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題名:音樂節奏電玩對國小學童節奏感影響之研究
書刊名:臺北市立教育大學學報. 教育類
作者:陳弘哲劉唯玉 引用關係
作者(外文):Chen, Hung-cheLiu, Wei-yu
出版日期:2013
卷期:44:1
頁次:頁85-118
主題關鍵詞:節奏感音樂節奏電玩個案實驗研究Sense of rhythmMusic rhythm video gamesExperimental case research
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:36
  • 點閱點閱:50
期刊論文
1.吳鐵雄(1988)。電腦軟體遊戲帶來的影響。第三波,66,64-71。  延伸查詢new window
2.洪蘭(1999)。給孩子多一點遊戲時間。科學月刊,30(7),596-598。  延伸查詢new window
3.黃天佑(2000)。電腦遊戲與教育。國教天地,140,3-6。  延伸查詢new window
4.郭靜晃(1993)。電動玩具之教育功能。青少年兒童福利學報,2,121-130。  延伸查詢new window
5.劉明洲(2001)。遊戲軟體中不同程度解題者之思考類型研究。花蓮師院學報,12,201-217。new window  延伸查詢new window
6.Amory, A.、Naicker, K.、Vincent, J.、Adams, C.(1999)。The use of computer games as an educational tool: Identification of appropriate game types and game elements。British Journal of Educational Technology,30(4),311-321。  new window
7.Bentley, A.(1969)。Measurement and development of musical abilities。Journal of Research in Music Education,17(1),41-46。  new window
8.Colby, K. M.(1973)。The rationale for computer-based treatment of language difficulties in nonspeaking autistic children。Journal of Autism and Childhood Schizophrenia,3(3),254-260。  new window
9.Cox, M. O.(1977)。A descriptive analysis of the response to beat, meter, and rhythm patterns by children in grades one to six。Dissertation Abstracts International,38,3353。  new window
10.Ellis, M. C.(1992)。Tempo perception and performance of elementary students, grades 3-6。Journal of Research in Music Education,40(4),329-341。  new window
11.Jones, R. L.(1976)。The development of the child's conception of meter in music。Journal of Research in Music Education,24(3),142-154。  new window
12.Lin, S.、Lepper, M. R.(1987)。Correlates of children’s usage of videogames and computers。Journal of Applied Social Psychology,17(1),72-93。  new window
13.McClurg, P. A.、Chaille, C.(1987)。Computer games: Environments for developing spatial cognition?。Journal of Educational Computing Research,3(1),95-111。  new window
14.Okolo, C. M.(1992)。The effect of computer-assisted instruction format and initial attitude on the arithematic facts proficiency and continuing motivation of students with learning disabilities。Exceptionality: A Research Journal,3(4),195-211。  new window
15.Grundy, S.(1991)。A computer adventure game as a worthwhile educational experience。Interchange,22(4),41-55。  new window
16.Malouf, D. B.(1988)。The effects of instructional computer games on continuing student motivation。Journal of Special Education,21(4),27-38。  new window
17.Masendorf, F.(1995)。Training learning-disabled children's spatial ability by computer games。European Education,27(2),49-58。  new window
18.Petzold, R. G.(1969)。Auditory perception by children。Journal of Research in Music Education,17(1),82-87。  new window
19.Serafine, M. L.(1979)。A measure of meter conservation in music, based on Piaget's theory。Genetic Psychology Monographs,99,185-229。  new window
20.Seonju, K.(2002)。An empirical analysis of children's thinking and learning in a computer game context。Educational Psychology,22(2),219-233。  new window
21.Yuji, H.(1996)。Computer games and information-processing skills。Perceptual and Motor Skills,83(2),643-647。  new window
22.陳禹辰、尚榮安、陳東龍、鄭靜婷(20120400)。遊戲動機與線上遊戲持續參與意圖之研究:不同玩家族群之比較。資訊管理學報,19(2),349-387。new window  延伸查詢new window
23.Irwin, A. R.、Gross, A. M.(1995)。Cognitive tempo, violent video games, and aggressive behavior in young boys。Journal of Family Violence,10(3),337-350。  new window
24.Pillay, H.、Brownlee, J.、Wilss, L.(1999)。Cognition and recreational computer games: Implications for educational technology。Journal of Research on Computing in Education,32(1),203-217。  new window
25.王淑女(19961200)。電動玩具與青少年偏差行為。犯罪學期刊,2,99-123。new window  延伸查詢new window
26.莊雅茹(19950200)。電腦焦慮測驗題目之編製與發展。資訊與教育,45,18-27。  延伸查詢new window
27.胡志偉、鍾宜玲、陳德懷(19941200)。電腦遊戲對學習動機與學習效果的影響:一個學習二進位數字之運算的研究。中華心理學刊,36(2),137-147。new window  延伸查詢new window
研究報告
1.程緯華(2000)。音樂記憶力之研究(I) (計畫編號:NSC89-2411-H-026-005)。  延伸查詢new window
學位論文
1.李婉新(2011)。多媒體遊戲應用於國小三年級學生音樂學習之研究與創作(碩士論文)。國立臺北科技大學。  延伸查詢new window
2.鄭琇月(2004)。國小四到六年級節奏聽音能力及相關因素之研究(碩士論文)。國立臺北師範學院。  延伸查詢new window
3.Greenfield, P. M.、Lauber, B.(1984)。Inductive discovery in the master and transfer of video game expertise(碩士論文)。University of California。  new window
4.李佳蓉(1996)。電腦益智遊戲對國小高年級學童的推理能力、問題解決能力及電腦態度之影響(碩士論文)。國立臺南師範學院。  延伸查詢new window
5.林誼杰(2003)。電玩成癮傾向及其相關因素研究(碩士論文)。中原大學。  延伸查詢new window
6.趙梅華(2002)。電腦冒險遊戲對國小高年級學童的創造力、問題解決能力與成就動機之影響(碩士論文)。國立臺南師範學院。  延伸查詢new window
7.曾繁碩(2005)。電腦遊戲融入國小高年級自然與生活科技領域學習之探討(碩士論文)。國立嘉義大學。  延伸查詢new window
8.廖怡閔(2011)。擴增實境在學習動機提升之研究--以英文拼字為例(碩士論文)。國立臺北教育大學,臺北市。  延伸查詢new window
9.林育賢(2001)。電玩暴力對學童攻擊行為之效果研究(碩士論文)。世新大學,臺北。  延伸查詢new window
10.李偉旭(1999)。電腦遊戲學習軟體與內在動機因素--以英語幼教光碟的學習為例(碩士論文)。國立臺灣師範大學,臺北。  延伸查詢new window
圖書
1.香山里加、劉滌昭(2005)。電玩與心理治療。新北市:成陽。  延伸查詢new window
2.Bentley, A.(1966)。Musical ability in children and its measurement。London:Harrap。  new window
3.Petzold, R. G.(1966)。Auditory perception of musical sounds by children in the first six grades。Madison, WI:University of Wisconsin。  new window
4.Zimmerman, M. P.(1991)。Psychological theory and music learning。Basic concepts in music education。Boulder, CO:University Press of Colorado。  new window
5.Campbell, P. S.、Scott-Kassner, C.(1994)。Music in childhood: From preschool through the elementary grades。New York:Shirmer books。  new window
6.Gardner, H.(1983)。Frames of mind: The theory of multiple intelligences。NY:Random House。  new window
其他
1.維基百科編者(2006)。電子遊戲類型,http://zh.wikipedia.org/w/index.php?title=%E7%94%B5%E5%AD%90%E6%B8%B8%E6%88%8F%E7%B1%BB%E5%9E%8B&oldid=3016016。  new window
2.Johnson, L. A.(2004)。Video games used to help hospitalized kids relax,http://www.usatoday.com/tech/news/2004-12-10-hospital-games_x.htm。  new window
3.Spivey, P. M.(1985)。The effect of computer-assisted instruction on student achievement in addition and subtraction at first grade level(ED263874)。  new window
 
 
 
 
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