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題名:行動學習環境中英語學習持續意圖之便利性及好奇心影響研究
書刊名:教育資料與圖書館學
作者:張基成 引用關係林建良顏啟芳
作者(外文):Chang, Chi-chengLin, Chien-liangYan, Chi-fang
出版日期:2011
卷期:48:4
頁次:頁571-588
主題關鍵詞:行動學習知覺便利性知覺好奇心個人數位化助理Mobile learningPDAPerceived conveniencePerceived curiosity
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(6) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:6
  • 共同引用共同引用:0
  • 點閱點閱:102
行動學習是使用行動裝置及無線網路等行動通訊設備,搭配行動學習的數位化學習系統,使得學習者不受時間、地點的限制,以享受學習所帶來的便利性、立即性及適宜性。本研究以單組後測實驗設計以台灣中部地區125位高中學生為研究對象,在實際使用PDA進行英語學習之後,探討其持續使用意圖。研究架構上,本研究以科技接受模型為其架構,並加入學習者的知覺便利性及學習者好奇心等因素。研究結果顯示,好奇心正向影響持續使用意圖,知覺便利性正向影響知覺有用性及持續使用意圖。
Mobile learning involves the use of mobile technologies such as PDAs, Smartphones, and Wireless networks to tailor learning to a student’s cognitive ability, circumstances, and task requirements. Therefore, this study examined the influence of perceived relevance on mobile learning, and assessed whether it affected the acceptance of any particular mobile learning technology. A research study was deployed using 125 male students from a senior high school in central Taiwan. The study adopted the Technology Acceptance Model (TAM) and incorporated the factors of perceived curiosity and convenience. The results of the study revealed that perceived curiosity had a positive impact on continuous intention to use, and perceived convenience had positive effect on perceived usefulness, and continue intention to use.
期刊論文
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13.Venkatesh, Viswanath、Davis, Fred D.(2000)。A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies。Management Science,46(2),186-204。  new window
14.van der Heijden, Hans(2004)。User acceptance of hedonic information systems。MIS Quarterly,28(4),695-704。  new window
15.Castañeda, J. A.、Muñoz-Leiva, F.、Luque, T.(2007)。Web acceptance model (WAM): Moderating effects of user experience。Information & Management,44(4),384-396。  new window
16.Lai, V. S.、Li, H.(2005)。Technology Acceptance Model for Internet Banking: An Invariance Analysis。Information & Management,42(2),373-386。  new window
17.Legris, P.、Ingham, J.、Collerette, P.(2003)。Why do people use information technology? A critical review of the technology acceptance model。Information & Management,40(3),191-204。  new window
18.Ahn, Tony、Ryu, Seewon、Han, Ingoo(2007)。The Impact of Web Quality and Playfulness on User Acceptance of Online Retailing。Information & Management,44(3),263-275。  new window
19.Chin, Wynne W.、Marcolin, Barbara L.、Newsted, Peter R.(2003)。A partial least squares latent variable modeling approach for measuring interaction effects: Results from a Monte Carlo simulation study and an electronic-mail emotion/adoption study。Information Systems Research,14(2),189-217。  new window
20.Venkatesh, Viswanath、Morris, Michael G.、Davis, Gordon B.、Davis, Fred D.(2003)。User Acceptance of Information Technology: Toward a Unified View。Management Information Systems Quarterly,27(3),425-478。  new window
21.Kuo, Ying-Feng、Yen, Shieh-Neng(2009)。Towards an understanding of the behavioral intention to use 3G mobile value-added services。Computers in Human Behavior,25(1),103-110。  new window
22.Lee, Ming-Chi(2010)。Explaining and predicting users' continuance intention toward e-learning: An extension of the expectation-confirmation model。Computers & Education,54(2),506-516。  new window
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25.Chin, Wynne W.(1998)。Commentary: Issues and opinion on structural equation modeling。Management Information Systems Quarterly,22(1),vii-xvi。  new window
26.Hoffman, Donna L.、Novak, Thomas P.(1996)。Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations。Journal of Marketing,60(3),50-68。  new window
27.Hsu, Chin-Lung、Lu, Hsi-Peng(2004)。Why do people play on-line games? An extended TAM with social influences and flow experience。Information & Management,41(7),853-868。  new window
28.Malone, Thomas W.(1981)。Toward a theory of intrinsically motivating instruction。Cognitive Science,5(4),333-369。  new window
29.Park, Sung Youl(2009)。An analysis of the technology acceptance model in understanding university students' behavioral intention to use e-learning。Educational Technology & Society,12(3),150-162。  new window
30.Gefen, David、Straub, Detmar W.、Boudreau, Marie-Claude(2000)。Structural Equation Modeling and Regression: Guidelines for Research Practice。Communications of the Association for Information Systems,4,(7)1-(7)77。  new window
31.Davis, Fred D.、Bagozzi, Richard P.、Warshaw, Paul R.(1989)。User acceptance of computer technology: A comparison of two theoretical models。Management Science,35(8),982-1003。  new window
32.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, & User Acceptance of Information Technology。MIS Quarterly,13(3),319-340。  new window
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35.Sun, H.、Zhang, P.(2006)。Causal relationships between perceived enjoyment and perceived ease of use: An alternative approach。Journal of the Association for Information Systems,7(9),618-645。  new window
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圖書
1.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
2.Nunnally, Jum C.、Bernstein, Ira H.(1978)。Psychometric Theory。McGraw-Hill。  new window
圖書論文
1.Vallerand, Robert J.(1997)。Toward a hierarchical model of intrinsic and extrinsic motivation。Advances in Experimental Social Psychology。Academic Press。  new window
 
 
 
 
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