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題名:由失敗經驗探討數位遊戲式學習系統設計的考量因素
書刊名:數位學習科技期刊
作者:楊善媛高錦瑗黃國禎
作者(外文):Yang, Shan-yuanKao, Chin-yuanHwang, Gwo-jen
出版日期:2014
卷期:6:4
頁次:頁37-51
主題關鍵詞:情境式遊戲數位遊戲學習成就學習態度雙碼理論Contextual gameDigital gamesLearning achievementLearning attitudeDual-coding theory
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
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  • 共同引用共同引用:1
  • 點閱點閱:116
資訊科技的進步,數位遊戲式的學習模式已受到廣泛地重視;許多學者希望透 過數位遊戲,可以促進學生的學習動機,甚至於學習成就。在本研究中,嘗試建立 一個情境式數位遊戲,以高中二年級英文單字學習為內容,探討對學生學習成就與 態度的影響。經由實驗設計,比較情境式數位遊戲與傳統使用MP3搭配紙本教材的 學習模式,發現兩組學生在學習態度上並沒有顯著差異,而在單字學習成就方面, 傳統的學習方式反而比情境式數位遊戲的效果更佳。經由進一步的分析,發現遊戲 中的對話及解說方式,可能是影響學習成就的主要原因,也說明在設計情境式遊戲 時,應參考媒體設計理論及語言教學原理。
Due to the recent advances in technology, digital learning project has been widely discussed around the world. In this paper, we use two different media tools to teach the frequently used English vocabulary and examine their effectiveness in enhancing high school sudents’ learning attitude and efficacy. A pre-test and a post-test was conducted and analyzed using t-test to compare the learning outcomes of the students who learned with the contextual game and those who learned with MP3 for English vocabulary. From the experimental results, it was found that the MP3 group had better learning achievement than the contextual game group in terms of learning achievements, while their learning attitudes were not significantly different. The findings imply that the media design principles and language learning theories need to be taken into account for developing effective contextual games.
期刊論文
1.Hwang, Gwo-Jen、Wu, Po-Han、Chen, Chi-Chang(2012)。An online game approach for improving students' learning performance in web-based problem-solving activities。Computers & Education,59(4),1246-1256。  new window
2.Hwang, Gwo-Jen、Sung, Han-Yu、Hung, Chun-Ming、Huang, Iwen、Tsai, Chin-Chung(2012)。Development of a personalized educational computer game based on students' learning styles。Educational Technology Research and Development,60(4),623-638。  new window
3.Danan, M.(2004)。Reversed subtitling and dual coding theory: New directions for foreign langage instruction。Language Learning,42,497-527。  new window
4.Hung, Pi-Hsia、Hwang, Gwo-Jen、Lee, Yueh-Hsun、Su, I-Hsiang(2012)。A cognitive component analysis approach for developing game-based spatial learning tools。Computers & Education,59(2),762-773。  new window
5.Hwang, G. J.、Sung, H. Y.、Hung, C. M.、Yang, L. H.、Huang, I.(2013)。A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge。British Journal of Educational Technology,44(2),183-196。  new window
6.胡嘉玲、張鑑如(20080300)。整合學習者經驗教學法對國小五年級學童英語學習態度成效之研究。英語教學,32(1),87-126。new window  延伸查詢new window
7.Sung, Han-Yu、Hwang, Gwo-Jen(2013)。A collaborative game-based learning approach to improving students' learning performance in science courses。Computers and Education,63,43-51。  new window
8.Mayer, Richard E.、Moreno, Roxana(2003)。Nine Ways to Reduce Cognitive Load in Multimedia Learning。Educational Psychologist,38(1),43-52。  new window
9.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
學位論文
1.巫宏鈞(2012)。多人線上遊戲模式應用於電腦輔助教學之研究--以輔助英文單字記憶為例(碩士論文)。中國文化大學。  延伸查詢new window
2.李偉旭(1999)。電腦遊戲學習軟體與內在動機因素--以英語幼教光碟的學習為例(碩士論文)。國立臺灣師範大學,臺北。  延伸查詢new window
圖書
1.Rolling, A.、Adams, E.(2003)。Andrew Rollings and Ernest Adams on game design。Indianapolis, Ind:New Riders。  new window
2.Mayer, Richard E.(2001)。Multimedia learning。Cambridge University Press。  new window
3.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
4.Paivio, Allan(1986)。Mental representations: A dual coding approach。Oxford University Press。  new window
5.張春興(1996)。教育心理學:三化取向的理論與實踐。東華書局。  延伸查詢new window
單篇論文
1.Malone, T. W.(1980)。What makes things fun to learn? A study of intrinsically motivating computer games(EJ255512)。  new window
 
 
 
 
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