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題名:Effects of Digital Game-based Learning on Students' Motor Skills and Flow Experience
書刊名:市北教育學刊
作者:劉旨峰林俊閎葉慈瑜蔡元隆黃國禎
作者(外文):Liu, Zhi-fengLin, Chun-hungYeh, Tzu-yuTsai, Yuan-lungHwang, Gwo-jen
出版日期:2017
卷期:56
頁次:頁67-89
主題關鍵詞:打字教學數位打字遊戲心流經驗性別差異Typing instructionGame-based learningFlow experienceGender differences
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(4) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:4
  • 共同引用共同引用:0
  • 點閱點閱:10
近年來,愈來愈多的研究者開始關注數位遊戲式學習。本研究旨在探究數位遊戲式學習對於學生的動作技能與心流經驗之影響。研究分為控制組和實驗組,實驗組採用「數位打字遊戲(digital typing game)」,而控制組則使用常見的「反覆練習軟體(drill-based software)」。研究參與者共計有105位就讀中臺灣學校的八年級國中生。研究結果有兩個發現:(1)使用數位打字遊戲的學生比起使用傳統的科技輔助學習的反覆練習軟體(drill-based software)的學生能夠學習到更好的動作技能並獲得更佳的心流經驗。(2)同時處於數位打字遊戲的學習情境下,結果會因性別而產生差異,男性學生對於科技軟體的滿意度較高,且對網路的虛擬時間和空間適應力也較強。
Recently, issues of game-based learning have received increasing attention from researchers. This study aimed to examine the effects of game-based learning on learners’ flow experience and motor skills. A digital typing game was used in the experimental group, while conventional drill-based software was used in the control group. A total of 105 8th-grade students from a junior high school in central Taiwan participated in this study. The results indicate that the students who learned with the digital game showed significantly better motor skills and higher flow experience than those who learned with the conventional technology-enhanced learning approach. Moreover, the results also revealed a significant gender difference in the game-based learning environment. Male students were found to be with a higher sense of satisfaction toward software technology and adapting themselves more proficiently into the virtual time and space.
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