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題名:邏輯思考能力與問題解決能力對問題導向合作學習程式設計學習成效影響之研究-以數位原民程度為調節變項
作者:陳嘉苓
作者(外文):Chen, Jia-Ling
校院名稱:國立彰化師範大學
系所名稱:工業教育與技術學系
指導教授:戴文雄
學位類別:博士
出版日期:2017
主題關鍵詞:邏輯思考能力問題解決能力問題導向混成合作學習程式設計學習成效學習成就學習態度數位原民準實驗研究法Logical Thinking AbilityProblem-Solving AbilityProblem-Based Blended Cooperative LearningProgramming DesignLearning OutcomesLearning AchievementLearning AttitudesDigital NativesQuasi-Experimental Design
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不同合作學習對問題導向程式設計學習成效具有重要影響,其中,邏輯思考能力與問題解決能力在整個學習歷程尤其受到關注與討論。本研究以數位原民程度為調節變項,分別考驗邏輯思考能力及問題解決能力對程式設計學習成效之影響,並探討不同(混成與非混成)合作學習在程式設計學習成效是否有顯著差異。
為有效達成研究目的,本研究採不等組準實驗設計,以中部地區某私立科技大學資訊管理系一年級新生為教學對象進行實驗,隨機抽取一班為混成合作學習組(N=46),使用線上及面對面合作學習;另一班為非混成合作學習組(N=42),僅使用面對面合作學習,合計實際有效樣本88人,兩人一組以進行為期七週共28小時之實驗教學,並於實驗教學前後施測,以蒐集學習者在教學前與教學後各研究變項之情形,進一步採用相依樣本t檢定、共變數分析及階層迴歸等統計方法分析所得資料,獲致本研究結果如下:
一、不同(混成與非混成)合作學習方式在問題導向程式設計學習成效上具顯著差異,且非混成(只有面對面)合作學習優於混成(結合線上及面對面)合作學習。
二、數位原民程度在邏輯思考能力與程式設計學習成效之間不具有調節效果。
三、數位原民程度在問題解決能力與程式設計學習成效之間不具有調節效果。
This research aimed to investigate the factors that influence logical thinking ability and problem solving ability toward the programming design learning outcomes which includes both learning achievement and learning attitudes, by applying blended and non-blended cooperative learning methods. The awareness of being digital natives was the moderator in this research to examine the influences between logical thinking ability / problem-solving ability and learning outcomes. In addition, this research aimed to investigate how different cooperative learning methods affected the learning outcomes.
In order to achieve the goals of this study, the research adopted a quasi-experimental, nonequivalent control-group design, and carried out 7 weeks of experimental instruction. Before and after the experiment, the research tools, including a programming learning achievement test, learning attitudes scale, logical thinking inventory, problem-solving inventory and digital natives assessment scale, were used to collect the data from the participants. Additionally, the research subjects were freshmen in the Department of Information Management including two classes as heterogeneous blended and non-blended cooperative learning groups. Among these participants, 46 students were in the blended (both face-to-face and online) cooperative learning group, and 42 students were in the non-blended (face-to-face only) cooperative learning group. Thus, there were totally 88 valid samples for this experiment. After the experimental instruction, the data were analyzed using different statistical methods, including paired-samples t test, analysis of covariance and hierarchical regression. The research findings are as followed:
1. Different cooperative learning methods had significant differences in programming design learning outcomes, with the non-blended cooperative learning being superior to the blended cooperative learning.
2. The degree of digital natives’ awareness had no significant moderator effect between logical thinking ability and programming learning outcomes.
3. The degree of digital natives’ awareness had no significant moderator effect between problem solving ability and programming learning outcomes.
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