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題名:促進線上遊戲公司企業社會責任--從了解玩家環保態度進行探究
書刊名:中小企業發展季刊
作者:梁直青 引用關係林佩怜
作者(外文):Liang, Chih-chinLin, Pei-lin
出版日期:2015
卷期:35
頁次:頁109-140
主題關鍵詞:環保態度消費者行為線上遊戲Online gameEnvironmental protectionConsumer behavior
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:34
  • 點閱點閱:30
期刊論文
1.Tokunaga, R. S.、Rains, S. A.(2010)。An evaluation of two characterizations of the relationships between problematic Internet use, time spent using the Internet, and psychosocial problems。Human Communication Research,36(4),512-545。  new window
2.Griskevicius, Vladas、Tybur, Joshua M.、van den Bergh, Bram(2010)。Going green to be seen: Status, reputation, and conspicuous conservation。Journal of Personality and Social Psychology,98(3),392-404。  new window
3.曾倫崇、張永富、林佳姿(20101200)。臺灣綠色消費永續發展之研究。創新研發學刊,6(2),62-76。new window  延伸查詢new window
4.蔡明達、劉宇傑(20130600)。網路品牌社群認同與投入對消費者行為之影響。電子商務學報,15(2),295-317。new window  延伸查詢new window
5.Gambro, J. S.、Switzky, H. N.(1996)。A national survey of high school students environmental knowledge。The Journal of Environmental Education,27(3),28-33。  new window
6.Wu, P. C.(2013)。Addictive behavior in relation to the Happy Farm Facebook application。Social Behavior and Personality: an international journal,41(4),539-553。  new window
7.Xu, A.、Hu, X.、Gao, S.(2013)。Review of green supply chain management。International Journal of Networking and Virtual Organisations,12(1),27-39。  new window
8.Yavetz, B.、Goldman, D.、Pe'er, S.(2009)。Environmental literacy of pre‐service teachers in Israel: a comparison between students at the onset and end of their studies。Environmental Education Research,15(4),393-415。  new window
9.Teng, C. I.、Jeng, S. P.、Chang, H. K. C.、Wu, S.(2012)。Who Plays Games Online?: The Relationship Between Gamer Personality and Online Game Use。International Journal of E-Business Research,8(4),1-14。  new window
10.Shin, D. H.、Shin, Y. J.(2011)。Why do people play social network games?。Computers in Human Behavior,27(2),852-861。  new window
11.Vogiatzis, K.(2012)。Airport environmental noise mapping and land use management as an environmental protection action policy tool. The case of the Larnaka International Airport (Cyprus)。Science of the Total Environment,424,162-173。  new window
12.Pelet, J. É.、Papadopoulou, P.(2012)。The effect of colors of e-commerce websites on consumer mood, memorization and buying intention。European Journal of Information Systems,21(4),438-467。  new window
13.Satchwell, C.(2013)。"Carbon literacy practices": textual footprints between school and home in children's construction of knowledge about climate change。Local Environment,18(3),289-304。  new window
14.Lin, C. P.、Tsai, Y. H.、Wang, Y. J.、Chiu, C. K.(2011)。Modeling IT relationship quality and its determinants: A potential perspective of network externalities in e-service。Technological Forecasting and Social Change,78(1),171-184。  new window
15.Macaskie, L. E.、Mikheenko, I. P.、Yong, P.、Deplanche, K.、Murray, A. J.、Paterson-Beedle, M.、Lloyd, J. R.(2010)。Today's wastes, tomorrow's materials for environmental protection。Hydrometallurgy,104(3),483-487。  new window
16.Mo, J.、Kiang, M. Y.、Zou, P.、Li, Y.(2010)。A two-stage clustering approach for multi-region segmentation。Expert Systems with Applications,37(10),7120-7131。  new window
17.Liang, C. C.、Wu, P. C.(2014)。Internet-banking customer analysis based on perceptions of service quality in Taiwan。Total Quality Management & Business Excellence,26(5/6),550-568。  new window
18.Klasen, M.、Weber, R.、Kircher, T. T.、Mathiak, K. A.、Mathiak, K.(2012)。Neural contributions to flow experience during video game playing。Social cognitive and affective neuroscience,7(4),485-495。  new window
19.Gustavsson, L.、Joelsson, A.、Sathre, R.(2010)。Life cycle primary energy use and carbon emission of an eight-storey wood-framed apartment building。Energy and Buildings,42(2),230-242。  new window
20.Chang, J. H.、Zhang, H.(2008)。Analyzing online game players: from materialism and motivation to attitude。CyberPsychology & Behavior,11(6),711-714。  new window
21.周少凱、許舒婷(20100600)。大學生環境認知、環境態度與環境行為之研究。嶺東學報,27,85-113。new window  延伸查詢new window
22.劉思岑、陳錦昌、吳鈴筑、林素華(20100400)。環保署小綠芽獎教案在國小生活環保之教學成效。環境教育研究,7(2),75-110。new window  延伸查詢new window
23.梁鐿徽、王宏華、陳安安(20101200)。探討線上遊戲玩家不同人格特質對服務品質與滿意度關係之研究。資訊管理展望,12(2),177-201。  延伸查詢new window
24.Melville, N. P.(2010)。Information systems innovation for environmental sustainability。MIS Quarterly,34(1),1-21。  new window
25.Fan, W. S.、Tsai, M. C.(2010)。Factors driving website success-the key role of Internet customization and the influence of website design quality and Internet marketing strategy。Total Quality Management,21(11),1141-1159。  new window
26.Chang, H. H.、Wang, I. C.(2008)。An investigation of user communication behavior in computer mediated environments。Computers in Human Behavior,24(5),2336-2356。  new window
27.Lu, Y.、Zhao, L.、Wang, B.(2010)。From virtual community members to C2C ecommerce buyers: Trust in virtual communities and its effect on consumers' purchase intention。Electronic Commerce Research and Applications,9(4),346-360。  new window
28.Papastergiou, Marina(2009)。Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation。Computers & Education,52(1),1-12。  new window
29.Hsu, S. J.、Roth, R. E.(1998)。An assessment of environmental literacy and analysis of predictors of responsible environmental behavior held by secondary teachers in the Hualien area of Taiwan。Environmental Education Research,4(3),229-249。  new window
30.Ha, Sejin、Stoel, Leslie(2009)。Consumer e-shopping acceptance: Antecedents in a technology acceptance model。Journal of Business Research,62(5),565-571。  new window
31.Hungerford, Harold R.、Volk, Trudi L.(1990)。Changing learner behavior through environmental education。The Journal of Environmental Education,21(3),8-21。  new window
32.Hsu, Chin-Lung、Lu, Hsi-Peng(2004)。Why do people play on-line games? An extended TAM with social influences and flow experience。Information & Management,41(7),853-868。  new window
33.陳威江、藍淑娟、呂文琴(20071200)。線上遊戲之消費分析。大漢學報,22,73-86。  延伸查詢new window
34.Davis, Fred D.、Bagozzi, Richard P.、Warshaw, Paul R.(1989)。User acceptance of computer technology: A comparison of two theoretical models。Management Science,35(8),982-1003。  new window
會議論文
1.林宗宏、黃燕忠(2013)。智慧型手機休閒遊戲使用行為之研究。第九屆知識社群國際研討會,135-151。  延伸查詢new window
2.褚志鵬、吳佳盈(2005)。影響線上遊戲玩家持續使用行為之研究。第九屆科際整合管理研討會,45-62。  延伸查詢new window
圖書
1.盛連喜(2004)。環境科學概論。台北:五南圖書出版公司。  延伸查詢new window
2.Storksdieck, M.(2011)。Field trips in environmental education。BWV Verlag。  new window
3.Moss, C. J.、Croze, H.、Lee, P. C.(2011)。The Amboseli elephants: a long-term perspective on a long-lived mammal。University of Chicago Press。  new window
4.Kouzes, J. M.、Posner, B. Z.(2011)。Credibility: How leaders gain and lose it, why people demand it。John Wiley & Sons。  new window
5.Leiss, W.(2013)。Social communication in advertising: Consumption in the mediated marketplace。Routledge。  new window
6.Baym, N. K.(2010)。Personal connections in the digital age。Polity。  new window
7.Preston, L. E.、Post, J. E.(1975)。Private management and public policy: The principle of public responsibility。Prentice-Hall。  new window
其他
1.MIC產業情報研究所(2014)。行動遊戲娛樂持續升溫,http://mic.iii.org.tw/intelligence/pressroom/pop_pressfull.asp?sno=356&type1=2, 2014/08/30。  new window
2.Yahoo奇摩公司(2013)。台灣電玩白皮書,http://bullhsu.pixnet.net/blog/post/174996797-2013, 2014/08/30。  new window
3.教育部(2014)。環保署開發電腦節能小助理校園減碳多一招,http://co2.ftis.org.tw/page_news_view.asp?id=119, 2014/04/18。  延伸查詢new window
4.財團法人臺灣網路資訊中心(2012)。臺灣寬頻網路使用調查報告,http://www.twnic.net.tw/download/200307/200307index.shtml, 。  延伸查詢new window
圖書論文
1.Lee, N.(2013)。Social Networks and Privacy。Facebook Nation。New York:Springer。  new window
 
 
 
 
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