:::

詳目顯示

回上一頁
題名:玩家為何轉換線上遊戲--人口遷徙理論觀點
書刊名:電子商務學報
作者:陳禹辰 引用關係侯正裕 引用關係尚榮安 引用關係陳靜枝 引用關係張翊宏
作者(外文):Chen, Yu-chenHou, AvusShang, Rong-anChern, Ching-chinChang, Yi-huang
出版日期:2009
卷期:11:4
頁次:頁723-751
主題關鍵詞:轉換線上遊戲PPM遷徙理論SwitchingOnline gamePush-pull-mooring theory
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(6) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:5
  • 共同引用共同引用:35
  • 點閱點閱:50
期刊論文
1.Chou, T.-J.、Ting, C.-C.(2003)。The Role of Flow Experience in Cyber-game Addiction。CyberPsychology & Behavior,6(6),663-675。  new window
2.Jaccard, J.、Wood, G.(1988)。The Effects of Incomplete Information on the Formation of Attitudes toward Behavioral Alternatives。Journal of Personality and Social Psychology,54(4),580-591。  new window
3.駱少康、汪志堅、方文昌(20050900)。以訪談法探索線上遊戲消費者購買決策程序與轉換因素。電子商務研究,3(3),289-305。new window  延伸查詢new window
4.Moon, Bruce(1995)。Paradigms in Migration Research: Exploring 'Moorings' as a Schema。Progress in Human Geography,19(4),504-524。  new window
5.陳禹辰、胡惠萍(20050300)。快速變遷環境下核心資源之累積:遊戲產業之多個案研究。電子商務學報,7(1),15-34。new window  延伸查詢new window
6.Flanagan, J. C.(1978)。A Research Approach to Improving Our Quality of Life。American Psychologist,33(2),138-147。  new window
7.Capraro, A. J.、Broniarczyk, S.、Srivastava, R. K.(2003)。Factors Influencing the Likelihood of Customer Defection: The Role of Consumer Knowledge。Journal of the Academy of Marketing Science,31(2),164-176。  new window
8.Walmsley, D. J.、Epps, W. R.、Duncan, C. J.(1998)。Migration to the New South Wales North Coast 1986-1991: Lifestyle Motivated Counterurbanisation。Geoforum,29(1),105-118。  new window
9.Williams, R. B.、Clippinger, C. A.(2002)。Aggression, Competition and Computer Games: Computer and Human Opponents。Computers in Human Behavior,18(5),495-506。  new window
10.Kim, Kyung Hoon、Park, Jin Yong、Kim, Dong Yul、Moon, Hak Il、Chun, Ho Chan(2002)。E-lifestyle and Motives to Use Online Games。Irish Marketing Review,15(2),71-77。  new window
11.Brucks, Merrie(1985)。The effects of product class knowledge on information search behavior。Journal of Consumer Research,12(1),1-16。  new window
12.Chen, P. Y.、Hitt, L. M.(2002)。Measuring switching costs and the determinants of customers retention in Internet-enabled businesses: A study of the online brokerage industry。Information Systems Research,13(3),255-276。  new window
13.Igbaria, M.、Iivari, J.(1995)。The Effects of Self-efficacy on Computer Usage。Omega: The International Journal of Management Science,23(6),587-605。  new window
14.Jones, M. A.、Mothersbaugh, D. L.、Beatty, S. E.(2000)。Switching barriers and repurchase intentions in services。Journal of Retailing,76(2),259-274。  new window
15.Ping, Robert A. Jr.(1993)。The effects of satisfaction and structural constraints on retailer exiting, voice, loyalty, opportunism, and neglect。Journal of Retailing,69(3),320-352。  new window
16.Baumgartner, Hans、Steenkamp, Jan-Benedict E. M.(1996)。Exploratory Consumer Buying Behavior: Conceptualization and Measurement。International Journal of Research in Marketing,13(2),121-137。  new window
17.Raju, P. S.(1980)。Optimum stimulation level: its relationship to personality, demographics, and exploratory behavior。Journal of Consumer Research,7(3),272-282。  new window
18.Keaveney, Susan M.(1995)。Customer Switching Behavior in Service Industries: An Exploratory Study。Journal of Marketing,59(2),71-82。  new window
19.Venkatraman, M. P.、Price, L. L.(1990)。Differentiating Between Cognitive and Sensory Innovativeness: Concepts, Measurement, and Implica-ions。Journal of Business Research,20(4),293-315。  new window
20.Choi, Dongseong、Kim, Jinwoo(2004)。Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents。CyberPsychology & Behavior,7(1),11-24。  new window
21.Fornell, Claes、Larcker, David F.(1981)。Evaluating Structural Equation Models with Unobservable Variables and Measurement Error。Journal of Marketing Research,18(1),39-50。  new window
22.Dick, Alan S.、Basu, Kunal K.(1994)。Customer Loyalty: Toward an Integrated Conceptual Framework。Journal of the Academy of Marketing Science,22(2),99-113。  new window
23.Koh, Joon、Kim, Young-Gul(2003)。Sense of Virtual Community: A Conceptual Framework and Empirical Validation。International Journal of Electronic Commerce,8(2),75-93。  new window
24.Hsu, Chin-Lung、Lu, His-Peng(2007)。Consumer Behavior in Online Game Communities: A Motivational Factor Perspective。Computers in Human Behavior,23(3),1642-1659。  new window
25.Hoffman, Donna L.、Novak, Thomas P.(1996)。Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations。Journal of Marketing,60(3),50-68。  new window
26.Lee, Everett S.(1966)。A theory of migration。Demography,3(1),47-57。  new window
27.Hsu, Chin-Lung、Lu, Hsi-Peng(2004)。Why do people play on-line games? An extended TAM with social influences and flow experience。Information & Management,41(7),853-868。  new window
28.Johnson, Jean L.(1999)。Strategic integration in industrial distribution channels: Managing the interfirm relationship as a strategic asset。Journal of the Academy of Marketing Science,27(1),4-18。  new window
29.Bansal, H. S.、Taylor, S. F.、James, Y. S.(2005)。Migrating to new service providers: Toward a unifying framework of consumers' switching behaviors。Journal of the Academy of Marketing Science,33(1),96-115。  new window
30.Berlyne, D. E.(1978)。Curiosity and Learning。Motivation and Emotion,2(2),97-175。  new window
31.Gao, Y.(2004)。Appeal of Online Computer Games: A User Perspective。The Electronic Library,22(1),74-78。  new window
32.Kivetz, R.、Simonson, I.(2000)。The Effects of Incomplete Information on Consumer Choice。Journal of Marketing Research,37(4),427-448。  new window
33.Klemperer, P.(1987)。Market with Consumer Switching Costs。The Quarterly Journal of Economics,102(2),375-394。  new window
34.Klemperer, P.(1995)。Competition When Consumers Have Switching Costs: An Overview with Application to Industrial Business, Macroeconomics, and International Trade。Review of Economic Studies,62(2),515-539。  new window
35.Mackenzie, S. B.、Richard, A. S.(1992)。How Does Motivation Moderate the Impact of Central and Peripheral Processing on Brand Attitudes and Intentions。Journal of Consumer Research,18(4),519-529。  new window
36.Mishra, S.、Kim, D.、Lee, D. H.(1996)。Factors Affecting New Product Success: Crosscountry Comparisons。Journal of Product Innovation Management,13(6),530-550。  new window
37.Stimson, R. J.、Minnery, J.(1998)。Why People Move to the 'Sun-belt': A Case Study of Long-distance Migration to the Gold Coast, Australia。Urban Studies,35(2),193-214。  new window
38.Wood, T. A.、Griffiths, M. D.、Chappel, D.、Davies, N. D.(2004)。The Structural Characteristics of Video Games: A Psycho-structural Analysis。CyberPsychology & Behavior,7(1),1-10。  new window
39.Yoo, B.(2002)。Cross-group Comparisons: A Cautionary Note。Psychology and Marketing,19(4),357-368。  new window
40.Zauberman, G.(2003)。The Intertemporal Dynamics of Consumer Lock-in。Journal of Consumer Research,30(3),405-419。  new window
會議論文
1.Asgari, M.、Kaufman, D.(2004)。Relationships among Computer Games, Fantasy, and Learning。International Conferences on Imagination and Education 2004。  new window
2.Chiu, G. H.、Chang, Y. S.(2006)。A Study of the Impact of On-line Game Emotion Value Creation on Players' Switching Behavior。Singapore。282-393。  new window
3.Hou, C. Y.、Chern, C. C.(2007)。The Magnitude of Switching Costs for Corporate Antivirus Software Switching Decision。Auckland, New Zearland。  new window
圖書
1.Mulligan, J.、Patrovsky, P.、Koster, R.(2003)。Developing Online Games: An Insider's Guide。Developing Online Games: An Insider's Guide。Bonton:Indianapolis, Ind:New Riders。  new window
2.群益證券CIS小組(2001)。第一次認識Game產業就上手。臺北:易博士出版社。  延伸查詢new window
3.Rolling, A.、Adams, E.(2003)。Andrew Rolling & Ernest Adams On Game Design。Berkeley:New Riders。  new window
4.蔡宏進、廖正宏(1985)。人口學。人口學。臺北:三民書局。  延伸查詢new window
5.傅鏡暉(20030000)。線上遊戲產業happy書:帶領你深入暸解on-line game產業。臺北:遠流。new window  延伸查詢new window
6.Bollen, K. A.(1989)。Structural Equations with Latent Variables。New York:John Wiley & Sons。  new window
7.Jöreskog, Karl G.、Sörbom, Dag(1993)。LISREL 8: Structural Equation Modeling with the SIMPLIS Command Language。Scientific Software International。  new window
8.Nunnally, Jum C.、Bernstein, Ira H.(1978)。Psychometric Theory。McGraw-Hill。  new window
9.Lewis, G. J.(1982)。Human Migration: A Geographical Perspective。Routledge。  new window
10.林于勝(2005)。2005臺灣網友線上娛樂行為初探。資策會資訊市場情報中心。  延伸查詢new window
11.Bogue, D. J.(1977)。A Migrant's-eye View of the Costs and Benefits of Migration to a Metropolis。Internal Migration: A Comparative Perspective。New York, NY。  new window
12.Boyle, P.、Halfacree, K.(1999)。Migration and Gender in the Developed World。Migration and Gender in the Developed World。New York, NY。  new window
13.(1992)。Migration Processes and Patterns, Vol. 1: Research Progress and Prospects。Migration Processes and Patterns, Vol. 1: Research Progress and Prospects。London, UK。  new window
14.Jackson, J. A.(1986)。Migration。Migration。London, UK。  new window
其他
1.國際數據資訊(2006)。開拓臺灣線上遊戲產業的新里程。  延伸查詢new window
2.林于勝、,黃韻竹(2005)。2005-2006臺灣電腦遊戲市場前瞻,台北市:資策會資訊市場情報中心。  延伸查詢new window
3.資策會資訊市場情報中心(2008)。臺灣網路娛樂行為分析。  延伸查詢new window
4.In-stat(2007)。Online Gaming: Worldwide Subscriber Growth Expected for both Free and Subscription-based Online Services。  new window
圖書論文
1.Longino, C. F.(1992)。The forest and the trees: micro-level considerations in the study of geographic mobility in old age。Elderly Migration and Population Redistribution。London:Belhaven Press。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關著作
 
QR Code
QRCODE