Nowadays, in the rapid change of technology, many entertainment enterprises have transformed into the form of digitization. And among the many kinds of entertainments, games have always been the major type in the entertainment industry. After the popularization of the mobile devices, game applications have started invading into the game industry. With the severe competition in today’s game industry, the key to attract and keep users willing to use the apps, aside from the distinctive rules of and the unique style of the game itself, is the interface of the game. This research aims at investigating the interface design of the game apps concerning the ones of Parkour kind. The paper tries to analyze two different aesthetic styles of the game app interfaces. The samples of the research include the Despicable Me and the Temple Run 2 apps. The data are collected via online questionnaires. Furthermore, the results are presented in statistics which analyzes the testers’ preferences for the respective interface design of the two game apps. The analyzed results obtained from the three aspects designed in the questionnaires are that there are (1) a higher degree of preference for the interface design of the Despicable Me app than that of the Temple Run 2 app, (2) a higher degree of preference for the visual art design of the Temple Run 2 app, and (3) a higher degree of preference for the information contents of the Despicable Me app. With the results of the research, the paper then provides follow-up explanations and suggestions in the final chapter. It proposes that the interface design may be taken into consideration in and applied to the design of the game play or the making of the original games adapted from animations.