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題名:學童使用擴增實境之學習動機與學習成效研究--以八大行星學習為例
書刊名:International Journal of Digital Media Design
作者:許一珍
作者(外文):Hsu, Yi-chen
出版日期:2018
卷期:10:1
頁次:頁32-38
主題關鍵詞:擴增實境資訊科技融入教學八大行星Augmented realityIT integration into teachingEight planets
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(4) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:4
  • 共同引用共同引用:0
  • 點閱點閱:15
當今是知識爆炸的年代,世界各國已朝資訊科技融入教學的方向規劃教育,資訊科技應用在教育上已是全球教學趨勢。生活在地球村的我們如何在此多變的環境中自處,就必須仰賴科學素養的提昇,此時科普的推廣即為大眾著眼的焦點之一。本研究旨在探索資訊科技融入科普教學後的學習動機與成效,應用擴增實境融入太陽系八大行星教學後,探討學童學習之後的學習動機與學習成效。本研究採用準實驗法及問卷調查法,設計一個自然科學學習單元,以太陽系八大行星單元為學習內容,實驗組學童採用圖卡搭配擴增實境的科技資訊學習方式,對照組學童單採用圖卡進行傳統學習。實驗前後皆填寫Bloom學習動機與ARCS學習成效問卷量表,以量化的方式分析與討論。經由實驗結果發現,擴增實境具有提升學童的學習動機,然而以圖卡方式進行的傳統學習在學習成效上有較佳的效果。
Today is the era of knowledge explosion. Countries all over the world have planned education in the direction of integrating IT into teaching. The application of information technology has become a global teaching trend in education. Now we live in the global village where ever-changing environment, we must rely on the promotion of scientific literacy. At this time, popularization of popular science is one of the focuses of the public. The purpose of this study was to explore the motivation and effectiveness of IT integration into popular science teaching. After applying augmented reality to the teaching of the eight planets of the solar system, the study explored the learning motivation and learning outcomes of students after learning. In this study, a quasi-experiment method and a questionnaire survey method were used to design a unit of natural science learning. The eight planets of the solar system were used as the learning content. The experimental group of students used graphic cards to pair-up the augmented reality as the learning methods. The control group used graphic card as the learning method. Before and after the experiment, Bloom's learning motivation and ARCS learning effectiveness questionnaires were filled out and analyzed and discussed quantitatively. Through the experimental results, it is found that augmented reality improved the learning motivation of students. However, the traditional learning based on graphic cards has better results in learning effectiveness.
期刊論文
1.王曉璿、林朝清、周建宏、蔡松男、王怡萱(2009)。不同電腦輔助學習策略輔助數學分數概念課程學習效益之研究。數位學習科技期刊,1(4),326-346。  延伸查詢new window
2.Liu, M.、Horton, L.、Olmanson, J.、Toprac, P.(2011)。A study of learning and motivation in a new media enriched environment for middle school science。Educational Technology Research and Development,59(2),249-265。  new window
3.Ames, C. A.(1990)。Motivation: What teachers need to know。Teachers College Record,91(3),409-421。  new window
4.Milgram, Paul、Takemura, H.、Utsumi, A.、Kishino, F.(1994)。Augmented Reality: A class of displays on the reality-virtuality continuum。SPIE: Telemanipulator and Telepresence Technologies,2351,282-292。  new window
5.楊子瑩、高千惠、林凱胤、余安順、楊秀停、王國華(20110300)。用網路資源進行5E探究教學之行動研究--以七年級生物單元教學為例。科學教育,336,2-16。  延伸查詢new window
6.Keller, John M.(1987)。Strategies for stimulating the motivation to learn。Performance and Instruction,26(8),1-7。  new window
7.Martin, G.、Gollan, P. J.、Grigg, K.(2011)。Is there a bigger and better future for employer branding? Facing up to innovation, corporate reputations and wicked problems in SHRM。The International Journal of Human Resource Management,22(17),3618-3637。  new window
8.黃永明、陳丹(2006)。九大行星成追憶。太空探索,2006(10)。  延伸查詢new window
9.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
會議論文
1.Fan, X.、Geelan, D.(2012)。Integrating information technology and science education for the future: A theoretical review on the educational use of interactive simulations。2012 Australian Computers In Education Conference (ACEC),(會議日期: October 2nd-5th, 2012),1-9。  new window
2.Martin-Gutierrez, J.(2011)。Proposal of methodology for learning of standard mechanical elements using augmented reality。Frontiers in Education Conference。  new window
3.Skrypnyk, I.、Lowe, D. G.(2004)。Scene Modeling, Recognition and Tracking with Invariant Image Features。The Third IEEE and ACM International Symposium on Mixed and Augmented Reality,110-119。  new window
學位論文
1.孫琇瑩(2000)。不同程度動機提升策略對國小學童網頁教材學習動機之影響(碩士論文)。國立花蓮師範學院。  延伸查詢new window
圖書
1.Anderson, Lorin W.、Krathwohl, David R.、Airasian, Peter W.、Cruikshank, Kathleen A.、Mayer, Richard E.、Pintrich, Paul R.、Wittrock, Merlin C.、Raths, James(2001)。A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives。Addison Wesley Longman。  new window
 
 
 
 
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