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題名:品德素養數位敘事之迷宮多路徑設計研究
書刊名:數位學習科技期刊
作者:廖冠智 引用關係吳昕縈
作者(外文):Liao, Guan-zeWu, Shing-ying
出版日期:2014
卷期:6:2
頁次:頁25-49
主題關鍵詞:品德素養迷宮多路徑尋路概念數位敘事Moral literacyLabyrinth multipathWayfindingDigital storytelling
原始連結:連回原系統網址new window
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品德素養是重要的人格養成之一,亦是從小扎根的重要課題。本研究嘗試以多路徑數位敘事的發展概念,透過敘事工作坊的媒材刺激活動,探究迷宮圖解與敘事內容之間的發展方式,不同數位敘事角度對應故事發展脈絡,發展品德素養敘事內容及互動介面設計。研究對象以新北市某國民小學一年級共27名學童,採現場教學方式進行實驗,後以ARCS學習動機探究教學活動表現情形。 研究成果得知,故事主軸發展出不同分支的故事結構,學童可從不同分支的故事發展來進行探索及思考,多能喜好迷宮多路徑融入品德素養之數位敘事教材,現場檢測有良好的表現情形外,亦能激發學童對敘事內容發展的好奇,且在ARCS檢測中普遍呈正向反應,期望藉由迷宮多路徑發展品德素養教學的數位敘事,能推廣應用在教育現場及作為學童品德素養的輔助數位教材之設計參考。
Moral literacy is important to develop one’s personality and also an important issue rooted in childhood. This study attempts to investigate the multipath development via the concept of digital narrative, and adopts a maze of common graphical mode, through the narrative workshops to stimulate the diagrams in order to understand the relationships between the narrative content and maze structures. The study also presents the interface design of labyrinth multipath for the demonstrations of narrative content with moral literacy. The participants of study were 27 first grade students in elementary school of the Xinbei city. The experiment conducted the teaching method to guide the students to discuss through the labyrinth multipath of narrative content, and investigated the ARCS motivation from teaching activity performance situations. Research findings that different branches of the story can help students to explore the predesigned moral qualities, and they like the labyrinth multipath design for presenting the narrative content with moral literacy. The result of experiment presents that testing situations have not only good performance, it can also enhance the students’ willing to explore the narrative content. The ARCS investigations also present the positive reaction in general. The study hope that the design methods of labyrinth multipath develop the variety of narrative content with moral literacy, and promote the application in the education field.
期刊論文
1.Lickona, T.(2003)。The center of our character: Ten essential virtues。The Fourth and Fifth Rs-Respect and Responsibility,10(1),1-3。  new window
2.Ryan, K.(1996)。Character education in the United States。Journal for a Just and Character education,2(1),75-85。  new window
3.Vermunt, J. D.、Verloop, N.(1999)。Congruence and friction between learning and teaching。Learning and Instruction,9(3),257-280。  new window
4.Pokora, M.(2008)。The realm of subconscious perception: Exploring the Labyrinth。Focus on Biomedicine,20(4),8-11。  new window
5.Zukowski, A. A.(2008)。Technology trends: This digital storytelling。Momentum-Washington,39(1),90-91。  new window
6.Freidus, N.、Hlubinka, M.(2002)。Digital storytelling for reflective practice in communities of learners。ACM SIGGROUP Bulletin,23(2),24-26。  new window
7.Keller, John M.(1999)。Using the ARCS motivational process in computer-based instruction and distance education。New Directions for Teaching and Learning,78,37-47。  new window
8.Lawton, C. A.(1996)。Strategies for indoor wayfinding: The role of orientation。Journal of Environmental Psychology,16(2),137-145。  new window
9.Keller, John M.、Suzuki, Katsuaki(2004)。Learner motivation and e-learning design: A multinationally validated process。Journal of Educational Media,29(3),229-239。  new window
10.Keller, John M.(1987)。Development and use of the ARCS model of instructional design。Journal of Instructional Development,10(3),2-10。  new window
11.Elvins, T. T.(1997)。Virtually Lost in Virtual Worlds - Wayfinding without a Cognitive Map。Computer Graphics,31(3),15-17。  new window
學位論文
1.Satalich, G. A.(1995)。Navigation and wayfinding in virtual reality: Finding proper tools and cues to enhance navigation awareness(碩士論文)。Washington University。  new window
2.蔡育陞(2012)。將ARCS動機學習策略融入數學補救教學探討學生學習動機與學習成就之行動研究(碩士論文)。國立彰化師範大學,彰化縣。  延伸查詢new window
3.林哲宇(2010)。ARCS融入體驗式學習之學習活動中目標導向與教學策略對國小生電腦技能學習之影響(碩士論文)。國立臺灣師範大學,臺北市。  延伸查詢new window
4.施依君(2011)。迷宮多路徑圖解數獨遊戲之悅趣學習設計與成效研究(碩士論文)。國立新竹教育大學,新竹市。  延伸查詢new window
5.陳曉鳳(2012)。迷宮多路徑融入國語詞句悅趣學習之設計式研究(碩士論文)。國立新竹教育大學,新竹市。  延伸查詢new window
6.魏國賢(2011)。國民小學教師品德教育教學現況之調查研究(碩士論文)。國立中正大學,嘉義縣。  延伸查詢new window
7.羅道勳(2007)。台東縣國民小學品德教育推動現況及教師德育素養之探究(碩士論文)。國立臺東大學,臺東縣。  延伸查詢new window
8.溫雅婷(2008)。以ARCS動機模式與資訊科技融入閱讀教學之行動研究(碩士論文)。國立臺北教育大學,臺北市。  延伸查詢new window
9.鄭日昌(2005)。迷宮遊戲設計輔助系統(碩士論文)。雲林科技大學,雲林縣。  延伸查詢new window
10.王苓如(2007)。高雄市國民小學教師對品德教育知覺與實施之研究(碩士論文)。高雄師範大學,高雄市。  延伸查詢new window
圖書
1.盛群力、李志強(2003)。現代教學設計論。臺北:五南。  延伸查詢new window
2.教育部(2009)。教育部品德教育促進方案。臺北市:教育部。  延伸查詢new window
3.Doob, P. R.(1990)。The idea of the labyrinth from classical antiquity through the middle ages。Ithaca, NY:Cornell University Press。  new window
4.Kerenyi, K.(1976)。Dionysos: Archetypal image of indestructible life。Princeton, NJ:Princeton University Press。  new window
5.Downs, Roger M.、Stea, David(1973)。Image and Environment: Cognitive Mapping and spatial Behavior。Chicago:Aldine。  new window
6.張春興(1994)。教育心理學:三化取向的理論與實踐。東華書局。  延伸查詢new window
其他
1.薛荷玉(20110927)。減班調校、霸凌8成教師不安。  延伸查詢new window
2.Barrett, H.(2006)。Researching and evaluating digital storytelling as a deep learning tool,http://electronicportfolios.com/portfolios/SITEStorytelling2006.pdf.。  new window
圖書論文
1.Keller, J. M.(1984)。The use of the ARCS model of motivation in teacher training。Staff Development and Career Updating。Kogan Page。  new window
2.Keller, John M.(1983)。Motivational design of instruction。Instructional Design Theories and Models: An Overview of Their Current Status。Hillsdale, NJ:Lawrence Erlbaum Associates。  new window
 
 
 
 
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