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題名:「穿越時空、漫遊大溪」--木博館「時空旅人」之研究
書刊名:戶外遊憩研究
作者:董孟修
作者(外文):Tung, Meng-hsiu
出版日期:2021
卷期:34:2
頁次:頁1-32
主題關鍵詞:遊戲理論遊戲觀光玩家體驗Play theoryGame travelPlayer experience
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
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  • 共同引用共同引用:92
  • 點閱點閱:4
期刊論文
1.汪維揚、林家瑋(20090400)。臺灣網路遊戲產業成長與競爭動態之研究。資訊管理學報,16(2),25-60。new window  延伸查詢new window
2.林宗賢、王維靖、劉沛瑜、王乃玉(20100200)。重新檢視一般遊客旅遊決策模式--以襲產觀光遊客為例。戶外遊憩研究,22(4),81-104。new window  延伸查詢new window
3.Bruwer, J.、Alant, K.(2009)。The hedonic nature of wine tourism consumption: an experiential view。International Journal of Wine Business Research,21(3),235-257。  new window
4.Mitchell, A.(20060406)。We must reinvent marketing for empowered consumers。Marketing Week,29(14),28-29。  new window
5.Schultz, W.(2000)。Multiple reward signals in the brain。Nature Reviews Neuroscience,1(3),199-207。  new window
6.趙芝良、徐霈馨、周碩雄(20100400)。主與客的劃界:剖析司馬庫斯部落觀光發展中存在的真實性。戶外遊憩研究,23(1),85-107。new window  延伸查詢new window
7.侯錦雄、程從沛、郭彰仁(20000900)。遊戲設施與技術性遊戲行為之關係研究。戶外遊憩研究,13(3),71-100。new window  延伸查詢new window
8.劉仲矩、林鈺璇(20120300)。臺灣地區線上遊戲者人格特質忠誠度關聯研究:需求內容為干擾。科技管理學刊,17(1),73-110。new window  延伸查詢new window
9.蕭至惠(20130300)。操弄懷舊情愫真能為旅遊產品增值?。戶外遊憩研究,26(1),31-68。new window  延伸查詢new window
10.劉子利、陳嘉雯(20090300)。大溪老街居民觀光發展衝擊知覺對觀光發展態度影響之研究。人文社會科學研究,3(1),20-36。new window  延伸查詢new window
11.Poulsson, Susanne H. G.、Kale, Sudhir H.(2004)。The Experience Economy and Commercial Experiences。Marketing Review,4(3),267-277。  new window
12.曹勝雄、林濰榕(20110300)。冒險遊憩中的挑戰來源。戶外遊憩研究,24(1),57-82。new window  延伸查詢new window
13.Dickey, M. D.(2006)。Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments。Educational Technology, Research and Development,54(3),245-263。  new window
14.郭彰仁、謝宗恒、梁大慶、黃千宜(20160600)。體驗價值在鹿港老街真實性與場所依附因果關係之中介效果。戶外遊憩研究,29(2),55-80。new window  延伸查詢new window
15.顏孟賢、謝伯欣、林亭汝(20131200)。臺灣數位內容產業之關鍵發展因素研究:以數位遊戲為例。科技管理學刊,18(4),1-27。new window  延伸查詢new window
16.吳岱芸(20150700)。從遊戲到遊戲化:行銷溝通遊戲化理論初探。新聞學研究,124,215-251。new window  延伸查詢new window
17.Mehmetoglu, M.、Engen, M.(2011)。Pine and Gilmore's concept of experience economy and its dimensions: An empirical examination in tourism。Journal of Quality Assurance in Hospitality & Tourism,12(4),237-255。  new window
18.黃蘭燕(20160700)。一個文化治理的角度--大溪木藝生態博物館的籌備與誕生。博物館學季刊,30(3),81-97+99。new window  延伸查詢new window
19.董孟修(20170600)。「中橫健行隊」學員之體驗內涵。戶外遊憩研究,30(2),23-51。new window  延伸查詢new window
20.侯錦雄、郭彰仁、曾柏勳(20110300)。生活型態與休閒智能、公園使用滿意度關係之研究--以臺中市五十歲以上居民為例。造園景觀學報,17(1),21-39。new window  延伸查詢new window
21.邱英浩、張至敏(20130300)。環境色彩對城市意象之影響:以桃園縣大溪老街為例。都市與計劃,40(1),81-102。new window  延伸查詢new window
22.李素馨、邱雅琦(2018)。中華民國戶外遊憩學會--社會轉型中的休閒遊憩價值。人文與社會科學簡訊,19(4),224-232。  延伸查詢new window
23.侯錦雄(20190600)。臺灣的休閒政策?休閒的幸福社會意象與需求。政策與人力管理,10(1),81-108。new window  延伸查詢new window
24.葉明勳(20151200)。建構臺灣推廣環境友善旅遊的治理機制:紮根理論途徑。發展與前瞻學報,10,1-25。new window  延伸查詢new window
25.董孟修(20190900)。後慈湖人員解說之趣味來源。戶外遊憩研究,32(3),31-60。new window  延伸查詢new window
26.廖炳燿、葉時碩(20180900)。亞太旅行協會「2017智慧永續觀光研討會」紀實。臺灣當代觀光,1,71-81。  延伸查詢new window
27.劉瓊如、黃文雄、簡佩平、白如玲(20190400)。從農村餐廳體驗經濟觀點探討顧客記憶、餐廳依戀與餐廳忠誠之研究。觀光休閒學報,25(1),103-131。new window  延伸查詢new window
28.蔡偉鼎、王致遠(20180300)。Pokémon Go玩家經驗作為一種開創歷程:詮釋現象學取徑。中山管理評論,26(1),85-111。new window  延伸查詢new window
29.鍾美齡、呂銀益(20190700)。盲旅與城市尋寶新式旅遊之探討。運動知識學報,16,164-175。new window  延伸查詢new window
30.賴明珠(20060600)。原型與變異--試論戰前大溪木器產業的源起與開展。民俗曲藝,152,9-84。new window  延伸查詢new window
31.張玉佩(20121000)。臺灣線上遊戲的在地情境與全球化文化流動。新聞學研究,113,77-122。new window  延伸查詢new window
32.Addis, Michela、Holbrook, Morris B.(2001)。On the Conceptual Link between Mass Customisation and Experience Consumption: An Explosion of Subjectivity。Journal of Consumer Behaviour,1(1),50-66。  new window
33.Joy, Annamma、Sherry, John F. Jr.(2003)。Speaking of art as embodied imagination: A multisensory approach to understanding aesthetic experience。Journal of Consumer Research,30(2),259-282。  new window
會議論文
1.Chou, J. C.、Hung, C.、Hung, Y.(2014)。Design Factors of Mobile Game for Increasing Gamer's Flow Experience。2014 IEEE International Conference on Management of Innovation and Technology,(會議日期: 2014/09/23-09/25)。  new window
2.Xu, F.、Weber, J.、Buhalis, D.(2014)。Gamification in tourism。Information and Communication Technologies in Tourism 2014,(會議日期: January 21-24, 2014)。Springer。525-537。  new window
學位論文
1.Barr, P.(2008)。Video game values: Play as human-computer interaction(博士論文)。Victoria University of Wellington。  new window
圖書
1.Zichermann, Gabe、Cunningham, Christopher(2011)。Gamification by design: Implementing game mechanics in web and mobile apps。O'Reilly Media。  new window
2.Werbach, Kevin、Hunter, Dan(2012)。For the win: How game thinking can revolutionize your business。Wharton Digital Press。  new window
3.Castronova, E.(2005)。Synthetic world: The business and culture of online games。Chicago, IL:The university of Chicago Press。  new window
4.Wittgenstein, Ludwig(1953)。Philosophical investigations。The Macmillan Company。  new window
5.Pine, B. Joseph II、Gilmore, James H.(1999)。The Experience Economy: Work is Theatre and Every Business a Stage。Harvard Business School Press。  new window
6.Urry, J.(2002)。The tourist gaze。Sage。  new window
7.Schmitt, B. H.(1999)。Experiential marketing: How to get customers to sense, feel, think, act and relate to your company and brand。New York:Simon & Schuster。  new window
8.Carron, A. V.(1988)。Group dynamics in sport: Theoretical and practical issues。Ontario:Spodym Publishers。  new window
9.Huizinga, Johan(1955)。Homo Ludens: A Study of the Play-Element in Culture。Beacon Press。  new window
10.桃園市立大溪木藝生態博物館(2019)。2018年報。桃園市立大溪木藝生態博物館。  延伸查詢new window
11.Suits, B.(1978)。The Grasshopper : Games, Life, and Utopia。Broadview Press。  new window
12.Chenery, M. F.(1991)。I Am Somebody: The Messages and Method of Organized Camping for Youth Development。American Camping Association。  new window
13.Johnson, J. E.、Christie, J. F.、Yawkey, T. D.(1998)。Play and Early Childhood Development。Scott, Foresman and Company。  new window
其他
1.Deterding, S.,Dixon, D.,Khaled, R.,Nacke, L.(2011)。From Game Design Elements to Gamefulness: Defining "Gamification",https://dl.acm.org/citation.cfm?id=2181040, 。  new window
2.(20181102)。【台南抓寶趣】錢進寶可夢爆表.5日內吸金上修5億,https://www.upmedia.mg/news_info.php?SerialNo=51247。  延伸查詢new window
3.邱莉玲(20191015)。觀光局推小鎮漫遊.瞄準自由行旅客,https://m.ctee.com.tw/dailynews/20191015/a14aa14/1014489。  延伸查詢new window
4.文化部(20191213)。再造歷史現場展覽開幕. 鄭麗君:讓城市發展帶著靈魂往前走,不做故鄉異鄉人,https://www.moc.gov.tw/information_250_107136.html。  延伸查詢new window
5.桃園市政府(2018)。大大溪計畫,http://www.granddaxi.tw/index.php。  延伸查詢new window
6.Hunicke, R.,LeBlanc, M.,Zubek, R.(2004)。MDA: A formal approach to game design and game research,http://ksuweb.kennesaw.edu/~jprest20/cgdd2002/MDA.pdf。  new window
 
 
 
 
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