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題名:打造一個媒介分類學模式:從體感遊戲系統是什麼樣不同的媒介談起
書刊名:傳播研究與實踐
作者:柯籙晏
作者(外文):Ko, Lu-yen
出版日期:2018
卷期:8:2
頁次:頁249-280
主題關鍵詞:媒介分類學體感遊戲系統媒介環境學實用主義符號學技藝現象學Medium taxonomyMotion-controlled gaming systemMedia ecologyPragmatic semioticsPhenomenology of technics
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:13
  • 點閱點閱:6
期刊論文
1.Crookall, D.、Oxford, R. L.、Saunders, D.(1987)。Towards a reconceptualization of simulation: From representation to reality。Simulation/Games for Learning,17(4),147-171。  new window
2.翁秀琪(20110100)。什麼是「蜜迪亞」?重新思考媒體/媒介研究。傳播研究與實踐,1(1),55-74。new window  延伸查詢new window
3.楊雅婷、阮明淑(20061200)。分類相關概念之術語學研究。國家圖書館館刊,95(2),25-50。new window  延伸查詢new window
4.Lwin, M. O.、Malik, S.(2014)。Can exergames impart health messages? Game play, framing, and drivers of physical activity among children。Journal of Health Communication,19(2),136-151。  new window
5.Burrill, D. A.(2010)。Wii will become silhouettes。Television & New Media,11,220-230。  new window
6.Chen, W.、Guo, G.(2015)。TriViews: A general framework to use 3D depth data effectively for action recognition。Journal of Visual Communication & Image Representation,26,182-191。  new window
7.Francombe-Webb, J.(2016)。Critically encountering exer-games and young femininity。Television & New Media,17,449-464。  new window
8.Fulk, J.、Gould, J. J.(2009)。Features and contexts in technology research: A modest proposal for research and reporting。Journal of Computer-Mediated Communication,14,764-770。  new window
9.Giddings, S.、Kennedy, H. W.(2010)。"Incremental speed increases excitement": Bodies, space, movement, and televisual change。Television and New Media,11,163-179。  new window
10.Jin, S. A. A.(2011)。"I feel present. Therefore, I experience flow": A structural equation modeling approach to flow and presence in video games。Journal of Broadcasting & Electronic Media,55,114-136。  new window
11.Li, S.-C. S.(2015)。Lifestyles and the adoption of information versus entertainment technologies: An examination on the adoption of six new technologies in Taiwan。New Media & Society,17,1696-1714。  new window
12.Loyer, E.(2010)。Stories as instruments。Television & New Media,11,180-196。  new window
13.Miller, K.(2015)。Gaming the system: Gender performance in Dance Central。New Media & Society,17,939-957。  new window
14.Millington, B.(2009)。Wii has never been modern: "Active" video games and the "conduct of conduct"。New Media & Society,11,621-640。  new window
15.Parks, M.(2009)。What will we study when the internet disappears?。Journal of Computer-Mediated Communication,14,724-729。  new window
16.Quammen, D.(2007)。A passion for order。National Geographic,211(6),72-87。  new window
17.Yang, K.、Dou, Y.、Lv, S.、Zhang, F.、Lv, Q.(2016)。Relative distance features for gait recognition with Kinect。Journal of Visual Communication & Image Representation,39,209-217。  new window
18.Yaman, M.、Kalkan, S.(2015)。An iterative adaptive multi-modal stereo-vision method using mutual information。Journal of Visual Communication & Image Representation,26,115-131。  new window
19.Tobias, J.(2010)。Designing wonder: Complexity made simple or the Wii-mote's Galilean edge。Television & New Media,11,197-219。  new window
會議論文
1.Francese, R.、Passero, I.、Tortora, G.(2012)。Wiimote and Kinect: Gestural user interfaces add a natural third dimension to HCI。International Working Conference on Advanced Visual Interface。Capri Island。  new window
2.Murray, J. H.(2005)。The last word on ludology v narratology in game studies。The International DiGRA Conference on Changing Views: Worlds in Play。Vancouver。  new window
圖書
1.Bateson, Gregory(2002)。Mind and Nature: A Necessary Unity。Hampton Press。  new window
2.Juul, Jesper(2005)。Half-real: Video games between real rules and fictional worlds。MIT Press。  new window
3.Deely, John(1982)。Introducing Semiotic: Its History and Doctrine。Indiana University Press。  new window
4.McLuhan, Herbert Marshall、賴盈滿(2008)。古騰堡星系:活版印刷人的造成。臺北:貓頭鷹。  延伸查詢new window
5.Zahavi, Dan(2003)。Husserl's Phenomenology。Stanford, CA:Stanford University Press。  new window
6.Duke, R. D.(1974)。Gaming, The Future's Language。Sage。  new window
7.Williams, Raymond(1983)。Keywords: A Vocabulary of Culture and Society。New York, NY:Oxford University Press。  new window
8.Liszka, James Jakób(1996)。A General Introduction to the Semeiotic of Charles Sanders Peirce。Indiana University Press。  new window
9.Littlejohn, S. W.(2002)。Theories of human communication。CA:Wadsworth。  new window
10.Lowery, S. A.、DeFleur, M. L.、王嵩音(1993)。傳播研究里程碑。臺北:遠流。  延伸查詢new window
11.Huizinga, Johan、何道寬(2007)。遊戲的人:文化中遊戲成分的研究。廣州:花城出版社。  延伸查詢new window
12.Lum, C. M. K.、何道寬(2006)。媒介環境學:思想沿革與多維視野。北京:北京大學出版社。  延伸查詢new window
13.McLuhan, E.、Zingrone, Frank、汪益(1999)。預知傳播紀事。臺北:商務印書館。  延伸查詢new window
14.Poincaré, H.、李醒民(2011)。科學與假設。北京:商務印書館。  延伸查詢new window
15.Ihde, Don、韓連慶(2008)。讓事物「說話」:後現象學與技術科學。北京:北京大學出版社。  延伸查詢new window
16.Korzybski, A.(1933)。Science and sanity: An introduction to non-Aristotelian systems and general semantics。Lakeville, CT:International Non-Aristotelian Library。  new window
17.Littlejohn, S. W.、Foss, K. A.、Oetzel, J. G.(2011)。Theories of human communication。Long Grove, IL:Waveland。  new window
18.McQuail, D.(2010)。McQuail's mass communication theory。London:Thousand Oaks。  new window
19.Mumford, L.(1963)。Technics and civilization。New York, NY:Harcourt。  new window
20.Nintendo(2011)。Wii operations manual。Redmond, WA:Nintendo of America。  new window
21.Nintendo(2006)。Wii Sports instruction booklet。Redmond, WA:Nintendo of America。  new window
22.Peirce, C. S.、Hartshorne, C.、Weiss, P.(1934)。The Collected Papers of Charles Sanders Peirce, Vol. V: Pragmatism and Pragmaticism。Cambridge:Harvard University Press。  new window
23.Signorielli, N.(2005)。Violence in the media: A reference handbook。Santa Barbara, CA:ABC-CLIO。  new window
24.Trend, D.(2007)。The myth of media violence: A critical introduction。Malden, MA:Blackwell。  new window
25.Murray, Janet Horowitz(1997)。Hamlet on the Holodeck: The Future of Narrative in Cyberspace。Free Press。  new window
26.Ihde, Don、韓連慶(2012)。技術與生活世界--從伊甸園到塵世。北京大學出版社。  延伸查詢new window
27.Ryan, Marie-Laure(2006)。Avatars of story。Minneapolis, MN:University of Minnesota Press。  new window
28.Goffman, Erving(1974)。Frame Analysis: An Essay on the Organization of Experience。Harvard University Press。  new window
其他
1.cbckobe2004(20070309)。[閒聊]老爸中毒了XDDDDD,https://www.ptt.cc/bbs/Nintendo/M.1174304081.A.E9A.html。  new window
2.Frances(20070926)。Wii這款運動,http://blog.xuite.net/frances.avon/1/13624662-Wii 這款運動。  new window
3.tmc7620(20070731)。玩Wii Sport真的能變瘦嗎???,http://www.mobile01.com/topicdetail.php?f=280&t=371301。  new window
4.王小啦(20070508)。That's wii~~ula,http://ulawang.pixnet.net/blog/post/24225688-that%26%2339%3Bs-wii~~ula。  new window
5.田英奇(20080721)。我看wii,http://blog.udn.com/10inch/2063543。  new window
6.狂呆(20070125)。[Wii]請問有人可以分享Wii Sport 網球的技巧嗎?(前排如何扣殺球…),https://www.mobile01.com/topicdetail.php?f=280&t=269938#2240081。  延伸查詢new window
7.Nintendo。主要タイトル販売実績,https://www.nintendo.co.jp/ir/finance/software/wii.html。  延伸查詢new window
8.Computer。Learner's Dictionaries,http://www.oxfordlearnersdictionaries.com/definition/english/computer?q=computer。  new window
9.Medium。In Oxford Learner's Dictionaries,http://www.oxfordlearnersdictionaries.com/definition/english/medium_2。  new window
圖書論文
1.Bateson, Gregory(1972)。A theory of play and fantasy。Steps to an ecology of mind。New York:Ballantine。  new window
2.Rafaeli, Sheizaf(1988)。Interactivity: From New Media to Communication。Advancing Communication Science: Merging Mass and Interpersonal Processes。Sage。  new window
3.Lapham, L. H.(1994)。Introduction to the MIT Press edition: The eternal now。Understanding Media: The Extensions of Man。MIT Press。  new window
4.Crookall, D.、Saunders, D.(1989)。Toward an integration of communication and simulation。Communication and simulation: From two fields to one theme。Philadelphia, PA:Multilingual Matters。  new window
5.Frasca, G.(2003)。Simulation versus narrative: Introduction to ludology。The video game theory reader。New York, NY:Routledge。  new window
6.Duke, R. D.(1989)。Gaming/simulation: An gestalt communications form。Communication and simulation: From two fields to one theme。Philadelphia, PA:Multilingual Matters。  new window
7.Lee, K. M.、Peng, W.、Park, N.(2009)。Effects of computer/video game and beyond。Media effects: Advance in theory and research。New York, NY:Routledge。  new window
8.Lum, C. M. K.(2006)。Notes toward an Intellectual history of media ecology。Perspectives on culture, technology and communication: The media ecology tradition。Cresskill, NJ:Hampton。  new window
9.McGuinness, D. L.(2002)。Ontologies come of age。Spinning the semantic web: Bringing the world wide web to its full potential。Boston, MA:MIT Press。  new window
10.Meyrowitz, J.(1996)。Taking McLuhan and "medium theory" seriously: Technological change and the evolution of education。Technology and the future of schooling: Ninety-fifth yearbook of the National Society for the Study of Education。Chicago, IL:University of Chicago Press。  new window
11.Nystrom, C.(2006)。Symbols, thought, and "reality": The contributions of Benjamin Lee Whorf and Susanne K. Langer。Perspectives on culture, technology and communication: The media ecology tradition。Cresskill, NJ:Hampton。  new window
12.Peirce, Charles S.(1955)。Pragmatism in retrospect: A last formulation。Philosophical writings of Peirce。New York, NY:Dover。  new window
13.Powers, J.(2006)。Susanne Langer's philosophy of mind: Some implications of media ecology。Perspectives on culture, technology and communication: The media ecology tradition。Cresskill, NJ:Hampton。  new window
 
 
 
 
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