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題名:教育遊戲輔助國中七年級學生提升歷史學習成效之初探
書刊名:教育傳播與科技研究
作者:賴婷鈴彭素貞
作者(外文):Lai, Ting-lingPeng, Su-chen
出版日期:2015
卷期:112
頁次:頁41-49
主題關鍵詞:遊戲式學習歷史教學合作學習Game-based learningHistory learningPeer discussion
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(6) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:6
  • 共同引用共同引用:8
  • 點閱點閱:1
期刊論文
1.黃麗蓉、賴思儀、楊淑晴(20111200)。中學生的歷史概念、歷史學習態度與歷史批判思考傾向。教育實踐與研究,24(2),65-97。new window  延伸查詢new window
2.Webb, N. M.(1989)。Peer interaction and learning in small groups。International Journal of Educational Research,13(1),21-39。  new window
3.Connolly, Thomas M.、Boyle, Elizabeth A.、MacArthur, Ewan、Hainey, Thomas、Boyle, James M.(2012)。A systematic literature review of empirical evidence on computer games and serious games。Computers & Education,59(2),661-686。  new window
4.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
5.King, Alison(1991)。Effects of training in strategic questioning on children's problem-solving performance。Journal of Educational Psychology,83(3),307-317。  new window
6.Rosas, Ricardo、Nussbaum, Miguel、Cumsille, Patricio、Marianov, Vladimir、Correa, Mónica、Flores, Patricia、Grau, Valeska、Lagos, Francisca、López, Ximena、López, Verónica、Rodriguez, Patricio、Salinas, Marcela(2003)。Beyond Nintendo: design and assessment of educational video games for first and second grade students。Computer and Education,40(1),71-94。  new window
7.黃永和(20120800)。激發學習活力--遊戲在教學上的應用。教師天地,179,23-28。  延伸查詢new window
8.高明士(20090600)。歷史教育與教育目的。歷史教育,14,21-34。new window  延伸查詢new window
學位論文
1.吳叔鎮(2011)。悅趣化數位學習對國小高年級學童自然與生活科技領域學習成效之影響(碩士論文)。國立臺北教育大學。  延伸查詢new window
2.邱孝茹(2007)。遊戲式虛擬網站對國小高年級學童學習動機及學習成效之研究--以虛擬恐龍館為例(碩士論文)。國立新竹教育大學。  延伸查詢new window
3.趙秀琴(2011)。數位遊戲式學習對國中學生歷史科學習態度與學習成效之研究(碩士論文)。國立中正大學。  延伸查詢new window
圖書
1.Bruner, J. S.(1983)。In Search of Mind。Harper & Row Publishers。  new window
2.Mayer, Brian、Harris, Christopher(2010)。Libraries got game: Aligned learning through modern board games。American Library Association。  new window
3.廖遠光、臺灣教育傳播暨科技學會(2009)。教育科技:理論與實務。臺北:學富。  延伸查詢new window
4.Kapp, K. M.(2012)。The gamification of learning and instruction: Game-based methods and strategies for training and education。San Francisco, CA:Jossey-Bass。  new window
5.Prensky, Marc(2001)。Digital game-based learning。New York, NY:McGraw-Hill。  new window
6.吳翎君(2004)。歷史教學理論與實務。台北市:五南。  延伸查詢new window
圖書論文
1.Brown, A. L.、Palincsar, A. S.(1989)。Guided cooperative learning and individual knowledge acquisition。Knowing, learning, and instruction: Essays in honor of Robert Glaser。Hillsdale, NJ:Erlbaum。  new window
2.Vygotsky, L. S.(1976)。Play and its role in the mental development of the child。Play: Its role in development and evolution。New York:Basic Books。  new window
3.Gee, J. P.(2007)。Games and learning: Issues, perils and potentials。Good video games and good learning: Collected essays on video games, learning and literacy。New York:Palgrave。  new window
4.Webb, N. M.、Palincsar, A. S.(1996)。Group process in the classroom。Handbook of educational psychology。New York:Simon & Schuster。  new window
 
 
 
 
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