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題名:成為服務設計師--用設計思考開發地方實境遊戲的教學實踐
書刊名:大學教學實務與研究學刊
作者:涂敏芬
作者(外文):Tu, Min-fen
出版日期:2021
卷期:5:2
頁次:頁1-32
主題關鍵詞:大學社會責任服務創新專題式學習法設計思考實境遊戲University social responsibilityService innovationProject-based learningDesign thinkingAlternate reality game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:39
  • 點閱點閱:1
期刊論文
1.Akkerman, S. F.、Bakker, A.(2011)。Boundary crossing and boundary objects。Review of Educational Research,81(2),132-169。  new window
2.Hoover, J. D.、Giambatista, R. C.、Belkin, L. Y.(2012)。Eyes on, hands on: Vicarious observational learning as an enhancement of direct experience。Academy of Management Learning & Education,11(4),591-608。  new window
3.Lovelock, Christopher(1995)。Competing on service: Technology and teamwork in supplementary services。Planning Review,23(4),32-47。  new window
4.Gruber, M.、de Leon, N.、George, G.、Thompson, P.(2015)。From the editors: Managing by design。Academy of Management Journal,58(1),1-7。  new window
5.Wrigley, C.、Straker, K.(2017)。Design thinking pedagogy: The educational design ladder。Innovations in Education and Teaching International,54(4),374-385。  new window
6.Micheli, P.、Wilner, S. J. S.、Bhatti, S. H.、Mura, M.、Beverland, M. B.(2019)。Doing Design Thinking: Conceptual Review, Synthesis and Research Agenda。The Journal of Product Innovation Management,36(2),124-148。  new window
7.Dunne, David、Martin, Roger(2006)。Design thinking and how it will change management education: An interview and discussion。Academy of Management Learning & Education,5(4),512-523。  new window
8.Latour, Bruno(1999)。On recalling ANT。The Sociology Review,47(S1),15-25。  new window
9.Lippmann, S.、Aldrich, H. E.(2016)。A rolling stone gathers momentum: Generational units, collective memory, and entrepreneurship。Academy of Management Review,41(4),658-675。  new window
10.Werle, F.、Seidl, D.(2015)。The layered materiality of strategizing: Epistemic objects and the interplay between material artefacts in the exploration of strategic topics。British Journal of Management,26(S1),S67-S89。  new window
11.Wurdinger, S. D.、Haar, J.、Hugg, R.、Bezon, J.(2007)。A qualitative study using project-based learning in a mainstream middle school。Improving Schools,10(2),150-161。  new window
12.Brown, Tim(2008)。Design thinking。Harvard Business Review,86(6),84-92。  new window
圖書
1.Katz, Lilian G.、Chard, Sylvia C.(1989)。Engaging children's mind: The project approach。Norwood, NJ:Ablex。  new window
2.Larmer, John、Mergendoller, John、Boss, Suzie(2015)。Setting the standard for project based learning: A proven approach to rigorous classroom instruction。Association for Supervision and Curriculum Development。  new window
3.周郁凱、王鼎鈞(2017)。遊戲化實戰全書:遊戲化大師教你把工作、教學、健身、行銷、產品設計……變遊戲,愈好玩就愈有吸引力!。商周。  延伸查詢new window
4.Boss, S.(2013)。PBL for 21st century success。Buck Institute for Education。  new window
5.Dewey, J.(1994)。Democracy and education: An introduction to the philosophy of education。The Floating Press。  new window
6.Wurdinger, S. D.(2016)。The power of project-based learning: Helping students develop important life skills。Rowman & Littlefield。  new window
7.林文源(20140000)。看不見的行動能力:從行動者網絡到位移理論。臺北:中央研究院社會所。new window  延伸查詢new window
其他
1.李晏佐(20200300)。遊戲玩起來!「中區大作戰」的作戰報告書,https://www.hisp.ntu.edu.tw/paper?vol_id=89。  延伸查詢new window
2.李晏佐(20200400)。遊戲玩起來!「中區大作戰」的作戰報告書,https://www.hisp.ntu.edu.tw/paper?vol_id=89。  延伸查詢new window
3.李晏佐(20200500)。遊戲玩起來!「中區大作戰」的作戰報告書,https://www.hisp.ntu.edu.tw/news/epapers/91/articles/336。  延伸查詢new window
圖書論文
1.Callon, Michel(1999)。Some Elements of a Sociology of Translation: Domestication of the Scallops and the Fishermen of St. Brieuc Bay。The Science Studies Reader。Routledge。  new window
2.陳玉鳳、陳筱君、郭珮甄、陳永信(2020)。傳承在地風華,設計超夯實境遊戲。大學的理念:從地方連結世界,看見大學的責任與承擔。天下雜誌。  延伸查詢new window
 
 
 
 
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