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引文資料
題名:
從新學習遷移觀點發掘數位遊戲式學習之價值
書刊名:
課程與教學
作者:
蔡福興
/
游光昭
/
蕭顯勝
作者(外文):
Tsai, Fu-hsing
/
Yu, Kuang-chao
/
Hsiao, Hsien-sheng
出版日期:
2008
卷期:
11:4
頁次:
頁237-277
主題關鍵詞:
數位學習
;
數位遊戲式學習
;
學習成效
;
學習遷移
;
E-learning
;
Digital game-based learning
;
Learning effectiveness
;
Transfer of learning
原始連結:
連回原系統網址
相關次數:
被引用次數:期刊(
9
) 博士論文(
2
) 專書(0) 專書論文(0)
排除自我引用:
8
共同引用:0
點閱:152
本研究設計遊戲式與網頁式兩種不同導向的數位學習環境,來教授28位六年級國小學生學習有關省電與節能的知識,並分析學習者在知識獲取、新舊觀點之學習遷移能力表現上的成效差異,及學習行為所隱含的意義,以試圖發掘數位遊戲式學習的價值。研究結果發現,遊戲式與網頁式之學習者在知識獲取表現,及舊觀點的學習遷移表現上沒有顯著的差異;但在新觀點的學習遷移表現上,遊戲式學習者則顯著優於網頁式學習者。這顯示遊戲式學習者在面對新情境問題時,展現了較強的學習與問題解決的能力。同時,透過學習行為的分析,本研究亦發現遊戲式學習的學習任務與互動性對學習行為與學習成效產生了關鍵性的影響,此亦顯示數位遊戲式學習在特定學習上的價值。
以文找文
Digital game-based learning is recently becoming a popular trend in e-learning. However, the effectiveness of game-based learning is still uncertain. This study develops two e-learning environments, web-page e-learning and online game-based e-learning, to facilitate 28 sixth graders' learning in saving electricity and energy. We seek to find the hidden value of game-based e-learning by comparing the learning performance on knowledge acquisition and problem solving transfer between the group who received game-based treatment and those who received web-page e-learning treatment. The findings revealed that there were no significant difference in the performance of knowledge acquisition and problem solving transfer from the traditional viewpoints between the two treatment conditions. On the other hand, there was significant difference in the performance of problem solving transfer from the new perspective between the two treatment conditions. It demonstrates the value of game-based learning by enhancing the students' ability to learn and their problem solving transfer when encountering novel problem. At the same time, based on the analysis of learning behaviors, the findings revealed that the learning tasks and interactivity had a key impact on learning behaviors and learning effectiveness. This also demonstrates the value of game-based e-learning.
以文找文
期刊論文
1.
Becker, Katrin(2007)。Digital Game-based Learning Once Removed: Teaching Teachers。British Journal of Educational Technology,38(3),478-488。
2.
Bransford, J. D.、Schwartz, D. L.(1999)。Rethinking transfer: A simple proposal with multiple implications。Review of Research in Education,24,61-101。
3.
Oblinger, D.(2004)。The next generation of educational engagement。Journal of Interactive Media in Education,2004(8),1-18。
4.
Reed, S. K.、Ernst, G. W.、Banerji, R.(1974)。The Role of Analogy in Transfer between Similar Problem States。Cognitive Psychology,6(3),436-450。
5.
Pivec, M.(2007)。Editorial: play and learning: potentials of game-based learning。British Journal of Educational Technology,38(3),387-393。
6.
Randel, J.、Morris, B.、Wetzel, C. D.、Whitehall, B.(1992)。The effectiveness of games for educational purposes: A review of recent research。Simulation & Gaming,23(3),261-276。
7.
De Corte, E.(2003)。Transfer as the productive use of acquired knowledge, skills, and motivations。Current Directions in Psychological Science,12(4),142-146。
8.
Ricci, K. E.、Salas, E.、Cannon-Bowers, J. A.(1996)。Do computer-based games facilitate knowledge acquisition and retention?。Military Psychology,8(4),295-307。
9.
Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。
10.
Gick, Mary L.、Holyoak, Keith J.(1980)。Analogical Problem Solving。Cognitive Psychology,12(3),306-355。
11.
Michael, A. L.、Klee, T.、Bransford, J. D.、Warren, S.(1993)。The Transition from Theory to Therapy: Test of Two Instructional Methods。Applied Cognitive Psychology,7,139-154。
12.
Pierfy, D. A.(1977)。Comparative Simulation Game Research。Simulation & Games,8,255-268。
13.
Crookall, D.、Oxford, R. L.、Saunders, D.(1987)。Towards a Reconceptualization of Simulation: From Representation to Reality。Simulation/Games for Learning,17,147-171。
14.
Schwartz, D. L.、Martin, T.(2004)。Inventing to Prepare for Learning: The Hidden Efficiency of Original Student Production in Statistics Instruction。Cognition and Instruction,22,129-184。
15.
Whitehall, B.、McDonald, B.(1993)。Improving Learning Persistence of Military Personnel by Enhancing Motivation in a Technical Training Program。Simulation & Gaming,24,294-313。
16.
Hatano, G.、Greeno, J. G.(1999)。Commentary: Alternative Perspectives on Transfer and Transfer Studies。International Journal of Educational Research,31,645-654。
17.
Gopher, D.、Weil, M.、Bareket, T.(1994)。Transfer of Skill from a Computer Game Trainer to Flight。Human Factors,36,387-405。
18.
O'Leary, S.、Diepenhorst, L.、Churley-Strom, R.(2005)。Educational Games in an Obstetrics and Gynecology Core Curriculum。American Journal of Obstetrics and Gynecology,193,1848-1851。
19.
Squire, K.、Steinkuehler, C.(2005)。Meet the Gamers。Library Journal,130(7),38-42。
20.
McLoughlin, C.(2002)。Learner Support in Distance and Networked Learning Environments: Ten Dimensions for Successful Design。Distance Education,23(2),149-162。
21.
Malone, T. W.(1981)。What Makes Computer Games Fun?。Byte,6(12),258-277。
22.
Dyson, A. H.(1999)。Transforming Transfer: Unruly Children, Contrary Texts, and the Persistence of the Pedagogical Order。Review of Research in Education,141-171。
會議論文
1.
Tsai, F. S.、Yu, K. C.、Hsiao, H. S.(2007)。Designing Constructivist Learning Environment in Online Game。0。135-143。
2.
Kuo, M. J.(2007)。How Does an Online Game Based Learning Environment Promote Students' Intrinsic Motivation for Learning Natural Science and How Does It Affect Their Learning Outcomes?。Proceedings of the 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhances Learning,(會議日期: 20070326)。Jhongli。135-143。
圖書
1.
Singley, M. K.、Anderson, J. R.、Singley, K.(1989)。The Transfer of Cognitive Skill。Cambridge, MA:Harvard University Press。
2.
Michael, D.、Chen, S.(2006)。Serious games: Games that educate, train, and inform。Boston, MA:Thomson Course Technology PTR。
3.
Mitchell, A.、Savill-Smith, C.(2004)。The Use of Computer and Video Games for Learning: A Review of the Literature。Learning and Skills Development Agency。
4.
Aldrich, C.(2004)。Simulations and the future of learning。San Francisco, CA:New York, NY:Pfeiffer。
5.
Prensky, Marc(2001)。Digital game-based learning。New York, NY:McGraw-Hill。
6.
(1987)。Transfer of Learning: Contemporary Research and Applications。Transfer of Learning: Contemporary Research and Applications。San Diego, CA。
7.
Detterman, D. K.(1993)。The Case for the Prosecution: Transfer as an Epiphenomenon。Transfer on Trial: Intelligence, Cognition, and Instruction。Norwood, NJ。
8.
Bereiter, C.(1995)。A Dispositional View of Transfer。Teaching for Transfer: Fostering Generalization in Learning。Mahwah, NJ。
9.
Oliver, R.(2001)。Developing E-learning Environments That Support Knowledge Construction in Higher Education。Working for Excellence in the E-economy。Churchlands, Australia。
其他
1.
Squire, K.(2005)。Game-based Learning: Present and Future of State of the Field,0。
2.
McFarlane, A.,Sparrowhawk, A.,Heald, Y.(2002)。Report on the Educational Use of Games: Teachers Evaluating Educational Multimedia Report,0。
圖書論文
1.
Perkins, D.、Salomon, G.(1994)。Transfer of learning。International encyclopedia of education。Elsevier。
2.
Schwartz, D. L.、Bransford, J. D.、Sears, D.(2005)。Efficiency and Innovation in Transfer。Transfer of Learning: Research and Perspectives。Information Age Publishing。
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