The purpose of this study is to explore the critical development factors of Taiwan's digital content industry. Based on digital game, the study analyses the industry in macro-perspective. Digital content industry is viewed as the most important goals of national development around the world, especially in Asia. The study analyses the digital game industry with ”diamond model” proposed by Michael Porter in 1990. Fuzzy AHP and expert opinions investigating are both adopted as research methods in this study to evaluate the weights of the factors influencing the development of the digital game industry. Benchmarking is used as a qualitative research method to strengthen the practical value of the research results. Japan, South Korea and China are taken for examples to discuss the strategic practices toward the five critical factors that obtained from Fuzzy AHP method in this study. By means of the mixed methodology, the study might provide contributions in both academic and practical perspectives for the digital content industry in Taiwan.