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題名:導入表格式心智工具至數位遊戲學習模式的潛在負面效應--化學課程應用的反思
書刊名:人文社會學報. 國立臺灣科技大學
作者:廖畬柔黃國禎賴秋琳 引用關係吳書豪
作者(外文):Liao, Yu-jouHwang, Gwo-jenLai, Chiu-linWu, Shu-hao
出版日期:2020
卷期:16:2
頁次:頁183-211
主題關鍵詞:遊戲式學習合作學習表格式心智工具群體自我效能認知負荷Game-based learningCollaborative learningGrid-based mindtoolGroup efficacyMental load
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:3
期刊論文
1.Hwang, G.-J.、Shi, Y.-R.、Chu, H.-C.(2011)。A concept map approach to developing collaborative mindtools for context-aware ubiquitous learning。British Journal of Educational Technology,42(5),778-789。  new window
2.Chu, H.-C.、Hwang, G.-J.、Tsai, C.-C.(2010)。A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning。Computers & Education,54(1),289-297。  new window
3.Chu, H. C.(2014)。Potential negative effects of mobile learning on students' learning achievement and cognitive load: a format assessment perspective。Journal of Educational Technology & Society,17(1),332-344。  new window
4.Hwang, G. J.、Sung, H. Y.、Hung, C. M.、Huang, I.、Tsai, C. C.(2012)。Development of a personalized educational computer game based on students' learning styles。Educational Technology Research & Development,60(4),623-638。  new window
5.Zoller, U.(1990)。Students' misunderstandings and misconceptions in college freshman chemistry (general and organic)。Journal of Research in Science Teaching,27(10),1053-1065。  new window
6.Nelson, B. C.、Erlandson, B.、Denham, A.(2011)。Global channels of evidence for learning and assessment in complex game environments。British Journal of Educational Technology,42(1),88-100。  new window
7.Tüzün, Hakan、Yılmaz-Soylu, Meryem、Karakuş, Türkan、İnal, Yavuz、Kızılkaya, Gonca(2009)。The effects of computer games on primary school students' achievement and motivation in geography learning。Computers & Education,52(1),68-77。  new window
8.Papastergiou, Marina(2009)。Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation。Computers & Education,52(1),1-12。  new window
9.Huang, W. H.、Huang, W. Y.、Tschopp, J.(2010)。Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing。Computers & Education,55(2),789-797。  new window
10.Kuo, F. R.、Hwang, G. J.、Lee, C. C.(2012)。A hybrid approach to promoting students' web-based problem-solving competence and learning attitude。Computers & Education,58(1),351-364。  new window
11.Sung, Han-Yu、Hwang, Gwo-Jen、Yen, Yi-Fang(2015)。Development of a contextual decision-making game for improving students' learning performance in a health education course。Computers and Education,82,179-190。  new window
12.Admiraal, Wilfried、Huizenga, Jantina、Akkerman, Sanne、Ten Dam, Geertten(2011)。The concept of flow in collaborative game-based learning。Computers in Human Behavior,27(3),1185-1194。  new window
13.Liu, Tsung-Yu、Chu, Yu-Ling(2010)。Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation。Computers & Education,55(2),630-643。  new window
14.Chuang, T. Y.、Chen, W. F.(2009)。Effect of Computer-Based Video Games on Children: An Experimental Study。Journal of Educational Technology & Society,12(2),1-10。  new window
15.van der Meij, H.、Albers, E.、Leemkuil, H.(2011)。Learning from games: Does collaboration help?。British Journal of Educational Technology,42(4),655-664。  new window
16.Wang, L.-C.、Chen, M.-P.(2010)。The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning。Innovations in Education and Teaching International,47(1),39-52。  new window
17.McCagg, E. C.、Dansereau, D. F.(1991)。A convergent paradigm for examining knowledge mapping as a learning strategy。The Journal of Educational Research,84(6),317-324。  new window
18.Schmid, Richard F.、Telaro, Giovanni(1990)。Concept Mapping as an Instructional Strategy for High School Biology。Journal of Educational Research,84(2),78-85。  new window
19.Li, M.-C.、Tsai, C.-C.(2013)。Game-based learning in science education: A review of relevant research。Journal of Science Education and Technology,22(6),877-898。  new window
20.Connolly, T. M.、Stansfield, M. H.、Hainey, T.(2007)。An application of games-based learning within software engineering。British Journal of Educational Technology,38(3),416-428。  new window
21.Charsky, D.、Ressler, William(2011)。"Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games。Computers & Education,56(3),604-615。  new window
22.Hummel, H. G. K.、Van Houcke, J.、Nadolski, R. J.、Van der Hiele, T.、Kurvers, H.、Löhr, A.(2011)。Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills。British Journal of Educational Technology,42(6),1029-1041。  new window
23.Anderson, J. L.、Barnett, M.(2013)。Learning physics with digital game simulations in middle school science。Journal of Science Education and Technology,22(6),914-926。  new window
24.Barzilai, S.、Blau, I.(2014)。Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences。Computers & Education,70,65-79。  new window
25.Meluso, A.、Zheng, M.、Spires, H. A.、Lester, J.(2012)。Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning。Computers & Education,59(2),497-504。  new window
26.Ebner, M.、Holzinger, A.(2007)。Successful implementation of user-centered game based learning in higher education: An example from civil engineering。Computers & Education,49(3),873-890。  new window
27.Triantafyllakos, G.、Palaigeorgiou, G.、Tsoukalas, I. A.(2011)。Designing educational software with students through collaborative design games: The We!Design&Play framework。Computers & Education,56(1),227-242。  new window
28.Yien, J. M.、Hung, C. M.、Hwang, G. J.、Lin, Y. C.(2011)。A game-based learning approach to improving students' learning achievements in a nutrition course。Turkish Online Journal of Educational Technology,10(2),1-10。  new window
29.Shih, J. L.、Shih, B. J.、Shih, C. C.、Su, H. Y.、Chuang, C. W.(2010)。The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study。Computers & Education,55(3),982-993。  new window
30.Van Eck, R.、Dempsey, J.(2002)。The effect of competition and contextualized advisement on the transfer of mathematics skills a computer-based instructional simulation game。Educational Technology Research and Development,50(3),23-41。  new window
31.Sirhan, G.(2007)。Learning difficulties in chemistry: An overview。Journal of Turkish Science Education,4(2),2-20。  new window
32.Watson, W. R.、Mong, C. J.、Harris, C. A.(2011)。A case study of the in-class use of a video game for teaching high school history。Computers & Education,56(2),466-474。  new window
33.Wang, Shu-Ling、Lin, Sunny S. J.(2007)。The effects of group composition of self-efficacy and collective efficacy on computer-supported collaborative learning。Computers in Human Behavior,23(5),2256-2268。  new window
34.Hao, Yungwei、Jong, Jyh-Tsorng、Hong, Jon-Chao、Hwang, Ming-Yueh、Su, Chao-Ya、Yang, Jin-Shin(2010)。Non‐Native Chinese Language Learners' Attitudes Towards Online Vision‐Based Motion Games。British Journal of Educational Technology,41(6),1043-1053。  new window
35.Hussein, F.、Reid, N.(2009)。Working Memory and Difficulties in School Chemistry。Research in Science & Technological Education,27(2),161-185。  new window
36.Hwang, G. J.、Hung, P. H.、Chen, N. S.、Liu, G. Z.(2014)。Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan。Educational Technology & Society,17(2),4-16。  new window
37.Laveault, D.、Corbeil, P.(1990)。Assessing the Impact of Simulation Games on Learning: A Step-by-Step Approach。Simulation/Games for Learning,20(1),42-54。  new window
38.McLaren, B. M.、Adams, D. M.、Mayer, R. E.、Forlizzi, J.(2017)。A Computer-Based Game that Promotes Mathematics Learning More than A Conventional Approach。International Journal of Game-Based Learning,7(1),36-56。  new window
39.Prensky, M.(2001)。Fun, Play and Games: What Makes Games Engaging。Digital Game-Based Learning,5(1),5-31。  new window
40.Sung, Han-Yu、Hwang, Gwo-Jen(2018)。Facilitating Effective Digital Game-Based Learning Behaviors and Learning Performances of Students Based on a Collaborative Knowledge Construction Strategy。Interactive Learning Environments,26(1),118-134。  new window
41.Wu, P.-H.、Hwang, G.-J.、Yang, M.-L.、Chen, C.-H.(2018)。Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction。Interactive Learning Environments,26(2),221-234。  new window
42.Annetta, L. A.、Minogue, J.、Holmes, S. Y.、Cheng, M.-T.(2009)。Investigating the impact of video games on high school students' engagement and learning about genetics。Computers & Education,53(1),74-85。  new window
43.Hwang, G.-J.、Chiu, L.-Y.、Chen, C.-H.(2015)。A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses。Computers & Education,81,13-25。  new window
44.Hwang, Gwo-Jen、Wu, Po-Han(2012)。Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010。British Journal of Educational Technology,43(1),E6-E10。  new window
45.Novak, Joseph D.(1990)。Concept mapping: A useful tool for science education。Journal of Research in Science Teaching,27(10),937-949。  new window
46.Prensky, Marc(2003)。Digital game-based learning。Computers in Entertainment,1(1),21-24。  new window
47.Sung, Han-Yu、Hwang, Gwo-Jen(2013)。A collaborative game-based learning approach to improving students' learning performance in science courses。Computers and Education,63,43-51。  new window
48.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
49.Schellens, Tammy、Valcke, Martin(2005)。Collaborative Learning in Asynchronous Discussion Groups: What about the Impact on Cognitive Processing?。Computers in Human Behavior,21(6),957-975。  new window
50.Wu, P. H.、Hwang, G. J.、Tsai, C. C.、Chen, Y. C.、Huang, Y. M.(2011)。A pilot study on conducting mobile learning activities for clinical nursing courses based on the repertory grid approach。Nurse Education Today,31(8),e8-e15。  new window
會議論文
1.Squire, K.、Barab, S.(2004)。Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games。The 6th International Conference on Learning Sciences。Santa Monica, CA。505-512。  new window
2.Cortez, C.、Nussbaum, M.、Santelices, R.、Rodriguez, P.、Zurita, G.、Correa, M.、Cautivo, R.(2004)。Teaching Science with Mobile Computer Supported Collaborative Learning (MCSCL)。The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education,1-8。  new window
3.Lipponen, L.(2002)。Exploring Foundations for Computer-Supported Collaborative Learning。The Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community,72-81。  new window
圖書
1.Fransella, F.、Bell, R.、Bannister, D.(2004)。A Manual for Repertory Grid Technique。Wiley。  new window
2.Kolb, David A.(2014)。Experiential learning: Experience as the source of learning and development。Financial Times Press。  new window
3.Wilson, B. G.(1996)。Constructivist learning environments: Case studies in instructional design。Englewood Cliffs, New Jersey:Educational Technology Publications。  new window
4.Jonassen, D. H.(2000)。Computers as Mindtools for Schools: Engaging Critical Thinking。Boston, MA:Allyn and Bacon。  new window
5.Taber, K. S.(2002)。Alternative Conceptions in Chemistry-Prevention, Diagnosis and Cure。London:The Royal Society of Chemistry。  new window
6.Kelly, George A.(1955)。The Psychology of personal constructs。W. W. Norton。  new window
圖書論文
1.Lancy, D. F.(1987)。Will Video Games Alter Relationship Between Play and Development?。Meaningful Play, Playful Meanings。Champaign, IL:Human Kinetics。  new window
2.Tobias, S.、Fletcher, J. D.、Wind, A. P.(2014)。Game-Based Learning。Handbook of Research on Educational Communications and Technology。New York, NY:Springer。  new window
 
 
 
 
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