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題名:臺灣網路遊戲產業成長與競爭動態之研究
書刊名:資訊管理學報
作者:汪維揚 引用關係林家瑋
作者(外文):Wang, Wei-yangLin, Jia-wei
出版日期:2009
卷期:16:2
頁次:頁25-60
主題關鍵詞:網路遊戲產業成長系統動力學Online game industryGrowth dynamicsSystem dynamicsSimulations
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(4) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:4
  • 共同引用共同引用:65
  • 點閱點閱:80
期刊論文
1.吳聲毅、林鳳釵(20040700)。Yes or No?線上遊戲經驗之相關議題研究。資訊社會研究,7,235-253。new window  延伸查詢new window
2.Fudenberg, D.、Tirole, J.(1983)。Learning-By-Doing and Market Performance。Bell Journal of Economics,14,522-530。  new window
3.陳禹辰、胡惠萍(20050300)。快速變遷環境下核心資源之累積:遊戲產業之多個案研究。電子商務學報,7(1),15-34。new window  延伸查詢new window
4.Meadows, D. H.、Robinson, J. M.(2002)。The electronic oracle: Computer models and social decisions。System Dynamics Review,18(2),271-308。  new window
5.Diehl, Ernst、Sterman, John D.(1995)。Effects of Feedback Complexity on Dynamic Decision Making。Organizational Behavior and Human Decision Processes,62(2),198-215。  new window
6.Kim, Kyung Hoon、Park, Jin Yong、Kim, Dong Yul、Moon, Hak Il、Chun, Ho Chan(2002)。E-lifestyle and Motives to Use Online Games。Irish Marketing Review,15(2),71-77。  new window
7.楊仁壽(19980100)。動態決策環境中時間滯延的效果。管理評論,17(1),83-106。new window  延伸查詢new window
8.陳怡安(20020700)。線上遊戲的魅力。資訊社會研究,3,183-214。new window  延伸查詢new window
9.Sterman, J. D.(1989)。Modeling managerial behavior: misperceptions of feedback in a dynamic decision-making environment。Management Science,35(3),321-399。  new window
10.Katz, Michael L.、Shapiro, Carl(1994)。Systems Competition and Network Effects。Journal of Economic Perspectives,8(2),93-115。  new window
11.Barlas, Y.(1996)。Formal Aspects of Model Validity and Validation in System Dynamics。System Dynamics Review,12(3),183-210。  new window
12.Forrester, J. W.(1985)。The Model Versus a Modeling Process。System Dynamics Review,1(1),133-134。  new window
13.Forrester, Jay W.(1994)。System Dynamics, Systems Thinking, and Soft OR。System Dynamics Review,10(2/3),245-256。  new window
14.Sterman, J. D.(1994)。Learning in and complex systems。System Dynamics Review,10(2/3),291-330。  new window
15.Sterman, J. D.(2002)。All Models Are Wrong: Reflections on Becoming a Systems Scientist。System Dynamics Review,18(4),501-531。  new window
16.Economides, Nicholas(1996)。The Economics of Networks。International Journal of Industrial Organization,14(6),673-699。  new window
17.Choi, Dongseong、Kim, Jinwoo(2004)。Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents。CyberPsychology & Behavior,7(1),11-24。  new window
18.Katz, Michael L.、Shapiro, Carl(1985)。Network Externalities, Competition, and Compatibility。The American Economic Review,75(3),424-440。  new window
19.Hsu, Chin-Lung、Lu, Hsi-Peng(2004)。Why do people play on-line games? An extended TAM with social influences and flow experience。Information & Management,41(7),853-868。  new window
20.Arthur, W. Brian(1989)。Competing Technologies, Increasing Returns, and Lock-in by Historical Events。Economic Journal,99(394),116-131。  new window
21.Spence, A. Michael(1981)。The Learning Curve and Competition。The Bell Journal of Economics,12(1),49-70。  new window
22.李麒麟。臺韓線上遊戲產業國際競爭力之實證比較研究。北商學報,7,35-50。new window  延伸查詢new window
23.楊仁壽。動態系統知識的學習-團隊學習與個人學習之比較實驗。管理學報,20(3),429-456。new window  延伸查詢new window
24.楊仁壽、張耀宗、陳沁怡、陳墀元。動態複雜任務中團隊與個人的績效差異:任務熟悉度與目標多寡的影響。管理學報,23(3),307-322。new window  延伸查詢new window
25.Bass, F. M.。A New Production Growth Model for Consumer Durables。Management Sciences,15(5),215-241。  new window
26.Charlton, J. P.、Danforth, Ian D. W.。Distinguishing Addiction and High Engagement in The Context of Online Game Playing。Computers in Human Behavior,23,1531-1548。  new window
27.Cheng, Julian M. S.、Kao, Leticia L. Y.、Lin, Julia Y. C.(2004)。An Investigation of the Diffusion of Online Games in Taiwan: An application of Roger's Diffusion of Innovation Theory。Journal of American Academy of Business,5(1/2),439-445。  new window
28.Collopy, F.、Armstrong, J. S.。Expert Opinions about Extrapolation and the Mystery of the Overlooked Discontinuous。International Journal of Forecasting,8,575-582。  new window
29.Dörner, D.。On the Difficulties People Have in Dealing with Complexity。Simulation and Games,11,76-106。  new window
30.Farrel, J.、Saloner, G.。Installed Base and Compatibility: Predation, Product Preannouncements and Innovation。American Economic Review,76(5),940-955。  new window
31.Fudenberg, D.、Tirole, J.。Pricing a Network Good to Deter Entry。Journal of Industrial Economics,48(4),373-390。  new window
32.Lee, S. C.、Suh, Y. H.、Kim, J. K.、Lee, K. J.。A Cross-national Market Segmentation of Online Game Industry Using SOM。Expert Systems with Applications,27(4),559-570。  new window
33.MacInnes, I.、Hu, L.。Business Models and Operational Issues in the Chinese Online Gmae Industry。Telematics and Informatics,24(2),130-144。  new window
34.Mahajan, V.、Muller, E.、Srivastava, R. K.(1990)。Determination of Adopter Categories of Using Innovation Diffusion Models。Journal of Marketing Research,27(1),37-50。  new window
35.Martines, E.、Polo, Y.。Adopter Categories in the Acceptance Process for Consumer Durable。Journal of Product & Brand Management,15(3),34-36。  new window
36.Maruyama, M.。The Second Cybernetics: Deviation Amplifying Mutual Causal Process。American Scientist,51(2),164-179。  new window
37.Masuch, M.。Vicious Circles In organizations。Administrative Science Quarterly,30(1),14-33。  new window
38.Meagher, K.、Teo, Ernie G. S.。Two-part Tariffs in The online Gaming Industry: The Role of Creative Destruction and Network Externalities。Information Economics And Policy,17,457-470。  new window
39.Paich, M.、Sterman, J. D.。Boom, Bust, and Failures to Learn in Experimental Market。Management Science,39(12),1439-1458。  new window
40.Park, G. G.、Van Alstyne, M. W.。Two-sided Network Effects: A Theory of Information Product Design。Management Science,51(10),1494-1504。  new window
41.Sterman, J. D.。Misperceptions of Feedback in Dynamic Decision Making。Organizational Behavior and Human Decision Process,43,301-335。  new window
42.Sterman, J. D.、Henderson, R.、Beinhocker, E. D.、Newman, L. I.。Getting Big Too Fast: Strategic Dynamics with Increasing Returns and boundary Rationality。Management Science,53(4),683-696。  new window
43.Whang, L. S.。Online Game Dynamics in Korean Society:Experiences and Lifestyles in the Online Game World。Korea Journal,43(3),7-34。  new window
44.Zhu, Jonathan J. H.、Wang, E.。Diffusion, Use, and Effect of The Internet in China。Communication of The ACM,48(4),49-53。  new window
會議論文
1.Homer, J. B.(1983)。Partial-model testing as a validation tool for system dynamics。The 1983 International System Dynamics Conference。Chestnut Hill, MA。  new window
2.朱家宜、陳文山。線上遊戲產品開發流程之研究1-8。  延伸查詢new window
3.陳意文、陳宗文。韓國線上遊戲產業的形成:政策創造市場or市場帶動政策217-229。  延伸查詢new window
研究報告
1.林于勝。我國遊戲軟體之發展流程分析。  延伸查詢new window
2.林于勝。我國線上遊戲產業的瓶頸。  延伸查詢new window
3.林于勝。2005-2006臺灣遊戲市場前瞻。  延伸查詢new window
4.林于勝。臺灣網路娛樂行為分析。  延伸查詢new window
5.林于勝。美麗新視界 探索網路娛樂內容商業模式。  延伸查詢new window
6.林于勝。從玩家行為探索線上娛樂商機。  延伸查詢new window
7.許瓊予。2000-2003年我國PC遊戲市場規模分析。  延伸查詢new window
8.許瓊予。我國PC遊戲軟體產業發展現況與展望。  延伸查詢new window
9.許瓊予。透視網路咖啡之經營策略。  延伸查詢new window
10.許瓊予。線上遊戲旋風之剖析與展望。  延伸查詢new window
11.經濟部技術處資策會。創新資訊應用研究計畫。  延伸查詢new window
學位論文
1.徐孟達(2005)。線上遊戲的整合行銷傳播效果研究:以「仙境傳說Online」為例(碩士論文)。世新大學。  延伸查詢new window
2.黃國洲(2003)。我國電腦遊戲產業之新產品開發策略考量(碩士論文)。元智大學,桃園。  延伸查詢new window
3.黃齡嬌(2003)。整合行銷傳播工具之應用與效果評估研究--以線上遊戲為例(碩士論文)。國立臺灣師範大學,台北。  延伸查詢new window
4.陳姿月(2004)。南韓政府文化創意產業政策分析(碩士論文)。國立臺灣大學。  延伸查詢new window
5.徐勝凌(2004)。線上遊戲設計吸引力對顧客滿意度影響之研究(碩士論文)。國立東華大學,花蓮縣。  延伸查詢new window
6.吳婉汝(2002)。臺灣遊戲軟體產業的分析(碩士論文)。國立臺北大學,台北。  延伸查詢new window
7.侯旭倉(2003)。台灣遊戲產業的發展與創業團隊特性關係之研究(碩士論文)。國立政治大學,台北。  延伸查詢new window
8.闕克儒(2004)。網路匿名性、企業形象與關係品質對網路口碑影響之研究--以線上遊戲為例(碩士論文)。國立中興大學。  延伸查詢new window
9.吳俊。臺灣線上遊戲公司經營模式之研究。  延伸查詢new window
10.陳立漢。線上遊戲的價格策略。  延伸查詢new window
11.蔡慶同。「創意」如何成為「商品」:論臺灣動畫及遊戲產業的文化、工業與創新。new window  延伸查詢new window
12.蕭文河。網路效應對廠商競爭地位影響之研究-以臺灣線上遊戲為例。  延伸查詢new window
13.Diehl, E.。Effects of Feedbacks Structure on Dynamic Decision Game,Cambridge, MA。  new window
圖書
1.拓墣產業研究所(2004)。遊戲產業白皮書。臺北:拓墣科技股份有限公司。  延伸查詢new window
2.Arthur, W. B.(1990)。Increasing Returns and Path Dependence in the Economy。Ann Arbor, MI:The University of Michigan Press。  new window
3.傅鏡暉(2004)。線上遊戲產業之道:數位內容、營運經驗。台北市:上奇科技。  延伸查詢new window
4.傅鏡暉(20030000)。線上遊戲產業happy書:帶領你深入暸解on-line game產業。臺北:遠流。new window  延伸查詢new window
5.Richardson, G. P.(1991)。Feedback Thought in Social Science and Systems Theory。Philadelphia:University of Pennsylvania Press。  new window
6.Guba, E. G.、Lincoln, Y. S.(1984)。Naturalistic inquiry。Newbury Park, CA:Sage。  new window
7.Sterman, John D.(2000)。Business Dynamics: Systems Thinking and Modeling for a Complex World。Irwin McGraw-Hill。  new window
8.Yin, Robert K.(2008)。Case Study Research: Design and Methods (Applied Social Research Methods)。Sage。  new window
9.Forrester, Jay Wright(1961)。Industrial dynamics。M.I.T. Press。  new window
10.Senge, Peter、郭進隆、齊若蘭(1990)。第五項修練:學習型組織的藝術與實務。台北:天下文化。  延伸查詢new window
11.Augusto, A. Legasto, Jr.、Maciariello, J.。System Dynamics: A Critical Review。System Dynamics。New York, NY。  new window
12.Bell, J. A.、Senge, P. M.。Methods for Enhancing Refutability in System Dynamics Modeling。System Dynamics。New York, NY。  new window
13.Forrester, J. W.。Principles of Systems。Principles of Systems。Cambridge, UK。  new window
14.Forrester, J. W.、Senge, P. M.。Test for Building Confidence in System Dynamics Models。System Dynamics。New York, NY。  new window
15.Glaser, B.、Strauss, A.。The Discovery of Grounded Theory: Strategies of Qualitative Research。The Discovery of Grounded Theory: Strategies of Qualitative Research。London, UK。  new window
16.Hamilton, M. S.。Estimation Lengths and Orders of Delays in System Dynamics Models。Elements of System Dynamics Method。Cambridge, MA。  new window
17.Meadows, D. H.、Robinson, J.。The Electronic Oracle: Computer Models and Social Decisions。The Electronic Oracle: Computer Models and Social Decisions。Chichester, UK。  new window
18.Perrow, C.。Normal Accidents。Normal Accidents。Princeton, NJ。  new window
19.Shapiro, C.、Varian, H.。Information Rules: A Strategic Guide to the Network Economy。Information Rules: A Strategic Guide to the Network Economy。Boston, MA。  new window
20.Simon, H. A.。The Sciences of the Artificial。The Sciences of the Artificial。Cambridge, MA。  new window
21.Thompson, J. D.。Organizations in Action。Organizations in Action。New York, NY。  new window
22.Weick, K. E.。The Social Psychology of Organizing。The Social Psychology of Organizing。New York, NY。  new window
其他
1.經濟部。數位內容白皮書。  延伸查詢new window
2.經濟部。2004數位內容白皮書。  延伸查詢new window
3.經濟部。93年度數位內容研究計畫。  延伸查詢new window
4.經濟部。2005數位內容白皮書。  延伸查詢new window
5.(Korea Game Development,Promotion Institute)。KGDI White Paper。  new window
6.Shanghai iResearch。第4屆中國網路遊戲市場調查報告。  延伸查詢new window
圖書論文
1.Graham, A. K.(1980)。Parameter Estimation in System Dynamics Modeling。System Dynamics。New York, NY:North-Holland Publishing Company。  new window
 
 
 
 
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