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題名:干擾或溝通?線上遊戲廣告置入效果之研究--置入形式、置入地點暨玩家回憶度、偏好度為例
書刊名:中國廣告學刊
作者:賴建都 引用關係黎佩芬
作者(外文):Lai, Jian-douLi, Pei-fen
出版日期:2017
卷期:22
頁次:頁41-79
主題關鍵詞:線上遊戲廣告置入眼動儀測量廣告效果廣告涉入Advertising evaluationAdvertising placementEye trackingOn-line game
原始連結:連回原系統網址new window
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  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:4
  • 點閱點閱:2
期刊論文
1.Babin, L. A.、Carder, S. T.(1996)。Advertising via the Box Office: Is Product Placement Effective?。Journal of Promotion Management,3(1/2),31-51。  new window
2.Yang, M.、Roskos-Ewoldsen, D. R.、Dinu, L.、Arpan, L. M.(2006)。The Effectiveness of "in-Game" Advertising: Comparing College Students' Explicit and Implicit Memory for Brand Names。Journal of Advertising,35(4),143-152。  new window
3.Wang, S. L. A.(2003)。Customer Testimonials and News Clips as Contextual Cues in the Consumer Cognitive Processing of Online Shopping: How Do They Build Trust and Then Increase Purchase Intention?。Journal of Promotion Management,9(1/2),145-162。  new window
4.Lee, Mira、Faber, Ronald J.(2007)。Effects of Product Placement in On-Line Games on Brand Memory: A Perspective of the Limited-Capacity Model of Attention。Journal of Advertising,36(4),75-90。  new window
5.賴建都、黎佩芬(20100700)。戶外廣告設立位置差異及影響可見度之研究。廣告學研究,34,1-24。new window  延伸查詢new window
6.黎佩芬、賴建都(20110900)。網路重度使用者對網頁訊息認知與瀏覽模式之研究--以臺灣購物網站商品訊息呈現為例。電子商務學報,13(3),517-553。new window  延伸查詢new window
7.Antes, James R.(1974)。The Time Course of Picture Viewing。Journal of Experimental Psychology,103(1),62-70。  new window
8.Rayner, Keith(1978)。Eye movement in reading and information processing。Psychological Bulletin,85(78),618-660。  new window
9.Rayner, Keith(1977)。Visual-attention in reading: eye-movements reflect cognitive-processes。Memory and Cognition,5(4),443-448。  new window
10.Baker, Mary Anne、Loeb, Michel(1973)。Implications of Measurement of Eye Fixations for a Psychophysics of Form Perception。Perception & Psychophysics,13(2),185-192。  new window
11.Morandi, Anthony J.、Mackworth, Norman H.(1967)。The Gaze Selects Informative Details within Pictures。Perception & Psychophysics,2(11),547-552。  new window
12.Just, M. A.、Carpenter, P. A.(1976)。The role of eye-fixation research in cognitive psychology。Behavior Research Methods, Instruments and Computers,8,139-143。  new window
13.Petty, Richard E.、Cacioppo, John T.(1981)。Issue Involvement as a Moderator of the Effects on Attitude of Advertising Content and Context。Advances in Consumer Research,8(1),20-24。  new window
14.Henderson, John M.、Hollingworth, Andrew(1999)。High-level Scene Perception。Annual Review of Psychology,50(1),243-271。  new window
15.Russell, Cristel Antonia(2002)。Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude。Journal of Consumer Research,29(3),306-318。  new window
16.Chaney, I. M.、Lin, Ku-Ho、Chaney, J.(2004)。The effect of Billboards within the gaming environment。Journal of Interactive Advertising,5(1),54-69。  new window
17.Wang, A.(2005)。Integrating and Comparing Other's Opinions: The Effects of Third-Party Endorsements on Online Purchasing。Journal of Website Promotion,1(1),105-129。  new window
18.Shapiro, Jerome M.(1993)。Embedded image coding using zerotrees of wavelet coefficients。IEEE Transactions on Signal Processing,41(12),3445-3462。  new window
19.Just, Marcel A.、Carpenter, Patricia A.(1980)。A theory of reading: from eye fixations to comprehension。Psychological Review,87(4),329-354。  new window
20.薛念祖(19980300)。電子娛樂風潮下的線上遊戲市場。Internet Pioneer 光碟月刊,46,74-80。  延伸查詢new window
21.Wang, Alex(2005)。The effects of expert and consumer endorsements on audience response。Journal of Advertising Research,45(4),402-412。  new window
22.Assael, H.(2005)。A demographic and psychographic profile of heavy internet users and users by type of internet usage。Journal of Advertising research,45(1),93-123。  new window
23.Megaw, E. D.、Richardson, J.(1979)。Eye movements and industrial inspection。Applied Ergonomics,10(3),145-154。  new window
24.Chaiken, Shelly(1980)。Heuristic versus Systematic Information Processing and the Use of Source versus Message Cues in Persuasion。Journal of Personality and Social Psychology,39(5),752-766。  new window
25.王馨逸(2008)。置入式廣告--線上遊戲產業另一個春天?。尼爾森媒體新知,2008(2月號)。  延伸查詢new window
26.鄭自隆(20030400)。置入式行銷不是毒蛇猛獸。動腦,324,70-71。  延伸查詢new window
27.Gould, S.、Gupta, P.(2006)。"COME ON DOWN": How Consumers View Game Shows and the Products Placed in Them。Journal of Advertising,35(1),65-81。  new window
28.Lai, Chien-Tu、Li, Pei-Fen(2011)。A Study on the Communicative Effectiveness of Graphic Warning Labels on Tobacco Packages in Taiwan。China Media Research,7(1),25-38。  new window
29.Gupta, Pola B.、Lord, Kenneth R.(1998)。Product Placement in movies: The Effect of Prominence and Mode on Audience Recall。Journal of Current Issues and Research in Advertising,20(1),47-59。  new window
30.Greenwald, Anthony G.、Leavitt, Clark(1984)。Audience Involvement in Advertising: Four Levels。Journal of Consumer Research,11(1),581-592。  new window
31.Laviage, Robert J.、Steiner, Gray A.(1961)。A Model for Predictive Measurement of Advertising Effectiveness。Journal of Marketing,25(6),59-62。  new window
32.Weeks, Phillip A.、Henderson, John M.、Hollingworth, Andrew(1999)。The Effects of Semantic Consistency on Eye Movements during Complex Scene Viewing。Journal of Experimental Psychology: Human Perception & Performance,25(1),210-228。  new window
33.Nelson, N. R.(2002)。Recall of Brand Placement in Computer/Video Games。Journal of Advertising Research,42(2),80-92。  new window
34.Fox, Richard J.、Krugman, Dean M.、Fletcher, James E.、Fischer, Paul M.(1998)。Adolescents' Attention to Beer and Cigarette Print Ads and Associated Product Warnings。Journal of Advertising,27(3),57-68。  new window
35.D'Astous, A.、Chartier, F.(1999)。A study of factors affecting consumer evaluations and memory of product placement in movies。Journal of Current Issues and Research in Advertising,22(2),31-52。  new window
36.Frazier, M.(2006)。How can your package standout, eye tracking looks hard for answers。Advertising Age,77(4814)。  new window
37.Yang, G. Z.、Laura, D.M.、Hu, X.P.、Rowe, A.(2002)。Visual search: Psychophysical models and practical applications。Image and Vision Computer,20(4),291-305。  new window
38.Dodge, R.(1990)。Visual perceptions during eye movement。Psychological Review,7,454-465。  new window
會議論文
1.Vollmers, S.、Mizerski, R.(1994)。A review and investigation into the effectiveness of product placement in films。The 1994 Conference of The American Academy of Advertising。Athens, GA:American Academy of Advertising。97-102。  new window
2.唐大崙、莊賢智(2004)。新聞圖文左右空間配置對視線影響之初探。銘傳大學設計國際學術研討會。台北。  延伸查詢new window
3.賴建都、傅銘傳、孫慶文、蔡政旻(2006)。電視購物頻道畫面訊息置入研究。第十四屆中華民果廣告暨公共關係國際學術與實務研討會。台北。  延伸查詢new window
4.Boyland, M.、Janes, I.、Barber, H.(2004)。The full picture。ESOMAR Conference 2004: Technovate 2。Barcelona。  new window
5.Hulsebos, L.、Bos, H.、Appel, M.(2004)。In quest of the Holy Grail. The bumpy road from OTS to Certainty to See。ESOMAR, Cross Media Conference。Geneva。  new window
研究報告
1.賴建都(2008)。電視畫面訊息置入位置與認知效果之研究--以購物頻道為例 (計畫編號:NSC96-2411-H-004-022)。  延伸查詢new window
學位論文
1.張蜀永(2004)。置入式行銷應用於線上遊戲之研究(碩士論文)。國立台北科技大學。  延伸查詢new window
2.楊秀敏(2004)。線上遊戲產品置入傳播效果研究:以線上遊戲創作「kuso世代」為例(碩士論文)。國立政治大學。  延伸查詢new window
3.張信賢(2006)。汽車特徵意象及其在視覺上的認知研究(碩士論文)。國立成功大學。  延伸查詢new window
4.李廷妍(2003)。探討產品置入對消費者態度與購買意願之影響--以韓國手機置入韓劇為例(碩士論文)。國立政治大學。  延伸查詢new window
5.Steortz, E. M.(1987)。The Cost Efficiency and Communication Effects Associated with Brand Name Exposure within Motion Pictures(碩士論文)。West Virginia University。  new window
6.董家豪(2001)。網路使用者參與網路遊戲行為之研究(碩士論文)。南華大學。  延伸查詢new window
7.林君珍(2004)。產品置入之廣告研究--以觀光景點置入於台灣偶像劇為例(碩士論文)。銘傳大學。  延伸查詢new window
8.陳秋雲(2002)。廣告代言人與FCB模型之廣告效果研究(碩士論文)。淡江大學。  延伸查詢new window
9.張武成(2002)。線上遊戲軟體設計因素與使用者滿意度關聯之研究(碩士論文)。淡江大學,台北縣。  延伸查詢new window
10.吳家州(2002)。產品置入之行銷溝通效果研究(碩士論文)。國立政治大學。  延伸查詢new window
11.姚志隆(2004)。Flash動畫產品置入效果之研究--以大學生為例(碩士論文)。銘傳大學。  延伸查詢new window
12.許美惠(2000)。電影中產品置入之廣告效果(碩士論文)。中國文化大學。  延伸查詢new window
13.蔡季綾(2005)。產品置入型態與置入效果、品牌態度間關係之研究--以產品涉入度與年齡為干擾變數(碩士論文)。國立成功大學,台南。  延伸查詢new window
14.曹君逸(2005)。雜誌置入式行銷效果研究:閱聽人涉入度和置入情境適切性之探討(碩士論文)。世新大學。  延伸查詢new window
15.蔡國隆(2005)。電影中概念車產品置入之品牌態度效果研究(碩士論文)。國立中正大學。  延伸查詢new window
圖書
1.Solso, Robert, L.(1994)。Cognition and Visual Arts。Cambridge, MA:Massachusetts Institute of Technology。  new window
2.Sanders, Mark S.、McCormick, Ernest J.(1992)。Human Factors in Engineering and Design。McGraw-Hill。  new window
3.Yarbus, A. L.(1967)。Eye movement and vision。New York:Plenum Press。  new window
4.Solso, Robert L.(2003)。The Psychology of Art and the Evolution of the Conscious Brain。MIT Press。  new window
5.Assael, Henry(1992)。Consumer Behavior and Marketing Action。PWS-Kent Publishing Company。  new window
6.Baxter, Mike(1995)。Product Design-Practical methods for the systematic development of new product。Chapman & Hall。  new window
7.Buswell, G. T.(1935)。How People Look at Pictures: a Study of the Psychology of Perception in Art。Chicago, IL:University of Chicago Press。  new window
8.Yang, M.、Roskos-Ewoldsen, D. R.、Dinu, L.、Arpan, L. M.(2006)。Marketer & Agency Guide to Online Game Advertising。Interactive Advertising Bureau。  new window
9.Patton, Michael Quinn、吳芝儀、李奉儒(1999)。質的評鑑與研究。桂冠圖書股份有限公司。  延伸查詢new window
10.Fishbein, Martin、Ajzen, Icek(1975)。Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research。Addison-Wesley Publishing Company。  new window
11.朱瀅(2000)。實驗心理學。  延伸查詢new window
其他
1.Kelly, P.(20031216)。In-game Advertising,www.gameseurope.com/articles/430/print。  new window
圖書論文
1.Atkinson, R. C.、Shiffrin, R. M.(1968)。Human Memory: A Proposed System and Its Control Process。The Psychology of Learning and Motivation: Advances in Research and Theory。New York:Academic Press。  new window
2.Neboit, M.、Richardson, J.(1987)。Eye movement recording in ergonomics and applied research。Eye Movements: from physionlogy to Cognition。North-Holland:Elsevier Science Publishers B. V.。  new window
 
 
 
 
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