the Evaluation of Structural Equation Models”, Academic of Marketing Science, 16, pp: 76-94.

Baroudi, J. J., M. H. Olson and B. Ives (1986), “An empirical study of the impact of user involvement on system usage and information satisfaction”, Communications of the ACM, 29(3), pp.259-274.

Bernhardt, K. L., N. Donthu and P. A. Kennett (2000), “A longitudinal analysis of satisfaction and profitability”, Journal of Business Research, Vol. 47, No. 2, pp. 161-171.

Bentler, P.M. (1990), ‘Comparative Fit Indexes in Structural Models’, Psychological Bulletin, 107(2): 238-46.

Berthon, P. R., L. F. Pitt & R. T. Watspm (1996), “The World Wide Web as an Advertising Medium: Towards an Understanding of Conversion Efficiency”, Journal of Advertising Research, Vol.36, Jan./Feb., pp.43-53.

Bitner, M. J., & A. R. Hubbert (1994), “Encounter Satisfaction Versus Overall Satisfaction Versus Quality: The Customer''s Voice, In Service Quality”, New Directions in Theory and Practice, Eds. Roland T. Rust and Richard L. Oliver, Thousand Oaks, CA: Sage, 72-94.


Blumler J. G. & E. Katz (1974) The uses of masss communications: Current perspectives on gratifications research, Beverly Hills, CA: Sage.

Bojanic, D. C. (1996), “Consumer perceptions of price, value and satisfaction in the hotel industry: an exploratory study”, Journal of Hospitality and Leisure Marketing, Vol. 4, No. 1, pp. 5-22.

Bolton, R. N. (1998), ‘A dynamic model of the duration of the customer‘s relationship with a continuous service provider: the role of satisfaction’, Marketing Science, Vol. 17, No. 1, pp.21-45.

Bolton, R. N. and J. H. Drew (1991), “A multistage model of customers’ assessments of service quality”, Journal of Consumer Research, Vol. 17, No. 4, pp.375-384.

Bolton, R. N. and Lemon, K. N. (1999), “A dynamic model of customers’ usage of services: usage as an antecedent and consequence of satisfaction”, Journal of Marketing Research, Vol. 36, No. 2, pp.171-186

Capon, N. and J. M. Hulbert (2001), Marketing Management: In the 21st Century, New Jersey: Upper Saddel River


Chang, Yu-yuan (2000), Exploration of Internet Financial Service Market Segmentation of Banks in Taiwan from the Perspective of Lifestyle, Master’s thesis of Department of Information Management, National Central University, June.

Chang, Yi-Chih (1998), Research of Potential Consumers’ Characteristic of Internet Transaction, Master’s thesis of Institute of Business Administration, National Chung Hsing University.


Chih, Hsi-jui (1998), Research of Aboriginal Internet News Discussion Group— Using tw.bbs.soc.tayal as an example, Unpublished Master thesis of Department of Mass Communication, Tamkang University.

Chiu, Hao-cheng (2004), Structural Equation Modeling ─the Theory, Technique and Application of LISREL, first edition, Taipei city, Yeh Yeh bookstore.

Chou, Tsu-ching (2004), Analysis of Interactive Theory of Customization Conceptual Marketing and Experiential Marketing—Using game industry as an Example, Unpublished Master thesis of Department of Business Administration, National Central University.

Churchill, G. A., and C. Surprenant (1982), “An Investigation into the Determinants of Customer Satisfaction,” Journal of Marketing Research, Vol.19, Issue 4, pp.491-504.

Connolly, T, (2009), M. Stansfield, and L. Boyle (Eds.), Learning and Teaching with Computer Games in Higher Education, Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices, http://www.igi-global.com/reference/ details.asp?id=33410

Cooper, D.R. and C. W. Emory ( 1995), Business Research Method, 5th ed., Homewood; IL, Irwin, Inc.,.

CTV News, CTV News Report, Feb. 20, 2004.

DeLone, W. H. and E. R. McLean (1992), “Information Systems Success: The Quest for the Dependent Variable”, Information Systems Research, Vol.6, No. 2 , pp.252-263,.

Deloitte Touche Tohmatsu (2006), “TMT Trends: Media Predictions 2006, the media sector’s top trends”, http://www.deloitte.com/dtt/research/0, 1015,sid%253D1012%2526cid%253D108153,00.html

Deloitte Touche Tohmatsu (2009), “Top 10 media trends in 2009,” http://www.deloitte.com/ dtt/press_release/0,1014, sid%253D7381%2526cid%253D243399,00.html

Engel, J. F., R. D. Blackwell, and D. T. Kollat, (1978), Consumer Behavior, Third Edition, The Dryden Press, pp175.

Goo, Y. J. (2003), BUSINESSS RESEARCH METHODS, the eighth edition, Taipei city, Hwa Tai Publisher.

Grewal, D., K. B. Monroe and R. Krishnan (1996), The Effects of Price-Comparison Advertising on Buyers’ Perceptions of Acquisition Value and Transaction Value, Marketing Science Institute, Report No. 96-103, May, Cambridge, MA.

Hair, J. F., Anderson, R. E., Tatham, R. L. & Black, W. C.(1998), Multivariate Data Analysis, 5th edn (New York: Prentice-Hall).

Hawkins, D. I., R. J. Best,, & K. A. Coney, (2001), Consumer Behavior: Building Marketing Strategy, (8th ed.), London: Irwin McGraw-Hill.


Hoffman, D.L., and T.P. Novak (1996), “Marketing in Hypermedia Computer-mediated Environments: Conceptual Foundations”, Journal of Marketing, 60(July): 50-68.

Holbrook, M B. and E. C. Hirschman (1982), “The Experiential Aspects of Consumption: Consumer Fantasies, Feelings and Fun”, Journal of Consumer Research, 9, 132-140.

Holbrook, M. B. and K. P. Corfman (1985), “Quality and Value in the Consumption Experience: Phaedrus Rides Again”, pp. 31-57 in Perceived Quality: How Consumers View Stores and Merchandise, Jacob Jacoby and Jerry C. Olson (Eds.) ,Lexington, MA: Lexington Books.

Holbrook, M. B. (1994), “The nature of Customer Value: An Axiology of Services in the Consumption Experience”, pp.21-71 in Service Quality: New Directions in Theory and Practice, Roland T. Rust and Richard L. Oliver, (Eds.). Newbury Park, CA: Sage. Journal of Economic Psychology, 17, pp.55-77.


Howard & Sheth, J. N., The Theory of Buyer Behavior, New York, John Wiley & Sons Inc., 1969.

Huizinga, J. (1955), Homo ludens: A Study of the Play Element in Culture, Boston, MA: The Beacon Press.

Hyman, Drew (1990), “The Hierarchy of Consumer Participation: Knowledge and Proficiency in Telecommunications Decision Making”, Journal of Consumer Affairs, 24 (1): 1-23.

Kaiser, H. F. (1960), “The application of electronic computers to factor analysis”, Educational and Psychological Measurement, Vol. 20, pp.141-151.

Katz, E., J. F. Blumler & Gurevitch (1974), “Utilization of mass communication by the individual”, In J.G. Blumler & E. Katz (Eds.), The uses of communications: Current perspectives on gratifications research, Beverly Hills, CA: Sage, pp.19-32.

Katz, M. L. & C. Shapiro (1985), “Network Externalities, Competition, and Compatibility”, American Economic Review, 75, pp.424-440

Kellogg, D. L., W. E. Youngdahl and David E. Bowen (1997), “On the Relationship Between Customer Participation and Satisfaction, Two Framewroks”, International Journal of Service, 8 (3): 206-219.

Lazar, W. (1963), “Life style concepts & marketing”, In S. Greyser (Ed), Toward scientific marketing, pp. 64-105, Chicago: American Marketing Assn.


Lee, E-J and J. W. Overby (2004), “Creating Value for Online Shoppers: Implications for Satisfaction and Loyalty”, Journal of Consumer Satisfaction, Dissatisfaction and Complaining Behavior, 17: 54-67.

Lin, Tze-Kai (2002), Research upon the Participating Motivation and Satisfaction of the Users of Online gaming, Unpublished Master’s thesis of Institute of Business Administration, National Cheng Kung University.

Mathwick C., N. Malhotra and E. Rigdon (2001), “Experiential value: conceptualization, measurement and application in the catalog and Internet shopping environment”, Journal of Retailing, 77, pp. 39-56.


Mitchell, A. (1981), Changing Values and Lifestyles, Menlo Park, CA: SRI International.

Mano, H. and R. L. Oliver (1993), “Assessing the Dimensionality and Structure of the Consumption Experience : Evaluation, Feeling and Satisfaction”, Journal of Consumer Research, 20, 451-466

Nemeth, C., “Effects of free versus constrained behavior on attraction between people”, Journal of Personality and Social Psychology, 15, pp.302-311, 1970.



Netemeyer, R.G., S. Burton, and D.R. Lichtenstein (1995), “Trait Aspects of Vanity: Measurement and relevance to Consumer Behavior”, Journal of consumer research, vol. 21 (March), pp.612-626.

Nunnally, J. (1978), Psychometric Theory, New York: McGraw-Hill.

Oh, M. (1999), “Service quality, customer satisfaction, and customer value: aholistic perspective”, International Journal of Hospitality Management, Vol. 18, No. 1, pp.67-82.

Oliver, R. (1999), “Value as Excellence in the Consumption Experience”, A framework for Analysis and Research, Morris Holbrook, (Ed.), London and New York: Routledge.


Piirto, R. (1991), “VALS the Second Time”, American Demographics, (July): 6.

Plummer, J. T. (1974), “The Concept and Application of Life Style Segmentation,” Journal of Marketing, pp.33-37.

Rieber, L.P. (1996), “Seriously considering play: Designing interactive learning environments based on the blending of micro- words”, Educational technology research and development, vol.44, no.2, pp.43-48.

Rogers, E.M. (1995), Diffusion of Innovations (4th eds.), New York: Free Press.

Rook, D.W. and R.J. Fisher (1995), “Normative Influence on Impulsive Buying Behavior”, Journal of Consumer Research, 22(Dec.): 305-13.

Ruyter, K. D., J. Bloemer & P. Peetets (1997), “Merging Service Quality and Service Satisfaction: An Empirical Test of An Integrative Model”, Journal of Economic Psychology, 18(4), pp.387-406.

Ryan, J. (1995), A uses and gratification study of the internet social interaction site Lambda MOO:Talking with DINOS, Ball State University, Thesis for Master Degree.

Schmid, J. (1998), “The Eight Commandments of Design”, Catalog Age, 15(January), 57-60

Schmitt B., A. Simonson (1997), Marketing Aesthetics: The Strategic
Management of Brands, Identity, and Image, Simon & Schuster, Inc.

Sharp, C. E. & M. Rowe 2006), “Online games and e-business: architecture for integrating business models and services into online games”, IBM Systems Journal, Vol. 45, No. 1, pp. 161-179.

Shieh, Kwei-Fen, & Ming-Sung Cheng (2007), “ An Empirical Study of Experiential Value and Lifestyles and Their Effects on Satisfaction in Adolescents: An Example Using Online Gaming”, ADOLESCENCE, Vol. 42, No. 165, Spring, pp. 199-215.(SSCI)

Srinivasan, N. and B. Ratchford (1991), “An Empirical Test of a Model of External Search for Automobiles”, Journal of Consumer Research, 18: 233-42.

Srinivas, D.S., L.C. Lysonski, j.c.(1993), “Cross-Cultural Generalizability of a Scale for Profiling Consumers Decision-Making Styles”, Journal of Consumer Affairs, Vol. 27, No.1, pp.55-65.

Sun, Ting-Yeh (2003), Research upon Decision Pattern and Loyalty Behavior of Consumers of Online Game Group, Unpublished Master thesis of Institute of Business Administration, Shih Chien University, July 2003.

Wang, Chih-Kung, Wen-chueh Hsieh (1995), 1st ed. of Chinese translation, Consumes Behavior, Taipei, Hwa Tai Publisher.

Unger, L. S. and J. B. Kerman (1983), “On the Meaning of Leisure: An Investigation of Some Determinants of the Subjective Experience”, Journal of Consumer Research, 9(March), 381-392.

Wells, W. D. And D. J. Tigert (1971), “Activities, Interests and Opinions”, Journal of Advertising Research, 11, August, pp.27-35

Woodruff, R. B. (1997), “Costomer Value: The Next Source for Competitive Advantag”e, Journal of the Academy of Marketing Sciences, 25(2), 139-153.

Wu, Shu-Ju (1997), Correlative Research upon Computer Media System Utilization and Organization Communication Satisfaction—Using Military School Students’ Utilization of Bulletin Board System on campus as an Example, Unpublished Master thesis of Department of Journalism, Fu Hsing Kang College.

Zeithaml, V. A. (1988), “Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence”, Journal of Marketing, 52(July), 2-22.
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
QR Code
QRCODE