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題名:遊戲開發專案之目標挑戰性與遊戲品質之影響:探索式創新vs.漸進式創新
書刊名:電子商務學報
作者:蔡佩珊余心淳張伊婷 引用關係
作者(外文):Tsai, Pei-shanYu, Hsin-chunChang, Jamie Yi-ting
出版日期:2022
卷期:24:2
頁次:頁177-207
主題關鍵詞:遊戲開發專案遊戲市場績效探索式創新漸進式創新目標設置理論Game development projectGame market performanceExploration innovationExploitation innovationGoal setting theory
原始連結:連回原系統網址new window
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  • 點閱點閱:6
期刊論文
1.Sethi, Rajesh(2000)。New product quality and product development teams。Journal of Marketing,64(2),1-14。  new window
2.March, J. G.(2006)。Rationality, Foolishness, and Adaptive Intelligence。Strategic Management Journal,27(3),201-214。  new window
3.Sánchez, J. L. G.、Vela, F. L. G.、Simarro, F. M.、Padilla-Zea, N.(2012)。Playability: Analysing user experience in video games。Behaviour and Information Technology,31(10),1033-1054。  new window
4.Molina-Castillo, F. J.、Jimenez-Jimenez, D.、Munuera-Aleman, J. L.(2011)。Product competence exploitation and exploration strategies: The impact on new product performance through quality and innovativeness。Industrial Marketing Management,40(7),1172-1182。  new window
5.Sethi, R.、Sethi, A.(2009)。Can quality-oriented firms develop innovative new products?。Journal of Product Innovation Management,26(2),206-221。  new window
6.Brown, S. L.、Eisenhardt, K. M.(1997)。The art of continuous change: linking complexity theory and time-paced evolution in relentlessly shifting organizations。Administrative Science Quarterly,42(1),1-34。  new window
7.Danneels, Erwin(2002)。The dynamics of product innovation and firm competences。Strategic Management Journal,23(12),1095-1121。  new window
8.Greve, H. R.(2007)。Exploration and exploitation in product innovation。Industrial and Corporate Change,16(5),945-975。  new window
9.Voss, G. B.、Sirdeshmukh, D.、Voss, Z. G.(2008)。The effects of slack resources and environmental threat on product exploration and exploitation。Academy of Management Journal,51(1),147-164。  new window
10.Brucks, Merrie、Zeithaml, Valarie A.、Naylor, Gillian(2000)。Price and Brand Name as Indicators of Quality Dimensions for Consumer Durables。Journal of the Academy of Marketing Science,28(3),359-374。  new window
11.Atuahene-Gima, K.(2005)。Resolving the capability--Rigidity paradox in new product innovation。Journal of Marketing,69(4),61-83。  new window
12.Rasch, R. H.、Tosi, H. L.(1992)。Factors Affecting Software Developers Performance: An Integrated Approach。MIS Quarterly,16(3),395-413。  new window
13.Levinthal, D. A.、March, J. G.(1993)。The myopia of learning。Strategic Management Journal,14(S2),95-112。  new window
14.Renn, Robert W.、Fedor, Donald B.(2001)。Development and field test of a feedback seeking, self-efficacy, and goal setting model of work performance。Journal of Management,27(5),563-583。  new window
15.Charette, R. N.(2005)。Why software fails。IEEE Spectrum,42(9),42-49。  new window
16.Locke, E. A.、Latham, G. P.(2002)。Building a practically useful theory of goal setting and task motivation: A 35-year odyssey。American Psychologist,57(9),705-717。  new window
17.Yoon, E.、Lilien, G. L.(1985)。New Industrial Product Performance: the Effects of Market, Characteristics and Strategy。Journal of Product Innovation Management,2(3),134-144。  new window
18.Latham, Gary P.、Locke, Edwin A.(1991)。Self-regulation through goal setting。Organizational Behavior and Human Decision Processes,50(2),212-247。  new window
19.Rust, R. T.、Moorman, C.、Dickson, P. R.(2002)。Getting return on quality: Revenue expansion, cost reduction, or both。Journal of Marketing,65(4),7-24。  new window
20.Calantone, Roger、Garcia, Rosanna、Dröge, Cornelia(2003)。The effects of environmental turbulence on new product development strategy planning。Journal of Product Innovation Management,20(2),90-103。  new window
21.Stettner, U.、Lavie, D.(2014)。Ambidexterity under scrutiny: Exploration and exploitation via internal organization, alliances, and acquisitions。Strategic Management Journal,35(13),1903-1929。  new window
22.De Shon, R. P.、Kozlowski, S. W. J.、Schmidt, A. M.、Milner, K. P.、Wiechmann, D.(2004)。A multiple-goal, multilevel model of feedback effects on the regulation of individual and team performance。Journal of Applied Psychology,89(6),1035-1056。  new window
23.Chin, Wynne W.、Marcolin, Barbara L.、Newsted, Peter R.(2003)。A partial least squares latent variable modeling approach for measuring interaction effects: Results from a Monte Carlo simulation study and an electronic-mail emotion/adoption study。Information Systems Research,14(2),189-217。  new window
24.Arakji, R. Y.、Lang, K. R.(2007)。Digital consumer networks and producer-consumer collaboration: Innovation and product development in the video game industry。Journal of Management Information Systems,24(2),195-219。  new window
25.Slater, Stanley F.、Narver, John C.(1995)。Market Orientation and the Learning Organization。Journal of Marketing,59(3),63-74。  new window
26.Cembrero, D.、Sáenz, J.(2018)。Performance outcomes of interaction, balance, and alignment between exploration and exploitation in the technological innovation domain。International Journal of Business Innovation and Research,15(1),14-33。  new window
27.Soosay, Claudine A.、Hyland, Paul W.、Ferrer, Mario(2008)。Supply chain collaboration: Capabilities for continuous innovation。Supply Chain Management: An International Journal,13(2),160-169。  new window
28.Atuahene-Gima, Kwaku(1995)。An Exploratory Analysis of the Impact of Market Orientation on New Product Performance: A Contingency Approach。Journal of Product Innovation Management,12(4),275-293。  new window
29.March, James G.(1991)。Exploration and exploitation in organizational learning。Organization Science,2(1),71-87。  new window
30.Bagozzi, Richard P.、Yi, Youjae(1988)。On the Evaluation of Structural Equation Models。Journal of the Academy of Marketing Science,16(1),74-94。  new window
31.Sok, P.、O'Cass, A.(2015)。Achieving service quality through service innovation exploration-exploitation: The critical role of employee empowerment and slack resources。Journal of Services Marketing,29(2),137-149。  new window
32.Podsakoff, Philip M.、MacKenzie, Scott B.、Podsakoff, Nathan P.(2012)。Sources of Method Bias in Social Science Research and Recommendations on How to Control It。Annual Review of Psychology,63(1),539-569。  new window
33.Ampatzoglou, A.、Stamelos, I.(2010)。Software engineering research for computer games: A systematic review。Information and Software Technology,52(9),888-901。  new window
34.Baba, Y.、Tschang, F. T.(2001)。Product development in Japanese TV game software: The case of an innovative game。International Journal of Innovation Management,5(4),487-515。  new window
35.Bach, J.(1995)。Enough about process: What we need are heroes。IEEE Software,12(2),96-98。  new window
36.Blow, J.(2004)。Game development: Harder than you think。ACM Queue,1(10),28-37。  new window
37.Chesney, A. A.、Locke, E. A.(1991)。Relationships among goal difficulty, business strategies, and performance on a complex management simulation task。The Academy of Management Journal,34(2),400-424。  new window
38.Eladhari, M. P.、Ollila, E. M. I.(2012)。Design for research results: Experimental prototyping and play testing。Simulation & Gaming,43(3),391-412。  new window
39.Gallagher, S.、Park, S. H.(2002)。Innovation and competition in standard-based industries: A historical analysis of the US home video game market。IEEE Transactions on Engineering Management,49(1),67-82。  new window
40.Hwang, Y.、Lee, Y.、Shin, D. H.(2016)。The role of goal awareness and information technology self-efficacy on job satisfaction of healthcare system users。Behaviour & Information Technology,35(7),548-558。  new window
41.Lee, J. S.、Keil, M.、Kasi, V.(2012)。The effect of an initial budget and schedule goal on software project escalation。Journal of Management Information Systems,29(1),53-78。  new window
42.Locke, E. A.(1967)。Further data on the relationship of task success to liking and satisfaction。Psychological Reports,20(1),246。  new window
43.Petrillo, F.、Pimenta, M.、Trindade, F.、Dietrich, C.(2009)。What went wrong? A survey of problems in game development。Computers in Entertainment,7(1),1-22。  new window
44.Scarbrough, H.、Panourgias, N. S.、Nandhakumar, J.(2015)。Developing a relational view of the organizing role of objects: A study of the innovation process in computer games。Organization Studies,36(2),197-220。  new window
45.Stacey, P.、Nandhakumar, J.(2009)。A temporal perspective of the computer game development process。Information Systems Journal,19(5),479-497。  new window
46.Tschang, F. T.(2005)。Videogames as interactive experiential products and their manner of development。International Journal of Innovation Management,9(1),103-131。  new window
47.Wikhamn, B. R.、Styhre, A.、Ljungberg, J.、Szczepanska, A. M.(2016)。Exploration vs. exploitation and how video game developers are able to combine the two。International Journal of Innovation Management,20(6)。  new window
48.Zackariasson, P.、Walfisz, M.、Wilson, T. L.(2006)。Management of creativity in video game development: A case study。Services Marketing Quarterly,27(4),73-97。  new window
49.Gibson, Cristina B.、Birkinshaw, Julian(2004)。The Antecedents, Consequences, and Mediating Role of Organizational Ambidexterity。Academy of Management Journal,47(2),209-226。  new window
50.Jansen, Justin J. P.、Van den Bosch, Frans A. J.、Volberda, Henk W.(2005)。Exploratory innovation, exploitative innovation, and ambidexterity: The impact of environmental and organizational antecedents。Schmalenbach Business Review,57(4),351-363。  new window
51.Jansen, J. J. P.、Van Den Bosch, F. A. J.、Volberda, H. W.(2006)。Exploratory Innovation, exploitative innovation, and performance: Effects of organizational antecedents and environmental moderators。Management Science,52(11),1661-1674。  new window
52.He, Zi-Lin、Wong, Poh-kam(2004)。Exploration VS. exploitation: An empirical test of the ambidexterity hypothesis。Organization Science,15(4),481-494。  new window
53.Benner, Mary J.、Tushman, Michael L.(2003)。Exploitation, Exploration, and Process Management: The Productivity Dilemma Revisited。The Academy of Management Review,28(2),238-256。  new window
54.Fornell, Claes R.、Larcker, David F.(1981)。Evaluating Structural Equation Models with Unobservable Variables and Measurement Error。Journal of Marketing Research,18(1),39-50。  new window
55.Sengupta, K.、Abdel-Hamid, T. K.、Swett, C.(1999)。The Impact of Goals on Software Project Management: An Experimental Investigation。MIS Quarterly: Management Information Systems,23(4),531-555。  new window
會議論文
1.Al-Azawi, R.、Ayesh, A.、Al-Obaidy, M.(2014)。Towards agent-based agile approach for game development methodology。  new window
2.Amanatiadou, A.、Weerd, I. V.(2009)。Extending the reference method for game production: A situational approach。  new window
3.Callele, D.、Neufeld, E.、Schneider, K.(2005)。Requirements engineering and the creative process in the video game industry。  new window
4.Desurvire, H.、Caplan, M.、Toth, J. A.(2004)。Using heuristics to evaluate the playability of games。  new window
5.Folmer, E.(2007)。Component based game development: A solution to escalating costs and expanding deadlines?。  new window
6.Fullerton, T.、Chen, J.、Santiago, K.、Nelson, E.、Diamante, V.、Meyers, A.、Song, G.、DeWeese, J.(2006)。That cloud game: Dreaming (and doing) innovative game design。  new window
7.Godoy, A.、Barbosa, E. F.(2010)。Game-scrum: An approach to agile game development。  new window
8.Kanode, C. M.、Haddad, H. M.(2009)。Software engineering challenges in game development。  new window
9.Kasurinen, J.(2016)。Games as software: Similarities and differences between the implementation projects。  new window
10.Kasurinen, J.、Laine, R.(2014)。Games from the viewpoint of software engineering。  new window
11.Li, Y.、Conitzer, V.(2015)。Cooperative game solution concepts that maximize stability under noise。  new window
12.Murphy-Hill, E.、Zimmerman, T.、Nagappan, N.(2014)。Cowboys, ankle sprains, and keepers of quality: How is video game development different from software development?。  new window
13.Musil, J.、Schweda, A.、Winkler, D.、Biffl, S.(2010)。Improving video game development: Facilitating heterogeneous team collaboration through flexible software processes。  new window
14.Osborne O'Hagan, A.、Coleman, G.、O'Connor, R. V.(2014)。Software development processes for games: A systematic literature review。  new window
15.Petrillo, F.、Pimenta, M.、Trindade, F.、Dietrich, C.(2008)。Houston, we have a problem...: A survey of actual problems in computer games development。  new window
16.Stacey, P.、Nandhakumar, J.(2005)。Managing projects in a games factory: Temporality and practices。  new window
17.Vanhala, E.、Kasurinen, J.、Smolander, K.(2013)。Design and innovation in game development: Observations in 7 small organizations。  new window
學位論文
1.Federoff, M. A.(2002)。Heuristics and usability guidelines for the creation and evaluation of fun in video games(碩士論文)。Indiana University。  new window
圖書
1.Van de Ven, Andrew H.、Polley, Douglas E.、Garud, Raghu、Venkatraman, Sankaran(1999)。The innovation journey。Oxford University Press。  new window
2.Herbig, Paul A.(1994)。The Innovation Matrix: Culture and Structure Prerequisites to Innovation。Westport, CT:Quorum Books。  new window
3.Atkinson, J. W.(1958)。Motives in fantasy, action, and society: A method of assessment and study。Van Nostrand。  new window
4.Tekinbaş, Katie Salen、Zimmerman, Eric(2003)。Rules of Play: Game Design Fundamentals。MIT Press。  new window
5.Locke, E. A.、Latham, G. P.(1990)。A theory of goal setting and task performance。Prentice Hall。  new window
6.Vroom, Victor Harold(1964)。Work and motivation。John Wiley & Sons, Inc.。  new window
7.Bethke, E.(2003)。Game development and production。Wordware Publishing, Inc.。  new window
8.Flynt, J. P.、Salem, O.(2004)。Software engineering for game developers。Course Technology PTR。  new window
9.Gershenfeld, A.、Loparco, M.、Barajas, C.(2003)。Game plan: The insider's guide to breaking in and succeeding in the computer and video game business。St. Martin's Griffin Press。  new window
10.Nunnally, Jum C.、Bernstein, Ira H.(1978)。Psychometric Theory。McGraw-Hill。  new window
其他
1.Flood, K.(2003)。Game unified process,https://www.gamedev.net/articles/programming/general-and-gameplay-programming/game-unified-process-r1940/。  new window
2.(20131014)。Forecast: Video game ecosystem, worldwide, 4Q13,http://www.gartner.com/resId=2606315。  new window
圖書論文
1.Atkinson, J. W.(1958)。Towards experimental analysis of human motivation in terms of motives, expectancies, and incentives。Motives in fantasy action, and society。Vna Nostrand。  new window
2.Ashford, S. J.、De Stobbeleir, K. E. M.(2013)。Feedback, goal setting, and task performance revisited。New developments in goal setting and task performance。Routledge。  new window
3.Koutonen, J.、Leppänen, M.(2013)。How are agile methods and practices deployed in video game development? A survey into finish game studios。Agile processes in software engineering and extreme programming。Springer。  new window
4.Kwan, H. K.、Lee, C.、Hui, C.、Wright, P.(2012)。Re-examining the goal-setting questionnaire。New development in goal setting and task performance。Routledge。  new window
5.Latham, G. P.、Locke, E. A.(2018)。Goal setting theory: Controversies and resolutions。The SAGE handbook of industrial, work & organizational psychology。SAGE Publications Ltd.。  new window
6.Locke, E. A.、Latham, G. P.(2013)。Goal setting theory, 1990。New developments in goal setting and task performance。Routledge。  new window
 
 
 
 
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