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題名:結合遊戲化與設計思考於跨領域小組的衛教影片製作
書刊名:人文社會學報. 國立臺灣科技大學
作者:廖長彥 引用關係
作者(外文):Liao, Chang-yen
出版日期:2019
卷期:15:3
頁次:頁241-256
主題關鍵詞:遊戲化設計思考患者教育衛教影片自我效能GamificationDesign thinkingPatient educationHealth videosSelf-efficacy
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:15
  • 點閱點閱:7
期刊論文
1.Cornoiu, A.、Beischer, A. D.、Donnan, L.、Graves, S.、de Steiger, R.(2011)。Multimedia patient education to assist the informed consent process for knee arthroscopy。Australia and New Zealand Journal of Surgery,81(3),176-180。  new window
2.Kandula, N. R.、Malli, T.、Zei, C. P.、Larsen, E.、Baker, D. W.(2011)。Literacy and retention of information after a multimedia diabetes education program and teach-back。Journal of health communication,16(S3),89-102。  new window
3.Gerber, B. S.、Brodsky, I. G.、Lawless, K. A.、Smolin, L. I.、Arozullah, A. M.、Smith, E. V.、Eiser, A. R.(2005)。Implementation and evaluation of a low-literacy diabetes education computer multimedia application。Diabetes Care,28(7),1574-1580。  new window
4.Mayer, R. E.、Hegarty, M.、Mayer, S.、Campbell, J. E.(2005)。When static media promote active learning: Annotated illustrations versus narrated animations in multimedia instruction。Journal of Experimental Psychology Applied,11(4),256-265。  new window
5.Razzouk, R.、Shute, V. J.(2012)。What is design thinking and why is it important?。Review of Educational Research,82(3),330-348。  new window
6.Dym, Clive L.、Agogino, Alice M.、Eris, Ozgur、Frey, Daniel D.、Leifer, Larry J.(2005)。Engineering design thinking, teaching, and learning。Journal of Engineering Education,94(1),103-120。  new window
7.Ho, Chun-Heng(2001)。Some phenomena of problem decomposition strategy for design thinking: Differences between novices and experts。Design Studies,22(1),27-45。  new window
8.Wilson, E. A. H.、Wolf, M. S.(2009)。Working memory and the design of health materials: A cognitive factors perspective。Patient Education and Counseling,74(3),318-322。  new window
9.Wilson, E. A. H.、Makoul, G.、Bojarski, E. A.、Bailey, S. C.、Waite, K. R.、Rapp, D. N.、Wolf, M. S.(2012)。Comparative analysis of print and multimedia health materials: A review of the literature。Patient Education and Counseling,89(1),7-14。  new window
10.Brown, Tim、Wyatt, Jocelyn(2010)。Design thinking for social innovation。Development Outreach,12(1),29-43。  new window
11.Modo, M.、Kinchin, I. M.(2011)。A conceptual framework for interdisciplinary curriculum design: A case study in neuroscience。Journal of Undergraduate Neuroscience Education,10(1),A71-A79。  new window
12.Johansson-Sköldberg, U.、Woodilla, J.、Çetinkaya, M.(2013)。Design thinking: past, present and possible futures。Creativity and Innovation Management,22(2),121-146。  new window
13.Friedman, A. J.、Cosby, R.、Boyko, S.、Hatton-Bauer, J.、Turnbull, G.(2011)。Effective teaching strategies and methods of delivery for patient education: A systematic review and practice guideline recommendations。Journal of Cancer Education,26(1),12-21。  new window
14.Anderson, N.(2012)。Design thinking: Employing an effective multidisciplinary pedagogical framework to foster creativity and innovation in rural and remote education。Australian and International Journal of Rural Education,22(2),43-52。  new window
15.Banfield, J.、Wilkerson, B.(2014)。Increasing student intrinsic motivation and self-efficacy through gamification pedagogy。Contemporary Issues in Education Research,7(4),291-298。  new window
16.Dufrene, R. L.、Tanner, Z.(2009)。Multimedia Compact Disc: Play Therapy Counseling Skills。Journal of Technology in Human Services,27(2),141-149。  new window
17.Maican, C.、Lixandroiu, R.、Constantin, C.(2016)。Interactivia. ro-A study of a gamification framework using zero-cost tools。Computers in Human Behavior,61,186-197。  new window
18.Meier, A.、Spada, H.、Rummel, N.(2007)。A rating scheme for assessing the quality of computer-supported collaboration processes。International Journal of Computer-Supported Collaborative Learning,2(1),63-86。  new window
19.Mora, A.、Riera, D.、González, C.、Arnedo-Moreno, J.(2017)。Gamification: a systematic review of design frameworks。Journal of Computing in Higher Education,29(3),516-548。  new window
20.Owen, C.(2007)。Design thinking: Notes on its nature and use。Design Research Quarterly,2(1),16-27。  new window
21.Retna, K. S.(2016)。Thinking about "design thinking": a study of teacher experiences。Asia Pacific Journal of Education,36(1),5-19。  new window
22.Stempfle, J.、Badke-Schaub, P.(2002)。Thinking in design teams-an analysis of team communication。Design Studies,23(5),473-496。  new window
23.Todd, R.(1999)。Design and technology yields a new paradigm for elementary schooling。Journal of Technology Studies,25(2),26-33。  new window
24.Wilson, E. A.、Park, D. C.、Curtis, L. M.、Cameron, K. A.、Clayman, M. L.、Makoul, G.、Wolf, M. S.(2010)。Media and memory: the efficacy of video and print materials for promoting patient education about asthma。Patient Education and Counseling,80(3),393-398。  new window
25.黃金蓮、車慧蓮、葉美玉(20100600)。賦能病人教育與護理指導:文獻回顧。醫護科技期刊,12(2),149-159。new window  延伸查詢new window
26.Sweller, John(1994)。Cognitive load theory, learning difficulty, and instructional design。Learning and Instruction,4(4),295-312。  new window
會議論文
1.Rauth, Ingo、Köppen, Eva、Jobst, Birgit、Meinel, Christoph(2010)。Design thinking: an educational model towards creative confidence。The 1st International Conference on Design Creativity。  new window
2.洪素蘋、林珊如(2014)。Whatever you say, I can do it --「 學生創意自我效能量表」之編製。創新與創造力研討會。台北。  延伸查詢new window
3.Deterding, Sebastian、Dixon, Dan、Khaled, Rilla、Nacke, Lennart(2011)。From game design elements to gamefulness: Defining "gamification"。The 15th International Academic MindTrek Conference: Envisioning Future Media Environments,(會議日期: 2011/09/28-09/30)。Association for Computing Machinery。9-15。  new window
圖書
1.Chou, Y. K.(2015)。Actionable gamification: Beyond points, badges, and leaderboards。Octalysis Group。  new window
2.Deci, E. L.、Ryan, R. M.(1985)。Intrinsic motivation and self-determination in human behavior。Hoboken, N.J.:Wiley。  new window
3.Kafai, Y. B.、Resnick, M.(2012)。Constructionism in practice: Designing, thinking, and learning in a digital world。London:Routledge。  new window
4.Martin, Roger L.(2009)。The design of business: Why design thinking is the next competitive advantage。Harvard Business School Press。  new window
5.Rowe, Peter G.(1987)。Design thinking。MIT Press。  new window
其他
1.Krieger, M.(2010)。Introduction to design thinking,http://www.slideshare.net/mileyk/intro-to-design-thinking。  new window
2.Philloton, E.,Miller, M.(2011)。Design, build, transform,http://www.studio-h.org/about。  new window
3.U.S. Department of Health and Human Services(2009)。Health Information Technology for Economic and Clinical Health (HITECH) Act,http://www.hhs.gov/hipaa/for-professionals/special-topics/HITECH-actenforcement-interim-final-rule/index.html。  new window
圖書論文
1.Goldman, S.、Knudsen, J.、Latvala, M.(1998)。Engaging middle schoolers in and through real world mathematics。Mathematics in the middle。Reston, VA:National Council of Teachers of Mathematics。  new window
 
 
 
 
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