| 期刊論文1. | 陳怡安(20020700)。線上遊戲的魅力。資訊社會研究,3,183-214。 延伸查詢![new window](/gs32/images/newin.png) | 2. | 楊羚綺(20021200)。e世代的天堂--談網路遊戲的樂趣與陷阱。輔導通訊,72,39-43。 延伸查詢![new window](/gs32/images/newin.png) | 3. | 曾玉慧、梁朝雲(20030600)。育樂多媒體的興起與發展。視聽教育雙月刊,44(6)=264,2-14。 延伸查詢![new window](/gs32/images/newin.png) | 4. | Barnett, L. A.(1990)。Playfulness: Definition, design, and measurement。Play & Culture,3,319-336。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 5. | Cummins, N.(2002)。Integrating E-Commerce and Games。Personal and Ubiquitous,6,362-370。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 6. | Ju, E.、Wagner, C.(1997)。Personal Computer Adventure Games: Their Structure, Principles, and Applicability for Training。The Database for Advances in Information Systems,28(2)。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 7. | Singer, J. L.、Singer, D. G.、Sherrod, L. R.(1980)。A factor analytic study of preschooler's play behavior。American Psychology Bulletin,2,143-156。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 8. | Yager, S. E.、Kappelman, L. A.、Maples, G. A.、Prybutok, V. R.(1997)。Microcomputer playfulness: stable or dynamic trait?。ACM SIGMIS database,28(2),43-52。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 9. | Lieberman, J. N.(1965)。Playfulness and divergent thinking: An investigation of their relationship at the kindergarten level。Journal of Genetic Psychology,107,29-224。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 10. | Rieber, L. P.(1996)。Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games。Educational Technology Research & Development,44(2),43-58。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 11. | 黃瑞琴(19940600)。論幼稚園遊戲課程的取向。臺北師院學報,7,881-915。 延伸查詢![new window](/gs32/images/newin.png) | 12. | 孫春望(19980200)。1997童話幻想曲:合作式電腦遊戲設計。教學科技與媒體,37,2-9。 延伸查詢![new window](/gs32/images/newin.png) | 13. | 蔡明達、鍾志明、陳慶峰(20010700)。從心流(flow)理論探討線上遊戲參與者之網路使用行為。資訊管理研究. 南華大學,1,99-111。 延伸查詢![new window](/gs32/images/newin.png) | 14. | 梁朝雲(1998)。來來玩網、遊戲人間。教學科技與媒體,37,2。 延伸查詢![new window](/gs32/images/newin.png) | 15. | Trevlas, E.、Grammatikopoulos, V.、Tsigilis, N.、Zachopoulou, E.(2003)。Evaluating Playfulness: Construct Validity of the Children's Playfulness Scale。Early Childhood Educational Journal,31(1),33-39。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 會議論文1. | Mithra, P.(1998)。10 ways to destroy a perfectly good game idea。The 1998 CHI conference summary on Human factors in computing systems。Los Angeles, CA.。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 研究報告1. | Choi, D.、Kim, J.(2002)。Why people continue to play online games: In search of critical design factors to increase customer loyalty of online contents, Working paper。Seoul:HCI Laboratory, Yonsei University。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 學位論文1. | 董家豪(2001)。網路使用者參與網路遊戲行為之研究(碩士論文)。南華大學。 延伸查詢![new window](/gs32/images/newin.png) | 2. | 張武成(2002)。線上遊戲軟體設計因素與使用者滿意度關聯之研究(碩士論文)。淡江大學,台北縣。 延伸查詢![new window](/gs32/images/newin.png) | 圖書1. | Lewinski, J. S.(2000)。Developer’s guide to computer game design。Portland, OR:Wordware Publishing Inc。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | Rollings, A.、Morris, D.(2000)。Game architecture and design。Arizona。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 3. | Tinsman, B.(2003)。The Game Inventor's Guidebook。Iolo, WI:Krause Publications。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 4. | Csikszentmihalyi, Mihaly(1997)。Finding flow: The psychology of engagement with everyday life。Basic Books。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 5. | Rouse, Richard III(2001)。Game design: Theory & practice。Plano, Texas:Wordware Publishing, Inc.。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 其他1. | Crawford, C.(1997)。The art of computer game design,http://www.vancouver.wsu.edu/fac/peabody/gamebook/Coverpage.html, 。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | 梁朝雲(2003)。元智大學資訊傳播學系碩士班922學期「專案管理」課程講義。 延伸查詢![new window](/gs32/images/newin.png) | 3. | 劉非小,葉偉民(2003)。媽媽“過家家”兒子“模擬家庭”:電腦遊戲裏的傳統魅力,http://www.pep.com.cn/200305/ca211646.htm, 2003/08/07。 延伸查詢![new window](/gs32/images/newin.png) | 4. | 蔡超塵(2003)。從網路遊戲談人際互動與社群形成,http://www.nhu.edu.tw/~society/e-j/12/12_8.htm, 2003/12/01。 延伸查詢![new window](/gs32/images/newin.png) | 5. | Adams, E.(1998)。A Symmetry Lesson,http://www.gamasutra.com/features/game_design/19981016/symmetry.htm, 2003/08/08。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 6. | Baron, J.(1999)。Glory and Shame: Powerful Psychology in Multiplayer Online Game,http://www.gamasutraxom/features/l9991110/Baron_01.htm, 2003/06/30。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 7. | Duvall, H.(2001)。It's All in Your Mind: Visual Psychology and Perception in Game Design,http://www.gamasutraxom/features/20010309/duvall_01.htm, 2003/12/01。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 8. | Freeman, D.(2002)。Four Ways to Use Symbols to Add Emotional Depth to Games,http://www.gamasutra.com/features/20020724/freeman_01.htm, 2003/06/21。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 9. | Hopson, J.(2002)。The Psychology of Choice,http://www,gamasutra.com/features/20020204/hopson_01.htm, 2003/06/21。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 10. | Riddoch, A.(2003)。Interactive Entertainment Systems-Psychology and Game Design,http://www.ecs.soton.ac.uk/-ajr/cm402/lecture2.html, 2003/06/21。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | |