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題名:智慧型健康體適能系統設計與使用者接受度研究
書刊名:醫療資訊雜誌
作者:陳詩雯廖敏雯許建隆
作者(外文):Chen, Shih-wenLiao, Min-wenHsu, Chien-lung
出版日期:2015
卷期:24:3
頁次:頁1-15
主題關鍵詞:擴增實境臨床知識體適能科技接受度Augmented realityClinical knowledgeFitnessTechnology acceptance model
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:123
  • 點閱點閱:9
現代人的生活型態改變,根據國民健康署年報結果,國內有約七成的人口缺乏規律運動的習慣,身體活動不足已成為影響全球死亡率的第四大危險因子。而科技的進步,應用於健康促進的技術更多樣化。目前的體適能之平台,多以虛擬實境的技術開發,造成與真實世界的差距,且缺乏與臨床知識的結合,故本研究建立一以擴增實境為技術並結合臨床知識之體適能平台,提供一般民眾或有罹患慢性疾病的民眾進行體適能運動訓練,並利用科技接受模型為基礎,來了解使用者對於本體適能平台的接受意願。結果顯示使用者對於能與日常生活相結合,且有文獻支持的體適能平台,具有高度的接受性。
The 4th risk factor of global mortality is lacking of physical activity. There is about 70% population with lacking physical activity in Taiwan. Emerging information technologies are very useful to improve and increase physical activities for people. There are many virtual reality technologies designed for improving fitness or physical activities. Most of them are not based on clinical knowledge and guidelines and cannot be intuitively used. Such systems might not helpful for health promotion. In this paper, we applied augmented reality technologies to design an intelligent fitness platform for health promotion based on clinical knowledge and guidelines. It provides fitness training for health people or some with chronic diseases. Moreover, we design a research model including enjoyment to evaluate the usability and user acceptance of our proposed system. The results show that users have high willing to accept our system.
期刊論文
1.姜義村、陳上迪(20120300)。數位體感遊戲對於促進高齡族群之健康效益。中華體育季刊,26(1)=100,39-47。new window  延伸查詢new window
2.許智欽、黃美涓(20030500)。老年人之運動處方。臺灣醫學,7(3),396-403。  延伸查詢new window
3.黃郁玲、杜春治、蔡葉榮(20090300)。規律運動對銀髮族健康體能之成效探討。國北教大體育,3,12-20。new window  延伸查詢new window
4.秦毛漁、施仁興、吳美惠、施秀慧、蔡娟秀(20071000)。社區老人體適能及其相關因素的探討。志為護理,6(5),81-91。  延伸查詢new window
5.Petter, S.、McLean, E. R.(2009)。A meta-analytic assessment of the DeLone and McLean IS success model: An examination of IS success at the individual level。Information & Management,46(3),159-166。  new window
6.林啟川、莊林貴、周麗卿、許義章、張秋煉(20011200)。運動與健康體適能。北體學報,9,243-254。new window  延伸查詢new window
7.李佳倫、鄭景峰(20101200)。臺灣老年人身體活動量與功能性體適能的關係。大專體育學刊,12(4),79-89。new window  延伸查詢new window
8.(2014)。健康體能促進。國民健康署年報。  延伸查詢new window
9.Anderson, F.、Annett, M.、Bischof, W. F.(2010)。Lean on wii: Physical rehabilitation with virtual reality and wii peripherals。Annual Review of Cybertherapy and Telemedicine,154,229-234。  new window
10.Bateni, H.(2012)。Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study。Physiotherapy,98(3),211-216。  new window
11.Guderian B.、Borreson L. A.、Sletten, L. E.、Cable, K.、Stecker, T. P.、Probst, M. A.、Dalleck, L. C.(2010)。The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults。Journal of Sports Medicine and Physical,50(4),436-442。  new window
12.Taylor, M. J. D.、McCormick, D.、Impson, R.、Shawis, T.、Griffin, M.(2011)。Activity promoting gaming systems in exercise and rehabilitation。Journal of Rehabilitation Research and Development,48(10),1171-1186。  new window
13.Saeed, K. A.、Hwang, Y.、Yi, Mun Y.(2003)。Toward an Integrative Framework for Online Consumer Behavior Research: A Meta-analysis Approach。Journal of End User Computing,15(4),1-26。  new window
14.Kaiser, Henry F.(1974)。An index of factorial simplicity。Psychometrika,39(1),31-36。  new window
15.DeLone, William H.、McLean, Ephraim R.(1992)。Information Systems Success: The Quest for the Dependent Variable。Information Systems Research,3(1),60-95。  new window
16.方進隆(19951200)。體適能與全人健康。中華體育季刊,9(3)=35,62-69。new window  延伸查詢new window
17.林旻逸、洪偉欽、成和正(20101000)。體感式電玩對人體健康與運動教育之探討。大專體育,110,61-67。new window  延伸查詢new window
18.Caspersen, Carl J.、Powell, Kenneth E.、Christenson, Gregory M.(1985)。Physical activity, exercise, and physical fitness: Definitions and distinctions for health-related research。Public Health Reports,100(2),126-131。  new window
19.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, & User Acceptance of Information Technology。MIS Quarterly,13(3),319-340。  new window
會議論文
1.顧兆臺、林寶城、陳景雲、李佩芸(2011)。體適能健康評估研究分析--塑造健康遠離疾病。2011年國際體育運動與健康休閒發展趨勢研討會。嘉義縣:吳鳳科技大學。  延伸查詢new window
學位論文
1.林偉盛(2005)。知覺品質對顧客滿意與顧客忠誠之影響-以線上遊戲為例(碩士論文)。國立政治大學。  延伸查詢new window
2.林子凱(2002)。線上遊戲『天堂』之使用者參與動機與滿意度研究(碩士論文)。國立成功大學。  延伸查詢new window
圖書
1.Heyward, Vivian H.、李水碧、朱嘉華、林嘉志、李佳倫、鄭景峰、林瑞興、洪暐、黃泰瑜(2012)。體適能評估與運動處方。台北市:禾楓書局。  延伸查詢new window
2.謝伸裕(2011)。ACSM體適能手冊。臺北市:九州圖書文物有限公司。  延伸查詢new window
3.李淑芳、劉淑燕(2008)。老年人功能性體適能。臺北市:華都文化事業有限公司。  延伸查詢new window
其他
1.朱乙仲(2010)。擴增實境介紹與應用於數位學習環境分析,http://newsletter.teldap.tw/news/NewsExpressContent.php?nid=2876&lid=341。  延伸查詢new window
2.教育部體育署(2013)。運動城市量化調查報告,http://isports.sa.gov.tw/File/Main/103%E5%B9%B4%E9%81%8B%E5%8B%95%E5%9F%8E%E5%B8%82%E8%AA%BF%E6%9F%A5.pdf。  new window
 
 
 
 
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