一、中文部分
王守玉、Carol Windsor、Patsy Yates (2012)。簡介紮根理論研究法。護理雜誌,59(1),91-95。吳芝儀、廖梅花(譯)(2001)。Strauss, Anselm., &; Corbin, Juliet.著。紮根理論研究方法。嘉義市:濤石文化。
林本炫 (2005)。紮根理論研究法評介。載於齊力、林本炫(主編),質性研究方法與資料分析 (189-218)。嘉義:南華大學教育社會學研究所。
洪煌堯(2012)。扎根理論研究法在數位學習研究上的應用。載於宋曜廷(主編),數位學習研究方法(137-162)。台北市:高等教育文化事業有限公司。
洪榮昭、劉明洲(1997)。電腦輔助教學之設計原理與應用。台北市:師大書苑有限公司。
徐宗國(譯)(1997)。Strauss, Anselm &; Corbin, Juliet著。質性研究概論。台北市:巨流圖書有限公司。
郭振昌(2012)。柯氏(Kirkpatrick)訓練評估模式的修正與反省。台灣勞工季刊,29,115-124。
陳尚蓉(2009)。農漁民第二專長訓練移轉成效評估。技術及職業教育學報,2(3),1-30。
陳昺麟(2001)。社會科學質化研究之紮根理論實施程序及實例之介紹。勤益學報,19,327-342。
鈕文英(2012)。質性研究方法與論文寫作。台北市:雙葉書廊。
黃玉珍(2008年12月31日)。創新學習2.0 情境模擬 秀出領導力。經濟日報,A14版。
維基百科(2013)。個人發展計畫。(無日期)。2013年5月28日,取自:http://zh.wikipedia.org/zh-tw/%E5%80%8B%E4%BA%BA%E7%99%BC%E5%B1%95%E8%A8%88%E7%95%AB
潘淑滿(2003)。質性研究理論與應用。台北市:心理出版社。
蔡福興、游光昭、蕭顯勝(2008)。從新學習遷移觀點發掘數位遊戲式學習之價值。課程與教學季刊,11(4),237-278。鄭晉昌、劉曉雯、林俊宏、陳春希(2006)。多向度之管理職能評鑑與主管級員工績效及績效改善之關係:一項結合橫貫面與縱貫面之研究。人力資源管理學報,6(4),1-21。簡俊成、方婷婷(2005)。虛擬社群商業化的紮根理論研究。管理評論,24(3),43-67。魏立欣(譯)(2004)。Roblyer, M. D.著。教育科技融入教學。台北市:高等教育文化。
二、英文部分
Admiraal, W., Huizenga, J., Akkerman, S., &; Dam, G. (2011). The concept of flow in collaborative game-based learning. Computers in Human Behavior, 27, 1185-1194.
Alessi, S. M., &; Trollip, S. R. (2001). Multimedia for learning: Methods and development. Needham Heights, MA: Allyn &; Bacon.
Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., &; Freitas, S. (2010). Developing serious games for cultural heritage: A state-of-the-art review. Virtual Reality, 14, 255-275.
Arias-Aranda, D. (2007). Simulating reality for teaching strategic management. Innovations in Education and Teaching International, 44(3), 273-286.
Arias-Aranda, D., &; Bustinza-S'anchez, O.(2009). Entrepreneurial attitude and conflict management through business simulations. Industrial Management &; Data Systems, 199(8), 1101-1117.
Ben-Zvi, T., &; Carton, T. C. (2007). Business games as pedagogical tools. Paper presented at PICMET ’07 Conference, Portland, Oregon.
Ben-Zvi, T., &; Gordon, G. (2007). Corporate positioning: a business game perspective. Development in Business Simulation and Experiential Learning, 34, 101-110.
Bersin, J., Harris, S., Lamoureux, K., Laurano, M., &; Mallon, D. (2010). The talent management framework- a modern approach for developing and mobilizing talent. Oakland, CA: Bersin &; Associates.
Boyle, E., Connolly, T. M., &; Hainey, T. (2011). The role of psychology in understanding the impact of computer games. Entertainment Computing, 2, 69-74.
Burgos, D., Tattersall, C., &; Koper, R. (2007). Re-purposing existing generic games and simulations for e-learning. Computers in Human Behavior, 23, 2656-2667.
Chambers, E., Foulon, M., Handfield-Jones, H., Hankin, S. M., &; Michaels III, E. G. (1998). The war for talent. The Mckinsey Quarterly: The Online Journal of Mckinsey &; Company, 1-8.
Chang, K. En., Chen, Y. L., Lin, H. Y., &; Sung, Y. T. (2008). Effects of learning support in simulation-based physics learning. Computers &; Education, 51, 1486-1498.
Cheng, E. W. L., &; Hampson, I. (2008). Transfer of training: a review and new insights. International Journal of Management Reviews, 10(4), 327-341.
Dickey, M. D. (2011). Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment. British Journal of Educational Technology, 42(3), 456-469.
Evans, P., Pucik, V., &; Björkman, I. (2011). The global challenge : international human resource management. New York: McGraw-Hill Irwin.
Faria, A. J., Hutchinson, D., Wellington, W. J., &; Gold, S. (2009). Developments in business gaming- a review of the past 40 years. Simulation &; Gaming,40(4), 464-487.
Fripp, J. (1997). A future for business simulation? Journal of European Industrial Training, 21(4), 138-142.
Hong, J. C., Cheng, C. L., Hwang, M. Y., Lee, C. K., &; Chang, H. Y. (2009). Assessing the educational values of digital games. Journal of Computer Assisted Learning, 25, 423-437.
Hutchins, H. M., &; Burke, L. A. (2007). Identifying trainers’ knowledge of training transfer research findings- closing the gap between research and practice. International Journal of Training and Development, 11(4), 236-264.
Ibeh, K., &; Debrah, Y. A. (2011). Female talent development and African business schools. Journal of World Business, 46, 42-49.
Iles, P., Chuai, X., &; Preece, D. (2010). Talent management and HRM in multinational companies in Beijing: definitions, differences and drivers. Journal of World Business, 45, 179-189.
Kirkpatrick, J. (2011). ROE: The Ultimate Demonstration of Training Value. Paper presented at the meeting of ASTD-STADA Asia Pacific Conference, Singapore.
Krewson, H. (2004). Integrating coaching, training, and development with talent management. In Lance. Berger &; Dorothy. Berger(Eds.), The Talent Management Handbook: Creating organizational excellence by identifying, developing, and promoting your best people (pp. 293-306). New York: McGraw-Hill.
McDonnell, A. (2011). Still fighting the “War for Talent”? Bridging the science versus practice gap. Journal of Business and Psychology, 26, 169-173.
Michaels, E., Handfield-Jones, H., &; Beth, A. (2001). The war for talent. Boston, MA: Harvard Business Press.
Nurmi, S. &; Lainema, T. (2003). Facilitating the understanding of business processes with simulation game. In D. Lassner &; C. McNaught (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2003 (pp. 2163-2170). Chesapeake, VA: AACE.
O’Leonard, K., &; Harris, S. (2010). Talent management factbook 2010. Oakland, CA: Bersin &; Associates.
Phillips, J. J. (2003). Return on investment in training and performance improvement programs (2nd ed.). Burlington, MA: Butterworth-Heinemann.
Phillips, J. J. (2005). Investing in your company’s human capital- strategies to avoid spending too little or too much. New York: AMACOM.
Phillips, J. J. (2011). Strategies and trends with implementing ROI in training. Paper presented at the meeting of ASTD-STADA Asia Pacific Conference, Singapore.
Prensky, M. (2007). Digital game-based learning. Minn: Paragon House.
Stahl, G. K., Björkman, I., Farndale, E., Morris, S. S., Paauwe, J., Stiles, P., Trevor, J., &; Wright, P. (2012). Six principles of effective global talentmanagement. MIT Sloan Management Review, 53(2), 24-32.
Strauss, A., &; Corbin, J. (1990). Basics of Qualitative Research. California: SAGE Publications, Inc.
Thavikulwat, P. (2004). The architecture of computerized business gaming simulations. SIMULATION &; GAMING, 35(2), 242-269.
Velada, R., Caetano, A., Michel, J. W., Lyons, B. D., &; Kavanagh, M. J. (2007). The effects of training design, individual characteristics and work environment on transfer of training. International Journal of Training and Development, 11(4), 282-294.
Wang, L. C., &; Chen, M. P. (2010). The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning. Innovations in Education and Teaching International, 47(1), 39-52.
Williams, D. (2011). Impact of business simulation games in enterprise education. Paper presented at the meeting of 2010 University of Huddersifield Annual Learning and Teaching Conference. Queensgate, Huddersfield, UK.
Yelon, S., &; Ford, J. (1999). Pursuing a multidimensional view of transfer. Performance Improvement Quarterly, 12(3), 58-78.