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題名:探討智慧型手機手勢操作與使用者認知差異
書刊名:文化創意產業研究學報
作者:楊凱鳴 引用關係李來春
作者(外文):Yang, Kai-mingLee, Lai-chung
出版日期:2012
卷期:2:2
頁次:頁159-174
主題關鍵詞:手勢操作互動設計隱喻相似性認知差異Gesture controlInteraction designMetaphorSimilarityCognitive differences
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:126
本研究以相似性測量的角度來探討智慧型手機手勢操作與使用者認知間的差異。手勢辨識是一 種在計算機科學與程式語言技術的主題,透過數學的邏輯運算解釋人類手勢的動作,以達到運用手 勢來操作某種數位資訊及功能。現在這種技術被廣泛運用在智慧型手機上。隱喻是用來協助表達或 理解另外一種想法或事物的替代,意指此物即某物。互動設計師常以手勢符號或動作(即隱喻)來 實現他們的想法或感受,並以此概念作為人機介面。然而這樣的人機介面對使用者來說可能不易操 作;因為不同的使用者對同一件事物有不同的認知。因此本研究試圖探討怎麼樣的手勢操作才能將 使用者的認知負擔降到最低,讓使用者不必花太多時間來學習手勢所代表的意涵。研究的結果發現 (1) 智慧型手機之手勢操作越接近真實世界之操作行為,則越能降低使用者之認知負擔; (2) 設計師 在設計手勢操作時,應盡量避免使用相同手勢進行不同功能之操作,以免造成使用者混淆。
This paper explores the difference between Smartphone’s gesture control and users’ cognitive by similarity measurement. Gesture recognition is a topic in computer science and programming language with the goal of interpreting human gestures via mathematical algorithms. Now it is highly used in mobile phone. Metaphor is defined as the substitution of one idea or object with another, used to assist expression or understanding. Interactive designers usually use symbols of hand gesture (i.e., metaphor) to imply behavior about their thoughts and feelings and implement these concepts as a human-computer interface. However, this user interface may be not easy to operate for different users because of different cognitions. The conclusions are as follows: a) if the gesture control is more similar to personal behavior, the users’ cognition load will be minimized; b) Designers should avoid the metaphor of different functions with the same gesture when they design devices. It can avoid users to be confused.
期刊論文
1.Van Merriënboer, Jeroen J. G.、Sweller, John(2005)。Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions。Educational Psychology Review,17(2),147-177。  new window
2.Tversky, Amos(1977)。Features of similarity。Psychological Review,84(4),327-352。  new window
會議論文
1.Wulff, W.、Evenson, S.、Rheinfrank, J.(1990)。Animating Interfaces。Proceedings from ACM Conference on ComputerSupported Cooperative Work。  new window
學位論文
1.鄭璟鴻(2006)。網頁瀏覽指令圖示結合手勢輸入在認知上的設計與使用性評估(碩士論文)。國立成功大學。  延伸查詢new window
2.Saffer, D.(2005)。The Role of Metaphor in Interaction Design(碩士論文)。Carnegie Mellon University, Pittsburgh。  new window
3.Chen, C.Y.(1993)。The Application of Metaphor and Metonymy to Product Design(碩士論文)。National Cheng Kung University。  new window
圖書
1.Price, Robert(1991)。Computer-Aided Instruction: A Guide for Authors。Boston, MA, United States:Course Technology Press。  new window
2.Kelly, G. A.(1995)。The psychology of personal constructs。New York:Holt Rineharf:N. W. Norton & Co。  new window
3.Norman, D. A.(1993)。Things that Make Us Smart: Defending Human Attributes in the Age of the Machine。New York:Cambridge, MA:Addison-Wesley:Perseus Books。  new window
4.Booth, Paul A.(1989)。An Introduction to Human-Computer Interaction。London:Lawrence Erlbaum Associates, Inc.。  new window
5.Norman, Donald A.(1988)。The Psychology of Everyday Things。Basic Books。  new window
6.Preece, J.、Rogers, Y.、Sharp, H.(2003)。Interaction Design: Beyond Human Computer Interaction。New York:John Wiley & Sons, Inc.。  new window
7.Lakoff, G.、Johnson, M.(1980)。Metaphors We Live。University of Chicago Press。  new window
圖書論文
1.Erickson, T. D.(1990)。Working with Interface Metaphors。The Art of Human-Computer Interface Design。Boston:Addison-Wesley。  new window
 
 
 
 
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