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題名:運用虛擬實境於大學英語口譯課程之學習成效影響
書刊名:教育科技與學習
作者:陳惠謙陳桂霞
作者(外文):Chen, Hui-chienChen, Guey-shya
出版日期:2021
卷期:16
頁次:頁57-77
主題關鍵詞:虛擬實境學習態度學習動機認知負荷英語口譯課程Virtual realityLearning attitudeLearning motivationCognitive loadEnglish interpreting course
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:5
期刊論文
1.Chu, Hui-Chun、Hwang, Gwo-Jen、Tsai, Chin-Chung、Tseng, Judy C. R.(2010)。A two-tier test approach to developing location-aware mobile learning systems for natural science courses。Computers & Education,55(4),1618-1627。  new window
2.Dede, Chris(2009)。Immersive interfaces for engagement and learning。Science,323(5910),66-69。  new window
3.Paulsen, M. B.、Wells, C. T.(1998)。Domain differences in the epistemological beliefs of college students。Research in Higher Education,39(4),365-385。  new window
4.Paas, F. G. W. C.、Renkl, A.、Sweller, J.(2003)。Cognitive load theory and instructional design: Recent developments。Educational Psychologist,38(1),1-4。  new window
5.Sweller, John(2010)。Element interactivity and intrinsic, extraneous, and germane cognitive load。Educational Psychology Review,22(2),123-138。  new window
6.Slater, Mel、Wilbur, Sylvia(1997)。A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments。Presence: Teleoperators and Virtual Environments,6(6),603-616。  new window
7.Wang, L. C.、Chen, M. P.(2010)。The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning。Innovations in Education and Teaching International,47(1),39-52。  new window
8.Parong, J.、Mayer, R. E.(2018)。Learning Science in Immersive Virtual Reality。Journal of Educational Psychology,110(6),785-797。  new window
9.Al-Emran, M.、Elsherif, H. M.、Shaalan, K.(2016)。Investigating attitudes towards the use of mobile learning in higher education。Computers in Human Behavior,56,93-102。  new window
10.Makransky, G.、Terkildsen, T. S.、Mayer, R. E.(2019)。Adding immersive virtual reality to a science lab simulation causes more presence but less learning。Learning and Instruction,60,225-236。  new window
11.Martín-Gutiérrez, J.、Mora, C. E.、Añorbe-Díaz, B.、González-Marrero, A.(2017)。Virtual technologies trends in education。EURASIA Journal of Mathematics Science and Technology Education,13(2),469-486。  new window
12.Frederiksen, J. G.、Sorensen, S. M. D.、Konge, L.、Svendsen, M. B. S.、Nobel-Jørgensen, M.、Bjerrum, F.、Andersen, S. A. W.(2019)。Cognitive load and performance in immersive virtual reality versus conventional virtual reality simulation training of laparoscopic surgery: A randomized trial。Surgical Endoscopy,34(3),1244-1252。  new window
13.Hong, J.-C.、Hwang, M.-Y.、Tai, K.-H.、Lin, P.-H.、Lin, P.-C.(2019)。Learning progress in a Chinese order of stroke game: The effects of intrinsic cognitive load and gameplay interest mediated by flow experience。Journal of Educational Computing Research,58(4),842-862。  new window
14.Zhao, J.、Lin, L.、Sun, J.、Liao, Y.(2020)。Using the summarizing strategy to engage learners: Empirical evidence in an immersive virtual reality environment。The Asia-Pacific Education Researcher,29(5),473-482。  new window
15.Muis, K. R.、Gierus, B.(2014)。Beliefs about knowledge, knowing, and learning: Differences across knowledge types in physics。The Journal of Experimental Education,82(3),408-430。  new window
16.黃添丁(20150900)。數位學習融入課程之學習動機及學習行為對學習成效的影響。慈濟科技大學學報,1=25,35-52。  延伸查詢new window
17.Shukla, C.、Vazquez, M.、Chen, F. F.(1996)。Virtual manufacturing: An overview。Computers & Industrial Engineering,31(1/2),79-82。  new window
18.Sweller, John(1988)。Cognitive load during problem solving: Effects on learning。Cognitive Science,12(2),257-285。  new window
19.York, James、Shibata, Koichi、Tokutake, Hayato、Nakayama, Hiroshi(2021)。Effect of SCMC on foreign language anxiety and learning experience: A comparison of voice, video, and VR-based oral interaction。ReCALL,33(1),49-70。  new window
20.王聖銘、林書瑄、王筱婷、劉立媺(2018)。虛擬實境沉浸式學習之設計與評估:以嚴肅遊戲「鈣迴路碳捕獲」為例。科學傳播論文集,9,159-171。  延伸查詢new window
21.劉威(2014)。影響英語學習動機的因素。內蒙古教育(職教版),2014(7)。  延伸查詢new window
22.Cook, M.、Lischer-Katz, Z.、Hall, N.、Hardesty, J.、Johnson, J.、McDonald, R.、Carlisle, T.(2019)。Challenges and Strategies for Educational Virtual Reality: Results of an Expert-led Forum on 3D/VR Technologies across Academic Institutions。Information Technology & Libraries,38(4),25-48。  new window
23.Sáez-López, J. M.、Miller, J.、Vázquez-Cano, E.、Domínguez-Garrido, M. C.(2015)。Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School。Educational Technology & Society,18(3),114-128。  new window
24.Ulrich, F.、Helms, N. H.、Frandsen, U. P.、Rafn, A. V.(2019)。Learning effectiveness of 360° video: Experiences from a controlled experiment in healthcare education。InteractiveLearning Environments,29(1),98-111。  new window
25.Schnotz, W.、Kürschner, C.(2007)。A reconsideration of cognitive load theory。Educational Psychology Review,19(4),469-508。  new window
26.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
會議論文
1.游源惠、簡宏名(2017)。虛擬實境與英語學習結合之創作研究--以健行科技大學資訊工程系學生為例。2017全國計算機會議,669-674。  延伸查詢new window
2.楊書佩、楊晰勛、黃國豪、彭瑞琪(2019)。設計與非設計背景的大專生對沉浸式虛擬實境英語對話練習系統可用性評估之比較。2019全國計算機會議,361-366。  延伸查詢new window
3.廖彥鈞、陳秀玲(2019)。以環景影像(VR)探討高職汽車科職場英文成效。2019年數位學習與教育科技國際研討會,121-127。  延伸查詢new window
4.Seo, Jinsil Hwaryoung、Smith, Brian、Cook, Margaret、Pine, Michelle、Malone, Erica、Leal, Steven、Suh, Jinkyo(2017)。Anatomy builder VR Applying a constructive learning method in the virtual reality canine skeletal system。2017 IEEE Virtual Reality,(會議日期: 18-22 March 2017)。  new window
5.Lameras, P.、Savin-Baden, M.、Petridis, P.、Dunwell, I.、Liarokapis, F.(2014)。Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game。Athens。222-226。  new window
6.Sorensen, Scott、Ladin, Zachary、Kambhamettu, Chandra(2016)。Rapid development of scientific virtual reality applications。2016 IEEE Applied Imagery Pattern Recognition Workshop,(會議日期: 18-20 Oct. 2016)。  new window
研究報告
1.Pintrich, P. R.、Smith, D. A. F.、Garcia, T.、McKeachie, W. J.(1991)。A manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ)。Ann Arbor, MI:National Center for Research to Improve Postsecondary Teaching and Learning。  new window
學位論文
1.周毓貞(2014)。國小六年級學童家庭社會資本、英語自我效能與英語學習態度之結構方程模型分析(碩士論文)。國立臺北教育大學。  延伸查詢new window
2.詹敦珮(2004)。電腦輔助語言教學對於大學生學習英文動詞與名詞搭配詞之效能研究(碩士論文)。國立清華大學。  延伸查詢new window
3.邱鈺婷(2015)。幼保系學生科學知識觀及其科學學習態度之關係研究(碩士論文)。南臺科技大學。  延伸查詢new window
4.林俊呈(2010)。大學生在電腦輔助語言自學教室自主學習之探究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
5.張瑋晨(2019)。虛擬實境英語學習空間實作--Google Cardboard(碩士論文)。國立交通大學。  延伸查詢new window
6.許筱芸(2015)。國民小學火炬計畫實施歷程之個案研究(碩士論文)。國立臺東大學。  延伸查詢new window
7.戴孜伃(2019)。行動虛擬實境對英語學習者字彙學習與聽力理解之效應(博士論文)。國立臺灣師範大學。new window  延伸查詢new window
8.葉軒均(2020)。使用虛擬實境於5E 探究式教學對國中七年級學生生物科學習成效之影響(碩士論文)。國立清華大學。  延伸查詢new window
9.Lamanna, M.(2017)。An hand tracking and haptic feedback system for fully immersive virtual environments(碩士論文)。Università di Pisa。  new window
圖書
1.張春興(2017)。教育心理學:三化取向的理論與實踐。東華書局。  延伸查詢new window
2.張春興、林清山(1989)。教育心理學。東華書局。  延伸查詢new window
3.林志勇、黃維信、宋文旭、許峻嘉(2005)。認識虛擬實境。全華。  延伸查詢new window
4.Fishbein, Martin、Ajzen, Icek(1975)。Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research。Addison-Wesley Publishing Company。  new window
單篇論文
1.Gardner, R. C.,Lalonde, R. N.(1985)。Second Language Acquisition: A Social Psychological Perspective。  new window
其他
1.Coates, G.(1992)。Program from Invisible Site-a virtual sho, a multimedia performance work presented by George Coates Performance Works。  new window
 
 
 
 
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