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題名:用環境說故事:VR遊戲《方舟公園》中的科學敘事
書刊名:視聽傳播
作者:李長潔
出版日期:2021
卷期:復刊9=51
頁次:頁1-29
主題關鍵詞:虛擬實境環境說故事科學敘事方舟公園Virtual realityEnvironmental storytellingScientific narrativeArk Park
原始連結:連回原系統網址new window
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  • 共同引用共同引用:32
  • 點閱點閱:1
期刊論文
1.黃淑貞、徐美苓(20000500)。大臺北地區愛滋病媒體宣導與民眾知識、信念與預防行為意向研究。衛生教育學報,13,143-164。new window  延伸查詢new window
2.Cronon, William(1992)。A Place for Stories: Nature, History and Narrative。Journal of American History,78(4),1347-1376。  new window
3.黃俊儒(20141000)。科學傳播中「確定」與「不確定」的敘事:以莫拉克風災之系列報導為例。科技、醫療與社會,19,73-116。new window  延伸查詢new window
4.Nicholson-Cole, S. A.(2005)。Representing climate change futures: A critique on the use of images for visual communication。Computers, Environment and Urban Systems,29(3),255-273。  new window
5.吳紹群(20180100)。科技元素應用於博物館館校合作活動之研究:以線上影音、虛擬實境以及3D列印之整合運用為例。博物館學季刊,32(1),85-111。new window  延伸查詢new window
6.Louchart, Sandy、Aylett, Ruth(2003)。Towards a Narrative Theory of Virtual Reality。Virtual Reality,7(1),2-9。  new window
7.胡紹嘉(20060600)。逆想人文社會科學寫作:來自小說敘事研究的啟迪與演示。中華傳播學刊,9,275-303。new window  延伸查詢new window
8.周文忠(20050600)。虛擬實境之意義與應用。資訊科學應用期刊,1(1),121-127。  延伸查詢new window
9.楊凱麟(19990800)。虛擬與文學--德勒茲的文學論。中外文學,28(3)=327,29-49。new window  延伸查詢new window
10.Jenkins, H.(2004)。Game design as narrative。Computer,44。  new window
11.李毓潔、王貞淑(20101200)。電玩遊戲內置入Bloom知識與認知歷程重現概念模型。電子商務研究,8(4),473-498。new window  延伸查詢new window
12.邱誌勇、許夢芸(20070100)。從Cyberspace到Cyberworld:科技空間作為每日生活世界的再思考。資訊社會研究,12,109-141。new window  延伸查詢new window
13.McKnight, D. Harrison、Cummings, Larry L.、Chervany, Norman L.(1998)。Initial Trust Formation in New Organizational Relationships。The Academy of Management Review,23(3),473-490。  new window
14.Costikyan, G.(2000)。Where stories end and games begin。Game Developer,7(9),44-53。  new window
15.洪世謙(20130600)。德勒茲的流變理論與網路政治行動。哲學與文化,40(6)=469,83-100。new window  延伸查詢new window
16.張婉真(20120700)。真實與虛構--科學展覽的敘事邊界。博物館學季刊,26(3),61-75。new window  延伸查詢new window
17.許並生(2011)。科學敘事學論綱。山西大學學報:哲學社會科學版,34(3),13-20。  延伸查詢new window
18.陳明珠(20170700)。通過視覺感知談3D擬像的本質思考。人文社會學報. 世新大學,17,265-286。new window  延伸查詢new window
19.薏卉(1987)。電動玩具走入教室--陳勝利老師的「電玩教學」。師友月刊,241,25-27。  延伸查詢new window
20.李長潔(2013)。逾越的愉悅:電玩《零》的空間閱讀。傳播研究與實踐,2(1),67-102。new window  延伸查詢new window
會議論文
1.Roussos, M.、Johnson, A.、Leigh, J.、Barnes, C. R.、Vasilakis, C. A.、Moher, T. G.(1997)。The NICE project: Narrative, immersive, constructionist/collaborative environments for learning in virtual reality。ED-MEDIA/ED-TELECOM 97,(會議日期: June 1997)。Calgary。917-922。  new window
2.Bogost, I.(2005)。The rhetoric of exergaming。The Digital Art & Culture Conference,(會議日期: November 30th-December 3rd 2005)。Copenhagen。  new window
3.Bevensee, S. H.、Boisen, K. A. D.、Olsen, M. P.、Schoenau-Fog, H.、Bruni, L. E.(2012)。Project aporia-an exploration of narrative understanding of environmental storytelling in an open world scenario。Springer。96-101。  new window
4.李長潔(2018)。旅行的意義:手遊《旅行青蛙》的過程語藝分析。2018中華傳播年會。  延伸查詢new window
學位論文
1.陳曉齡(2008)。窮困的媽媽與新時代少女:子宮頸癌防治的媒體論述,1950-2008(碩士論文)。高雄醫學大學。  延伸查詢new window
2.吳婉寧(2006)。虛擬實境之空間敘事性研究:以VR-CAVE為例(碩士論文)。國立交通大學。  延伸查詢new window
3.Mateas, M.(2002)。Interactive drama, art and artificial intelligence(博士論文)。Carnegie Mellon University。  new window
4.陳相丞(2018)。吉卜力風格虛擬實境動畫--非線性敘事動畫創作(碩士論文)。國立成功大學。  延伸查詢new window
5.劉懿慧(2012)。非線性敘事文本運用於互動影片下探討科技接受模式研究(碩士論文)。嶺東科技大學。  延伸查詢new window
圖書
1.Lévy, P.(1998)。Qu'est-ce que le virtuel?。Paris:La Découverte。  new window
2.Bogost, Ian、Wright, W.(2007)。Persuasive Games: The Expressive Power of Videogames。MIT Press。  new window
3.Baudrillard, Jean、Glaser, Sheila(1981)。Simulacra and Simulation。Ann Arbor, MI:University of Michigan Press。  new window
4.Murray, Janet H.(1997)。Hamlet on the holodeck: The future of narrative in cyberspace。Cambridge, MA:The MIT Press。  new window
5.Thompson, Kristin(1988)。Breaking the Glass Armor: Neoformalist Film Analysis。Princeton, New Jersey:Princeton University Press。  new window
6.Gottschall, Jonathan(2012)。The Storytelling Animal: How Stories Make Us Human。Houghton Miffin Harcourt。  new window
7.Ryan, Marie-Laure(2001)。Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media。Johns Hopkins University Press。  new window
8.Manovich, Lev(2001)。The Language of New Media。MIT Press。  new window
9.Deleuze, Gilles(1994)。Difference and Repetition。New York:Columbia University Press。  new window
10.Baudrillard, J.(1976)。L'échange symbolique et la mort。Paris:Gailimard。  new window
11.林東泰(2015)。敘事新聞與數位敘事。五南圖書。  延伸查詢new window
12.Egenfeldt-Nielsen, Simon、Smith, Jonas Heide、Tosca, Susana Pajares(2013)。Understanding Video Games: The Essential Introduction。Routledge。  new window
13.Latour, Bruno、Woolgar, Steve(2013)。Laboratory life: The construction of scientific facts。Princeton, NJ:Princeton University Press。  new window
14.Berger, A. A.(2017)。Video games: A popular culture phenomenon。Routledge。  new window
15.Cohan, S.、Shires, L. M.(1998)。Telling stories: A theoretical analysis of narrative fiction。Routledge。  new window
16.Haraway, D.(2013)。Simians, cyborgs, and women: The reinvention of nature。Routledge。  new window
17.Van Gennep, A.、Vizedom, Monika B.、Caffee, Gabrielle L.(1960)。Les rites de passage。U of Chicago P。  new window
18.河合隼雄、河合俊雄、田中康裕、高月玲子(2009)。日本神話と心の構造 : 河合隼雄ユング派分析家資格審査論文。岩波書店。  延伸查詢new window
單篇論文
1.Carson, D.(2000)。Environmental storytelling: Creating immersive 3D worlds using lessons learned from the theme park industry。  new window
2.Carson, D.(2000)。Environmental Storytelling, Part II: Bringing Theme Park Environment Design Techniques to the Virtual World。  new window
圖書論文
1.Bogost, Ian(2008)。The Rhetoric of Video Games。The Ecology of Games: Connecting Youth, Games, and Learning。Cambridge, MA:The MIT Press。  new window
2.Mäyrä, F.(2009)。Getting into the game: Doing multi-disciplinary game studies。The Video Game Theory Reader。New York:Routledge。  new window
3.McTavish, L.(2006)。Visiting the virtual museum: art and experience online。New museum theory and practice: An introduction。  new window
 
 
 
 
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