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題名:The Impact of Pokémon Go on Taiwanese People's Daily Life
書刊名:International Journal of Digital Media Design
作者:王清煌朱文浩吳偉西邱佳涵施欣妤洪佳君郭純禎劉盈佳吳天佑
作者(外文):Wang, Ching-huangJue, Wu-hawWu, Wei-shiChiu, Jia-hanShih, Sin-yuHong, Jia-junKuo, Chun-chenLiu, Ying-jiaWu, Tian-you
出版日期:2020
卷期:12:2
頁次:頁16-29
主題關鍵詞:寶可夢Go臺灣線上網路問卷Pokémon GoTaiwanOnline questionnaire
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:23
  • 點閱點閱:5
期刊論文
1.張銀益、劉上嘉、陳松輝、陳慧玲、蔡幸蓁(20100900)。手機線上(Online)遊戲之消費者使用意願影響因素研究。輔仁管理評論,17(3),55-84。new window  延伸查詢new window
2.劉上裕、葉榮椿、王子玲、黃宏隆(20110300)。影響線上遊戲玩家使用行為相關因素之研究。美和學報,30(1),147-171。  延伸查詢new window
3.陳怡安(20020700)。線上遊戲的魅力。資訊社會研究,3,183-214。new window  延伸查詢new window
4.岳牧蓉、黃慈珊、陳怡君、李謙(20100000)。大學生在Facebook互動遊戲使用經驗之調查。圖文傳播藝術學報,81-87。new window  延伸查詢new window
5.Howe, K. B.、Suharlim, C.、Ueda, P.、Howe, D.、Kawachi, I.、Rimm, E. B.(2016)。Gotta catch'em all! Pokémon GO and physical activity among young adults: difference in differences study。BMJ,355。  new window
6.Sheu, P.-H.(2019)。Applying student-problem chart, grey student-problem chart and grey structure modeling to analyze the effect of an elementary school English remedial instruction。International Journal of English Linguistics,9(6),49-63。  new window
7.Watanabe, K.、Kawakami, N.、Imamura, K.、Inoue, A.、Shimazu, A.、Yoshikawa, T.、Tsutsumi, A.(2017)。Pokémon Go and psychological distress, physical complaints, and work performance among adult workers: A retrospective cohort study。Scientific Reports,7(1)。  new window
8.Yang, D.-J.、Chiu, J.-Z.、Chen, Y.-K.(2011)。Examining the social influence on college students for playing online game: Gender differences and implications。The Turkish Online Journal of Educational Technology,10(3),115-122。  new window
9.Yee, Nick(2006)。Motivations for play in online games。Cyberpsychology & behavior: the impact of the Internet, multimedia and virtual reality on behavior and society,9(6),772-775。  new window
學位論文
1.游森期(2001)。大學生網路使用行為網路成癮及相關因素之研究(碩士論文)。國立彰化師範大學。  延伸查詢new window
2.呂建緯(2010)。手機遊戲產業經營模式與策略之探索性研究(碩士論文)。實踐大學。  延伸查詢new window
其他
1.Arif, S.(2017)。The number of Pokémon Go players still logging in every day has plummeted by over 80%,https://www.vg247.com/2017/04/03/the-number-of-pokemon-go-players-still-logging-in-every-day-has-plununeted-by-over-80/。  new window
2.Amy(2016)。The complete history of Pokémon,http://firsttoknow.com/the-complete-history-of-pokemon/。  new window
3.愛范兒(20160909)。上線兩個月之後,Pokémon Go的下載量超過5億,http://technews.tw/2016/09/09/pokemongo-download/Research questions?。  延伸查詢new window
4.Madden, M.(2016)。The history of Pokémon,http://www.history.ca/history-topics/latest/the-history-of-pokemon/。  new window
5.Smith, C.(2016)。Apple's AR technology could stop you getting lost in the mall,http://bgr.com/2016/08/23/apple-augmented-reality-navigation/。  new window
6.Smith, C.(2017)。80 amazing Pokemon Go statistics and facts (June 2017),http://expandedramblings.com/index.php/pokemon-go-statistics/。  new window
7.Thompson, E.(2016)。App Annie 2016 retrospective--mobile's continued momentum,https://www.appannie.eom/en/insights/market-data/app-annie-2016-retrospective/。  new window
8.White, T.(2016)。筆記:寶可夢帶來的益處和壞處,http://www.toddwhite.ws/note-the-pros-and-cons-of-pokenmon.html。  new window
9.鐘榮峰(20160803)。Pokémon Go下載破億每天賺進千萬美元,http://www.cna.com.tw/news/afe/201608030112-1.aspx。  延伸查詢new window
 
 
 
 
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