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題名:擴增實境遊戲Pokémon GO的流動性:遊戲機制、文化與變遷
書刊名:傳播與社會學刊
作者:黃厚銘
作者(外文):Huang, Hou-ming
出版日期:2019
卷期:47
頁次:頁233-263
主題關鍵詞:虛擬實境線上遊戲流動的群聚遊戲性寶可夢入口Virtual reality online gameMobilityPlayfulnessPokémon GOIngress
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:56
  • 點閱點閱:7
期刊論文
1.黃厚銘(20020200)。網路上探索自我認同的遊戲。教育與社會研究,3,65-106。new window  延伸查詢new window
2.黃厚銘(20170600)。「真實」的復歸:擴增實境遊戲Ingress社會文化意義之分析。考古人類學刊,86,43-68。new window  延伸查詢new window
3.Humphreys, L.(2017)。Involvement shield or social catalyst: Thoughts on sociospatial practice of Pokémon GO。Mobile Media & Communication,5(1),15-19。  new window
4.Keogh, B.(2017)。Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone。Mobile Media & Communication,5(1),38-41。  new window
5.Liberati, N.(2018)。Phenomenology, Pokémon Go, and Other Augmented Reality Games。Human Studies,41(2),211-232。  new window
6.Licoppe, C.(2017)。From Mogi to Pokémon GO: Continuities and change in location-aware collection games。Mobile Media & Communication,5(1),24-29。  new window
7.De Souza e Silva, Adriana(2017)。Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces。Mobile Media and Communication,5(1),20-23。  new window
8.黃厚銘、林意仁(20130400)。流動的群聚(mob-ility):網路起鬨的社會心理基礎。新聞學研究,115,1-50。new window  延伸查詢new window
9.黃厚銘(20010700)。Heidegger的哲學思想與資訊科技。資訊社會研究,1,1-31。new window  延伸查詢new window
10.黃厚銘、曹家榮(20150700)。「流動的」手機:液態現代性的時空架構與群己關係。新聞學研究,124,39-81。new window  延伸查詢new window
學位論文
1.沈蓮慧(2017)。為什麼Pokemon Go 如此流行?以使用者經驗探討(碩士論文)。國立成功大學。  延伸查詢new window
圖書
1.McLuhan, M.(1994)。Understanding media: The extension of man。London:Routledge。  new window
2.Slouka, Mark(1995)。War of the Worlds: Cyberspace and the High-Tech Assault on Reality。New York, NY:Basic Books。  new window
3.Dürkheim, Émile、Fields, Karen E.(1995)。The Elementary Forms of Religious Life。New York:Free Press。  new window
4.Durkheim, E.、Halls, W. D.(1984)。The division of labor in society。Macmillan。  new window
5.Bourdieu, Pierre、Adamson, Matthew(1990)。In Other Words: Essays Towards a Reflexive Sociology。Stanford University Press。  new window
6.Beck, Ulrich、Giddens, Anthony、Lash, Scott(1994)。Reflexive Modernization: Politics, Tradition and Aesthetics in the Modern Social Order。Polity Press。  new window
7.Maffesoli, Michel、Smith, Don(1996)。The time of the Tribes: The Decline of Individualism in Mass Society。London:Sage。  new window
8.Turkle, Sherry(1995)。Life on the Screen: identity in the age of the Internet。New York, NY:Simon and Schuster。  new window
9.Urry, John(2007)。Mobilities。Polity Press。  new window
10.Bauman, Zygmunt(2000)。Liquid Modernity。Polity Press。  new window
11.Huizinga, Johan(1955)。Homo Ludens: A Study of the Play-Element in Culture。Beacon Press。  new window
12.Bourdieu, Pierre、Wacquant, Loïc J. D.(1992)。An invitation to reflexive sociology。Polity Press。  new window
13.Simmel, Georg、Wolff, Kurt H.(1950)。The Sociology of Georg Simmel。Free Press。  new window
其他
1.linli(20170118)。Pokemon GO半年狂賺9.5億美元,https://technews.tw/2017/01/18/Pokemon-go-generated-revenues-of-950-million-in-2016/。  new window
2.唐美鳳(20170604)。玩家只剩下一成 Pokemon GO熱潮不再錢照賺,https://unwire.hk/2017/06/04/Pokemon-go-play-dropbelow-10pc/game-channel/。  延伸查詢new window
3.(20180518)。抓寶廟公阿伯猝逝 眾寶友黃塔、撒花為他送行,http://news.ltn.com.tw/news/life/breakingnews/2429684。  延伸查詢new window
4.(20180303)。寶可夢國外玩家 跨國衝台灣燈會抓寶,http://news.ltn.com.tw/news/life/breakingnews/2354651。  延伸查詢new window
5.鉅亨網新聞中心(20170717)。Pokemon Go推出一年後 中老年玩家漸成遊戲主力,https://news.cnyes.com/news/id/3869069。  延伸查詢new window
6.(20160811)。民眾瘋「抓寶」像殭屍?花蓮環團用寶可夢搶救家鄉大自然,http://www.storm.mg/article/152779。  延伸查詢new window
7.(20180224)。北港全鎮灑下「櫻花雨」 寶友故事藏滿洋蔥暖哭網,https://www.nownews.com/news/20180224/2706167/。  延伸查詢new window
圖書論文
1.Geertz, Clifford(1973)。Deep Play: Notes on the Balinese Cockfight。The Interpretation of Cultures: Selected Essays。New York:Basic Books。  new window
2.Simmel, G.(1971)。Fashion。Georg Simmel on Individuality and Social Forms。University of Chicago Press。  new window
 
 
 
 
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