:::

詳目顯示

回上一頁
題名:探討原創動畫IP孵育研究專書之重要性:對動畫教育與產業至市場拓展之影響
書刊名:設計與產業學報
作者:李伊鎔蕭弘林 引用關係
作者(外文):Lee, Yi-jungHsiao, Hung-lin
出版日期:2020
卷期:17
頁次:頁21-49
主題關鍵詞:原創動畫IP故事創作開發宣發經營管理教育與產業市場拓展Original animation IPStory creation and developmentDistribution and managementEducation and industryMarket expansion
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:42
  • 點閱點閱:2
期刊論文
1.楊文廣、何秉燦、李素箱(20080900)。臺灣主題遊樂園發展現況探討。朝陽學報,13,247-269。new window  延伸查詢new window
2.Bowen, Glenn A.(2009)。Document analysis as a qualitative research method。Qualitative Research Journal,9(2),27-40。  new window
3.蔡明月、邱琦茹(20131200)。人文學引用文獻分析研究。國家圖書館館刊,102(2),111-138。new window  延伸查詢new window
4.Silvio, Teri(2010)。Animation: The New Performance?。Journal of Linguistic Anthropology,20(2),422-438。  new window
5.Lai, I. K. W.、Lu, T. W.(2016)。How to improve the university-industry collaboration in Taiwan's animation industry? Academic vs. industrial perspectives。Technology Analysis & Strategic Management,28(6),717-732。  new window
6.Vernon, R.(1966)。International investment and international trade in the product cycle。The Quarterly Journal of Economics,80(2),190-207。  new window
7.Kim, S.、Yoon, M.、Whang, S.-M.、Tversky, B.、Morrison, J. B.(2007)。The effect of animation on comprehension and interest。Journal of Computer Assisted Learning,23(3),260-270。  new window
8.郭慧(20171215)。以12分鐘片頭贏得金馬百萬創投?《幸福路上》導演宋欣穎用動畫描繪臺灣的真實美好。La Vie,2017(12月號)。  延伸查詢new window
9.藍佩嘉(20090600)。一段漫長的旅程:談出版專書的經驗。人文與社會科學簡訊,10(3),64-67。  延伸查詢new window
10.Araujo, A. V. F.(2018)。Digital Marketing Strategies for Next-Generation Film Distribution。International Journal of Film and Media Arts,3(2),98-123。  new window
11.Asraf, S. M. H.、Idrus, S. Z. S.(2019)。Hybrid Animation: Implementation of Two-Dimensional (2D) Animation。Journal of Physics: Conference Series,1529。  new window
12.Asraf, S. M. H.、Idrus, S. Z. S.(2019)。Hybrid Animation: Implementation of Three-Dimensional (3D) Animation。Journal of Physics: Conference Series,1529。  new window
13.Baglama, B.、Yucesoy, Y.、Yikmis, A.(2018)。Using Animation as a Mean of Enhancing Learning of Individuals with Special Needs。TEM Journal,7(3),670-677。  new window
14.Denison, R.(2010)。Anime Tourism: Discursive Construction and Reception of the Studio Ghibli Art Museum。Japan Forum,22(3/4),545-563。  new window
15.Denison, R.(2011)。Transcultural Creativity in Anime: Hybrid Identities in the Production, Distribution, Texts and Fandom of Japanese Anime。Creative Industries Journal,3(3),221-235。  new window
16.Itagoshi, G. T.(2014)。Marketing Strategies for Japanese Industry within the U.S. Animation Market。International Journal of Business and Social Science,5(8),280-287。  new window
17.Hernandez, A. D. H.(2018)。The Anime Industry, Networks of Participation, and Environments for the Management of Content in Japan。Arts,7(3),1-20。  new window
18.Lee, H. K.(2011)。Introduction: Animation Industry at a Crossroads。Creative Industries Journal,3(3),183-187。  new window
19.Krivulya, N.(2019)。Cooperation between the Russian Animation Industry and Asian Partners。Journal of Flm Arts and Film Studies,11(4),126-142。  new window
20.Kirillova, K.、Peng, C.、Chen, H.(2018)。Anime consumer motivation for anime tourism and how to harness it。Journal of Travel and Tourism Marketing,36(2),268-281。  new window
21.Siregar, U. A.、Hadi, W.、Daulay, S.(2017)。The Development of Procedure Text Learning Media in the Form of Animation for Students of Class VII in SMP/MTS。Journal of Education and Practice,8(35),96-104。  new window
22.Song, X.(2017)。Research and Development of Animation Derivatives Marketing Strategies Based on the Analysis of Consumer Demand。Journal of Interdisciplinary Mathematics,20(5),1319-1329。  new window
23.Okamoto, T.(2015)。Otaku Tourism and the Anime Pilgrimage Phenomenon in Japan。Japan Forum,27(1),12-36。  new window
24.Xiao, L.(2013)。Animation Trend in Education。International Journal of Information and Education Technology,3(3),286-289。  new window
25.Yamamura, T.(2014)。Contents tourism and local community response: Lucky star and collaborative anime-induced tourism in Washimiya。Japan Forum,27(1),59-81。  new window
26.Yoon, H.(2015)。Globalization of the Animation Industry: Multi-scalar Linkages of Six Animation Production Centers。International Journal of Cultural Policy,23(5),634-651。  new window
27.Yoon, H.、Malecki, E.(2009)。Cartoon Planet: Worlds of Production and Global Production Networks in the Animation Industry。Industrial and Corporate Change,19(1),239-271。  new window
28.余雅琳(2020)。大禧堂執行創意總監、莊禧善:不客氣的創意、磨亮星宇航空。動腦雜誌,525。  延伸查詢new window
會議論文
1.Feichin, Ted Tschang、Goldstein, Andrea(2004)。Production and political economy in the animation industry: Why insourcing and outsourcing occur。DRUID Summer Conference。Elsinore。  new window
2.李伊鎔、蕭弘林(2019)。原創動畫電影前期故事IP孵育之專書研究。2019第十二屆跨域設計產學國際研討會。高雄市。  延伸查詢new window
3.李伊鎔、陳玉慧、蕭弘林(2020)。原創IP動畫電影後期行銷發行之專書研究。2020第十三屆跨域設計產學國際研討會。高雄市。261-266。  延伸查詢new window
4.Cheng, Y.、Yang, Y.、Su, F.(2013)。International Comparisons of Animation Industrial Marketing Modes and the Inspirations to China。The 6th International Conference on Information Management, Innovation Management and Industrial Engineering,631-634。  new window
5.Giri, N.、Stolterman, E.(2020)。Pixel Perfect: Fashion Styling in Virtual Character Design Process。International conference on Human-Computer Interaction,76-87。  new window
6.Memagh, E.、Jennings, M.(2019)。Toon Boom--The Consequences: An Analysis of Factors Affecting Talent Shortages in the Irish Animation Industry。EDULEARN19 Conference in Spain。  new window
7.Zhu, S.、Zhou, X.(2016)。Research on Industry Convergence Based on the Diversified Development of Internet Animation Industry。The 3rd International Conference on Information and Communication Technology for Education。  new window
圖書
1.Barrier, Michael(1999)。Hollywood Cartoons: American Animation in its Golden Age。Oxford University Press。  new window
2.Patmore, Chris、陳賢錫(2004)。動畫創作全覽:優質動畫的原理、實務和技術。台北:視傳文化。  延伸查詢new window
3.陳怡菁(2009)。動畫創意現場:臺灣動畫導演名作大剖析。臺北市:如果。  延伸查詢new window
4.游凱麟(2012)。動畫基礎概論。台北:五南出版社。  延伸查詢new window
5.陳淑姣、竇巍(2013)。動畫產業鏈構建研究:以北京動畫產業為例。北京:中國社會科學出版社。  延伸查詢new window
6.吳佳倫(2007)。電影行銷。臺北:書林出版有限公司。  延伸查詢new window
7.Scott, J.(2002)。How to Write for Animation。New York:The Overlook Press。  new window
8.Block, Bruce A.(2007)。The visual story: Creating the visual structure of film, TV and digital media。Focal Press。  new window
9.涂國雄、牟彩雲(2013)。動畫分鏡實用秘笈。臺北:上奇資訊。  延伸查詢new window
10.Nancy, Beiman、王鑒、志應(2011)。準備分鏡圖 : 動畫編劇與角色設定。臺北:六合出版社。  延伸查詢new window
11.Wright, J. A.(2005)。Animation Writing and Development: From Script Development to Pitch。Burlington, MA:Focal Press。  new window
12.Scott, John(1990)。A Matter of Record: Documentary Sources in Social Research。Cambridge:Polity。  new window
13.魏德聖、游文興(2011)。導演‧巴萊:特有種魏德聖的《賽德克.巴萊》手記。台北:遠流。  延伸查詢new window
14.魏德聖(2014)。黃金魚將‧撒母耳:魏德聖的蟄伏與等待。台北:遠流。  延伸查詢new window
15.Singleton, R. S.(1997)。Film Scheduling--Or, How Long Will It Take to Shoot Your Movie?。Hollywood, California:Lone Eagle。  new window
16.黃玉珊、余為政(19970000)。動畫電影探索。臺北:遠流。new window  延伸查詢new window
17.趙小波(2012)。歐洲動畫論:法、英、德動畫產業發展模式研究。杭州:浙江大學出版社。  延伸查詢new window
18.石昌杰(2010)。逐格造夢:臺灣動畫歷史、紀錄與論述。臺北市:臺北市政府文化局。  延伸查詢new window
19.陳仲偉(2010)。動畫講堂--日本動畫的詮釋、歷史與製作。臺北市:杜葳。  延伸查詢new window
20.傻呼嚕同盟(2006)。日本動畫五天王。臺北市:大塊文化。  延伸查詢new window
21.張晏榕(2015)。動畫導論:美學與實務。新北市:全華圖書。  延伸查詢new window
22.Catmull, E.、Wallace, A.、方祖芳(2015)。創意電力公司:我如何打造皮克斯動畫。臺北市:遠流。  延伸查詢new window
23.Chapman, Brenda、Lerew, Jenny、Lasseter, John、Andrews, Mark(2012)。The Art of Brave。Chronicle Books。  new window
24.川上量生、王淑儀(2018)。宮崎駿動畫:打動人心的祕密!。積木。  延伸查詢new window
25.日經娛樂、葉韋利、葉韋利(2017)。沒有人到過的地方:細田守的動畫世界。木馬文化事業有限公司。  延伸查詢new window
26.今敏、馬世儀(2019)。夢的化石:今敏全短篇。大塊文化。  延伸查詢new window
27.今敏、焦陽(2019)。千年女優之道。時報。  延伸查詢new window
28.王運棟、張豔(2015)。動畫角色設計。人民郵電出版社。  延伸查詢new window
29.王華麗(2009)。動畫編劇與導演。清華大學出版社。  延伸查詢new window
30.手塚治虫、李彥樺(2019)。手塚治虫:原畫的秘密。北京聯合出版公司:日本手冢製作公司:臺灣東販。  延伸查詢new window
31.布川郁司、Miyako(2015)。從福星小子到火影忍者、經典暢銷的祕密:日本動畫黃金推手35年成功傳奇。寶鼎出版社。  延伸查詢new window
32.石昌杰(2010)。藝數進行式:石昌杰影像創作報告與論文集。台北市政府文化局。  延伸查詢new window
33.邢國金、項建華(2014)。影視動畫製片與項目管理。華東師範大學出版社。  延伸查詢new window
34.杉田俊介、彭俊人(2017)。宮崎駿論:眾神與孩子們的物語。典藏藝術家庭。  延伸查詢new window
35.佟婷(2015)。動畫美學概論。中國電影出版社。  延伸查詢new window
36.余為政(2009)。動畫筆記。海洋出版社。  延伸查詢new window
37.李昭棟(2013)。動畫電影導演。中國人民大學出版社。  延伸查詢new window
38.李浩躍(2010)。動畫造型設計。中國青年出版社。  延伸查詢new window
39.李舜、張予(2017)。卡通IP時代:品牌卡通形象設計揭秘。人民郵電出版社。  延伸查詢new window
40.李鐵(2010)。動畫製片。東華大學。  延伸查詢new window
41.李鐵(2010)。動畫生產營銷與管理。湖南大學出版社。  延伸查詢new window
42.吳鼎武(1999)。3D電腦動畫的未來發展與探索。第三波文化事業出版有限公司。  延伸查詢new window
43.卓柏棠(2016)。華語電影融資、市場與製片管理。天地圖書。  延伸查詢new window
44.季偉(2016)。大銀幕下的市場經典:中國電影產業十年市場案例精選。人民出版社。  延伸查詢new window
45.押井守、鍾嘉惠(2018)。暢所欲言!押井守漫談吉卜力祕辛。台灣東販。  延伸查詢new window
46.押井守、謝承翰、高詹燦(2015)。押井守的角色學:從電影學來的工作生存法則。典藏藝術家庭。  延伸查詢new window
47.姚桂萍(2016)。動畫分鏡頭繪制技法。清華大學出版社。  延伸查詢new window
48.南臺科技大學視覺傳達設計系(2008)。話動畫:專訪29位年輕動畫導演影音創意。教育部。  延伸查詢new window
49.宮崎駿、黃穎凡、章澤儀(2006)。宮崎駿出發點1979-1996。臺灣東販。  延伸查詢new window
50.郭笑瑩、湯夢簫(2013)。動畫概論。電子工業出版社。  延伸查詢new window
51.陳苑、任佳盈(2016)。動畫衍生產品設計。華東師範大學出版社。  延伸查詢new window
52.陳愛玲(2015)。影視動漫衍生產品設計。中國海洋出版社。  延伸查詢new window
53.符應彬、張豔釵、李莘、鄭業芬、戴敏宏(2017)。原創動畫短片前期創作。清華大學出版社。  延伸查詢new window
54.張鵬(2017)。獨立動畫導演手冊。清華大學出版社。  延伸查詢new window
55.章旭清(2014)。動畫企劃。東南大學出版社。  延伸查詢new window
56.程予誠(2014)。電影商業謀略:理論與實務。五南。  延伸查詢new window
57.富野由悠季、林子傑(2014)。影像的原則:初學者到專業人士的分鏡。五南。  延伸查詢new window
58.游珮芸(20100000)。宮崎駿動畫的「文法」:在動靜收放之間。臺北:玉山社。new window  延伸查詢new window
59.鈴木敏夫、涂愫芸(2020)。笑看人生紛擾其實空:言語的魔法。臺灣角川。  延伸查詢new window
60.鈴木敏夫、鍾嘉惠(2019)。吉卜力的哲學:改變的事物與不變的事物。台灣東販。  延伸查詢new window
61.鈴木敏夫、鍾嘉惠(2018)。吉卜力的伙伴們。中信。  延伸查詢new window
62.鈴木敏夫、黃文娟(2016)。吉卜力的風:從《風之谷》到《起風了》。上海譯文出版社。  延伸查詢new window
63.鈴木敏夫、鍾嘉惠(2009)。樂在工作:進人宮崎駿.高畑勳的動畫世界。臺灣東販。  延伸查詢new window
64.葉如芬、吳凡(2006)。電影製片。書林。  延伸查詢new window
65.楊柳(2016)。電影產業國際競爭力評價研究。上海交通大學出版社。  延伸查詢new window
66.新海誠、Scaly(2018)。空の記憶。尖端。  延伸查詢new window
67.齊驥(2010)。動畫行銷學。中國傳媒大學出版社。  延伸查詢new window
68.翟曉(2010)。數字動畫編導製作。清華大學出版社。  延伸查詢new window
69.趙前(2014)。動畫片場景設計與鏡頭運用。中國人民大學出版社。  延伸查詢new window
70.趙瑩(2012)。經典動漫魔力:零失敗の劇本創作與分鏡設計。佳魁資訊。  延伸查詢new window
71.趙瑩(2012)。動畫前期:劇本編創與分鏡頭設計。中國青年出版社。  延伸查詢new window
72.鄭玉明、于海燕(2015)。動畫製片管理。中國傳媒大學。  延伸查詢new window
73.鄭玉明、于海燕(2010)。動畫項目製作管理。高等教育出版社。  延伸查詢new window
74.廖莎莎(2011)。動畫導演分鏡頭研究。東方出版中心。  延伸查詢new window
75.劉大偉、鄭心媚(2013)。別把鑽石當玻璃珠:劉大偉的動畫獅子心。商業周刊。  延伸查詢new window
76.劉書亮(2016)。重新理解動畫--動畫概論。電子工業出版社。  延伸查詢new window
77.劉嘉、季傳(2016)。電影發行與市場營銷。人民出版社。  延伸查詢new window
78.盧虹(2018)。影視動畫製片與管理。海洋出版社。  延伸查詢new window
79.薛峰(2009)。動畫故事與臺本--動畫前期編創研究。南京師範大學出版社。  延伸查詢new window
80.韓宇(2014)。動畫角色設計。人民郵電出版社。  延伸查詢new window
81.戴鐵郎、陸江雲、項建恆(2011)。動畫導演基礎。上海人民美術出版社。  延伸查詢new window
82.魏嘉宏(2018)。在動畫製作之前--動畫短片劇本寫作。全華。  延伸查詢new window
83.鐘鼎(2010)。動畫導演藝術基礎。武漢大學出版社。  延伸查詢new window
84.Ackerman, A.、Puglisi, B.、王華懋、林巍翰、呂雅昕(2018)。場景設定創意辭海:225個故事舞台創作靈感一翻就來。如何。  延伸查詢new window
85.Bosko, M. S.、王洋(2017)。小製作、大市場:低預算的電影營銷之路。中國計量出版社。  延伸查詢new window
86.Cibdiy, I.、江素慧、李世暉(2015)。動畫之魂:創意合作的日本動畫產業。國立交通大學出版社。  延伸查詢new window
87.Engler, R.、黃文怡(2013)。電影動畫工作坊。藍海文化。  延伸查詢new window
88.Grant, J.、Ranft, J.、Yee, C.(2013)。動畫人的生存手冊:迪士尼皮克斯故事大師講動畫劇本創作。北京:中國青年出版社。  延伸查詢new window
89.Giebas, F.、鐘世凱(2011)。故事編導:電影與動畫中專業的故事敘述和分鏡腳本技巧。六合。  延伸查詢new window
90.Louise, L.、曹怡平(2016)。電影製片人融資指南。中國計量出版社。  延伸查詢new window
91.Price, D. A.、黃维德(2009)。皮克斯傳奇。時周文化。  延伸查詢new window
92.McKee, R.、黃政淵、戴洛棻、趙少嵫(2014)。故事的解剖:跟好萊塢編劇教父學習說故事的記憶,打造獨一無二的內容、結構與風格。漫遊者文化。  延伸查詢new window
93.Macnab, G. G.、Swart, S.、陳家倩(2016)。製片之路。漫遊者文化。  延伸查詢new window
94.Paik, K.、Bird, B.、Lasseter, J.(2018)。超人特攻隊。Chronicle Books。  延伸查詢new window
95.Ryan, M. A.、馬瑞青(2015)。創意製片完全手冊:從項目策劃到營銷發行。北京聯合出版公司。  延伸查詢new window
96.Thomas, F.、Johnston, O.、徐鳴、曉亮、方麗(2011)。生命的幻想:迪斯尼動畫造型設計。中國青年出版社。  延伸查詢new window
97.Winder, C.、Dowlatabadi, Z.、Miller-Zameke, T.、范玲(2009)。動畫製片。湖北美術出版社。  延伸查詢new window
98.Amidi, A.(2011)。The Art of Pixar: 25th Anniversary: The Complete Color Scripts and Select Art from 25 Years of Animation。Disney Enterprises Inc。  new window
99.Selby, A.、楊憶暉(2015)。這樣學動畫! 從原理、製程到產業,一次完整了解動畫這一行。積木。  延伸查詢new window
100.Bacher, H.、Hahn, D.(2007)。Dream Worlds: Production Design for Animation。Focal Press。  new window
101.Barnwell, R. G.(2018)。Guerrilla Film Marketing: The Ultimate Guide to the Branding, Marketing and Promotion of Independent Films and Filmmakers。Routledge。  new window
102.Battista, P.(2013)。Independent Film Producing: How to Produce a Low-Budget Feature Film。Allworth。  new window
103.Bohnsack, R.、Pfaff, N.、Weller, W.(2010)。Qualitative Analysis and Documentary Method in International Educational Research。Barbara Budrich Publishers。  new window
104.Cavalier, S.、Chomet, S.(2011)。The World History of Animation。University of California Press。  new window
105.Cleve, B.(2017)。Film Production Management。Routledge。  new window
106.Cones, J. W.(2008)。43 Ways to Finance Your Feature Film: A Comprehensive Analysis of Film Finance。Southern Illinois University Press。  new window
107.Bourdages, R.(2014)。Investing in Films: The 12.5 Secrets Elite Investors Keep for Themselves: A Survival Kit for High Net Worth Individuals and Hedge Funds to Make Sound Investments in Independent Film。ELEVADO Media Inc。  new window
108.Condry, I.(2013)。The Soul of Anime: Collaborative Creativity and Japan's Media Success Story。Duke University Press。  new window
109.Cook, M.、Thompson, L. M.(2019)。Animation and Advertising。Seattle, WA:Palgrave Animation。  new window
110.Dean, C. I.(2012)。The Art of Film Funding: Alternative Financing Concepts。Michael Wiese Productions。  new window
111.Denison, R.、Pallant, C.(2018)。Princess Mononoke: Understanding Studio Ghibli's Monster Princess。Bloomsbury Publishing Inc。  new window
112.Erickson, G.、Halloran, M.、Tulchin, H.(2010)。Independent Film Producer's Survival Guide: A Business and Legal Sourcebook。Schirmer Trade Books。  new window
113.Furniss, M.(1988)。Art in Motion: Animation Aesthetics。John Libbey。  new window
114.Gabler, N.(2006)。Walt Disney: The Triumph of the American Imagination。N.Y.:Knopf。  new window
115.Garon, J. M.(2009)。Independent Filmmaker's Law and Business Guide: Financing, Shooting, and Distributing Independent and Digital Films。Chicago Review Press。  new window
116.Greenberg, R.(2018)。Hayao Miyazaki: Exploring the Early Work of Japan's Greatest Animator (Animation: Key Films/Filmmakers)。Bloomsbury Academic。  new window
117.Holt, N.、Maarleveld, S.(2019)。The Queens of Animation: The Untold Story of the Women Who Transformed the World of Disney and Made Cinematic History。Little, Brown & Company。  new window
118.Honthaner, E. L.(2010)。The Complete Film Production Handbook。American Film Market Presents。  new window
119.Hurbis-Cherrier, M.(2012)。Voice & vision: a creative approach to narrative filmmaking。Focal Press, Taylor & Francis Group。  new window
120.Jenkins, Eric S.(2014)。Special Affects: Cinema, Animation and the Translation of Consumer Culture。Edinburgh University Press。  new window
121.Kerrigan, F.(2017)。Film Marketing。Routledge。  new window
122.Landry, P.、Greenwald, S.(2018)。The Business of Film: A Practical Introduction。  new window
123.Lee, J. J.、Gillen, A. M.(2017)。The Producer's Business Handbook: The Roadmap for the Balanced Film Producer。  new window
124.Levison, L.(2017)。Filmmakers and Financing: Business Plans for Independents。Routledge。  new window
125.Levy, D. B.、Allen, R.(2013)。Your Career in Animation: How to Survive and Thrive。Audible Studios。  new window
126.Marich, R.(2013)。Marketing to Moviegoers: A Handbook of Strategies and Tactics。Southern Illinois University Press。  new window
127.Miller, D.(2017)。Building a Story Brand: Clarify Your Message So Customers Will Listen。HarperColIins Leadership。  new window
128.McCarthy, H.、Yaegashi, J.(2008)。Hayao Miyazaki: Master of Japanese Animation。Recorded Books。  new window
129.Milic, L.、McConville, Y.(2006)。The Animation Producer's Handbook。McGraw-Hill Companies。  new window
130.Miller-Zameke, T.、Barrett, J.、Hoffman, D.(2011)。The Art of Kung Fu Panda。Insight Editions。  new window
131.Movshovitz, D.(2015)。Pixar Storytelling: Rules for Effective Storytelling Based on Pixar's Greatest Films。  new window
132.Napier, S.(2018)。Miyazaki World: A Life in Art。Yale University Press。  new window
133.Park, S.(2012)。The Insider's Guide to Independent Film Distribution。Focal Press。  new window
134.Rall, H.(2017)。Animation: From Concept to Production。Taylor & Francis Group。  new window
135.Raugist, K.(2004)。The Animation Business Handbook。New York:St. Martin's Press。  new window
136.Reinders, E.(2016)。The moral narratives of Hayao Miyazaki。McFarland & Company, Inc。  new window
137.Schreibman, M. A.(2012)。The Indie Producers Handbook: Creative Producing from A to Z。New York:Watson-Guptill Publications。  new window
138.Spitalnik, I.(2013)。The Power of Cartoon Marketing。CreateSpace Independent Publishing Platform。  new window
139.Squire, J. E.(2016)。The Movie Business Book。Routledge。  new window
140.Thorbum, D.、Jenkins, H.(2003)。Rethinking Media Change: The Aesthetics of Transition。MIT Press。  new window
141.Ulin, J. C.(2019)。The Business of Media Distribution。  new window
142.Winder, C.、Dowlatabadi, Z.(2011)。Producing animation。Waltham, MA:Focal Press。  new window
143.Zahed, R.、Katzenberg, J.、Damaschke, B.、DreamWorks(2014)。The Art of DreamWorks Animation。Harry N. Abrams。  new window
144.資策會(2003)。2003數位內容產業年鑑--動畫。  延伸查詢new window
145.夏學理、秦嘉嫄、洪琬喻、陳國政、施沛琳、謝知達、陳怡君(2011)。文化創意產業概論。台北:五南。  延伸查詢new window
146.宮崎駿、黃穎凡(2010)。折返點1997-2008。臺北:臺灣東販。  延伸查詢new window
其他
1.黃貞維(2017)。臺灣動畫產業背景解析。  延伸查詢new window
2.余曉涵(20200529)。星宇航空機上影片、獲泰利獎7座銀獎,https://www.cna.com.tw/news/ahel/202005290274.aspx。  延伸查詢new window
3.艾媒諮詢(20190613)。2019動漫產業報告:IP業務成吸金熱點,產業向青年化、園區化發展,https://kknews.cc/comic/425xx8g.html。  延伸查詢new window
4.(20191216)。日本動畫營收連6年創新高、海外市場首破1兆日圓,https://www.cna.com.tw/news/aopl/201912160069.aspx。  延伸查詢new window
5.洪健倫(20190821)。台灣原創動畫短片9月聯映巡演、看見未來之星,https://www.cna.com.tw/news/amov/201908210334.aspx。  延伸查詢new window
6.涂亞庭,賀照文(2016)。這些迪士尼電影都是台灣製!曾被譽為「東方迪士尼」的台灣動畫到哪去了?,https://www.storm.mg/lifestyle/103893。  延伸查詢new window
7.馬岳琳(2018)。駱以軍最胡鬧卻最賣座的作品、《小兒子》如何改造台灣文創軟實力,https://www.cw.com.tw/article/article.action?id=5089983&fbclid=lwAR2rMW2cdDYlEG3EgsLn57kOlt-ctTDR7stOPehdQGtibeLHZKWknHapbbl。  延伸查詢new window
8.孫伊萱(20191005)。金鐘獎/《小兒子》奪動畫節目獎!他:請多多支持本土動畫,https://www.setn.com/News.aspx?NewsID=613946。  延伸查詢new window
9.孫文杰(20160919)。國際動漫產業發展及對中國動畫產業的啟示,https://kknews.cc/zh-tw/comic/oe8k86.html。  延伸查詢new window
10.陳世昌(2011)。傳統動畫製作流程,http://anibox-toon.blogspot.com/2011/06/2d.html。  延伸查詢new window
11.陳立妍(2020)。30年功力催生《金魚》王登钰打造奇幻動畫里程碑,https://www.mirrormedia.mg/story/20200214insight001/7fbclicHwAR2hZ2jjimltAwU722nhCtUf7qXFplAqlcYG_S9m9LPMwQqT2i84w55z3_c。  延伸查詢new window
12.陳立妍(2020)。3D動畫助《英雄的英雄》除惡、新科技活化諸葛四郎經典IP,https://www.mirrormedia.mg/story/20200313insight002/?fbclid=lwAR3FTVJ_Mg0nEEfdjzlevZScHizTW8F_ISSb7pfCmiuaHui4tqhlwlqme8。  延伸查詢new window
13.陳秉弘(20191217)。貝殼放大跨足投資型集資、鎖定文化內容產業,https://www.cna.com.tw/news/acul/201912170226.aspx。  延伸查詢new window
14.徐仟妤(2018)。臺灣動畫如何轉型?,https://castnet.nctu.edu.tw/castnet/article/12817?issuelD=695&fbclid=lwAR04qb78tiE9UaYOtXcgbcHb6avlrjkpOCP4XOeAOqdVjogkJk9fgKuWeC8。  new window
15.許雅筑(20180613)。台灣動畫短片搬上大螢幕、看見原創力量,https://www.taisounds.eom/w/TaiSounds/travel_18101116543809381。  延伸查詢new window
16.張玉音(2019)。當我們為京阿尼哭泣時,台灣動畫產業卻是問「我們還有下一部嗎?」,https://artouch.com/views/content-11545.html。  延伸查詢new window
17.滕朝(20190125)。三部國產動畫電影新作揭曉、國漫新突破大聖再歸來,http://media.people.com.cn/BIG5/n1/2019/0125/c40606-30590336.html。  延伸查詢new window
18.盧揚,鄭蕊(20180518)。光線傳媒欲打造"中國皮克斯"、拿什麼撐起動漫野心,http://media.people.com.cn/BIG5/n1/2018/0518/c40606-29997773.html。  延伸查詢new window
19.薛佩玉(2017)。冒險火龍果,西基的下一步,https://tavis.tw/files/13-1000-1642-1.php。  延伸查詢new window
20.CCIP展(20190103)。迪士尼IP產業鏈全布局、打造童話帝國,https://kknews.cc/zh-tw/comic/yz5oonn.html。  延伸查詢new window
21.(2018)。3D Animation Market Analysis By Technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects), By Component, By Deployment, By End-use, By Region, And Segment Forecasts, 2018-2025,https://www.grandviewresearch.com/industry-analysis/3d-animation-market。  new window
22.Research and Markets(2018)。Global Animation Market - Forecasts from 2018 to 2023,https://www.researchandmarkets.com/research/jm5mpr/global_animation?w=4。  new window
23.Research and Markets(2020)。3D Animation - Global Market Trajectory & Analytics,https://www.researchandmarkets.com/reports/4804550/3d-animation-global-market-trajectory-and。  new window
24.Research and Markets(2020)。Asia-Pacific Animation, VFX & Video Games: Strategies, Trends & Opportunities (2020-25),https://www.businesswire.com/news/home/20200131005226/en/Asia-Pacific-Animation-VFX-Video-Games-Market-Outlook。  new window
25.Research and Markets(2020)。Global Animation, VFX & Video Games Industry: Strategies, Trends & Opportunities, (2020-25),https://www.researchandmarkets.com/reports/4900485/global-animation-vfx-and-video-games-industry。  new window
圖書論文
1.Lee, J.(2015)。Globalization, Upgrading and Regional Engagement: International Coproduction and the Korean Animation Industry in Asia。After-Development Dynamics: South Korea's Contemporary Engagement with Asia。Oxford University Press。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關著作
 
QR Code
QRCODE