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題名:角色扮演遊戲融入5E學習環對國中化學式相關概念學習之影響
書刊名:數位學習科技期刊
作者:翁韻婷陳明溥 引用關係羅怡帆
作者(外文):Wong, Yun-tingChen, Ming-puuLuo, Yi-fan
出版日期:2012
卷期:4:2
頁次:頁23-37
主題關鍵詞:5E學習環化學式相關概念自然先備知識角色扮演遊戲5E learning cycleChemical formulaPrior knowledgeRole-playing game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:22
本研究旨在驗證沉浸式角色扮演遊戲融入5E學習環實施於化學式相關概念教學的可行性,探討不同5E學習環教學模式對不同先備知識程度的八年級學習者,在化學式相關概念的學習成效與理化學習動機之影響。研究樣本為新北市八年級學習者105人。研究結果發現:一、5E學習環之演練範例式教學策略有助於學習者在化學式相關概念學習成效表現;二、高先備知識學習者有較佳的化學式相關概念學習表現;三、不同先備知識程度的學習者對於本遊戲式學習活動皆持正向的動機表現。
The purpose of this study was to examine the effects of instructional approach and prior knowledge on eighth-graders' performance and motivation towards science by implementing 5E learning cycle and 3D immersive RPG. Types of instructional approaches, demonstration and non-demonstration, and prior knowledge were employed in this study. There were 105 eighth-graders participated in this study. The results revealed that: 1. 5E learning cycle with demonstration was helpful to eighth-graders in promoting science learning achievement; 2. students with high prior knowledge achieved better learning performance; and 3. all participants held positive motivation towards using this game-based learning activity for learning science.
期刊論文
1.Bybee, R. W.、Landes, N. M.(1988)。The biological sciences curriculum study (BSCS)。Science and Children,25(8),36-37。  new window
2.Allen, D.、Tanner, K.(2005)。Infusing active learning into the large-enrollment biology class: Seven strategies, from the simple to complex。Cell Biology Education,4(4),262-268。  new window
3.Barab, S. A.、Scott, B.、Siyahhan, S.、Goldstone, R.、Ingram-Goble, A.、Zuiker, S. J.、Warren, S.(2009)。Transformational play as a curricular scaffold: Using videogames to support science education。Journal of Science Education and Technology,18(4),305-320。  new window
4.Johnson, P.(2005)。The development of children's concept of a substance: A longitudinal study of interaction between curriculum and learning。Research in Science Education,35(1),41-61。  new window
5.Lim, S.、Reeves, B.(2010)。Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player。International Journal of Human-Computer Studies,68(1/2),57-68。  new window
6.McBride, J. W.、Bhatti, M. I.、Hannan, M. A.、Feinberg, M.(2004)。Using an inquiry approach to teach science to secondary school science teachers。Physics Education,39(5),434-439。  new window
7.Stewart, James(1982)。Two aspects of meaningful problem solving in science。Science Education,66(5),731-749。  new window
8.Dickey, M. D.(2007)。Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation。Educational Technology Research and Development,55(3),253-273。  new window
9.Saunders, W. L.、Shepardson, D.(1987)。A comparison of concrete and formal science instruction upon science achievement and reasoning ability of sixth grade students。Journal of Research in Science Teaching,24(1),39-51。  new window
10.Solsona, N.、Izquierdo, M.、de Jong, O.(2003)。Exploring the development of students' conceptual profiles of chemical change。International Journal of Science Education,25(1),3-12。  new window
11.Wu, H.-K.、Shah, P.(2004)。Exploring visuospatial thinking in chemistry learning。Science Education,88(3),465-492。  new window
12.Linnenbrink, Elizabeth A.、Pintrich, Paul R.(2002)。Motivation as an enabler for academic success。School Psychology Review,31(3),313-327。  new window
13.Tuan, H.-L.、Chin, C.-C.、Shieh, S.-H.(2005)。The development of a questionnaire to measure students' motivation towards science learning。International Journal of Science Education,27(6),639-654。  new window
14.Gibson, H. L.、Chase, C.(2002)。Longitudinal impact of an inquiry-based science program on middle school students' attitudes toward science。Science Education,86(5),693-705。  new window
15.Robertson, J.、Howells, C.(2008)。Computer game design: Opportunities for successful learning。Computers & Education,50(2),559-578。  new window
會議論文
1.Boujaoude, S. B.、Giuliano, F. J.(199104)。The relationship between students’ approaches to studying, formal reasoning ability, prior knowledge, and gender and their achievement in chemistry。The Annual Meeting of the National Association。Lake Geneva, WI。  new window
學位論文
1.王琬菁(2002)。「原子價」概念融入科學課文對學生學習化學式與其相關概念(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.陳淑華(2005)。探討「圖卡操作」對化學式相關概念的學習成效(碩士論文)。國立臺灣師範大學。  延伸查詢new window
圖書
1.王美芬、熊召弟(1995)。國民小學自然科教材教法。臺北:心理。  延伸查詢new window
2.Vygotsky, Lev Semenovich、Cole, Michael、John-Steiner,‎ Vera、Scribner, Sylvia、Souberman, Ellen(1978)。Mind in Society: The Development of Higher Psychological Processes。Harvard University Press。  new window
3.Bruner, Jerome Seymour(1986)。Actual minds, possible worlds。Harvard University Press。  new window
4.Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。Palgrave Macmillan。  new window
其他
1.Mitchell, A.,Savill-Smith, C.(2004)。The use of computer and video games for learning: A review of the literature,http://www.lsda.org.uk/files/PDF/1529.pdf, 2011/04/20。  new window
圖書論文
1.Waern, Y.(1990)。On the dynamics of mental models。Mental models and human-computer interaction。New York:North-Holland。  new window
2.Watson, R.、Dillon, J.(1996)。Progression in pupils' understanding of combustion。Research in science education in Europe: Current issues and themes。London:Falmer Press。  new window
 
 
 
 
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