期刊論文1. | Di Serio, Á.、Ibáñez, M. B.、Delgado-Kloos, Carlos(2013)。Impact of an augmented reality system on students' motivation for a visual art course。Computers & Education,68,586-596。 |
2. | Guyotte, K. W.、Sochacka, N. W.、Costantino, T. E.、Kellam, N. N.、Walther, J.(2015)。Collaborative creativity in STEAM: Narratives of art education students' experiences in transdisciplinary spaces。International Journal of Education & the Arts,16(15),1-39。 |
3. | Land, Michelle H.(2013)。Full STEAM ahead: The benefits of integrating the arts into STEM。Procedia Computer Science,20,547-552。 |
4. | Maeda, J.(2013)。STEM + Art = STEAM。The STEAM Journal,1(1),1-3。 |
5. | Rolling, J. H. Jr.(2016)。Reinventing the STEAM Engine for Art + Design Education。Art Education,69(4),4-7。 |
6. | 陳怡倩(2017)。從STEAM的A來看美國STEAM教育。香港美術教育期刊,1,4-9。 延伸查詢 |
7. | Glass, D.、Wilson, C.(2016)。The art and science of looking: Collaboratively learning our way to improved STEAM integration。Art Education,69(6),8-14。 |
8. | Quigley, C. F.、Herro, D.、Jamil, F. M.(2017)。Developing a conceptual model of STEAM teaching practices。School Science and Mathematics,117(1/2),1-12。 |
9. | Gross, K.、Gross, S.(2016)。Transformation: Constructivism, design thinking, and elementary STEAM。Art Education,69(6),36-43。 |
10. | McGarry, K.(2018)。Making partnerships with STEAM。Art Education,71(2),28-34。 |
11. | 陳瓊花、洪詠善(2017)。創作與轉化:十二年國教藝術領域課程綱要草案之研析。教育脈動,10,1-20。 延伸查詢 |
12. | 喻薈融、趙惠玲、林小玉、李其昌(2015)。美力跨界:跨領域美感教育之課程理論與實務初探。教育脈動,2,1-11。 延伸查詢 |
13. | 范斯淳、游光昭(20160600)。科技教育融入STEM課程的核心價值與實踐。教育科學研究期刊,61(2),153-183。 延伸查詢 |
14. | Liao, Christine(2016)。From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education。Art Education,69(6),44-49。 |
15. | Watson, A. D.(2016)。Revving up the STEAM engine。Art Education,69(4),8-9。 |
16. | Kraehe, A. M.(2018)。Disciplinary borderlands。Art Education,71(2),4-7。 |
17. | Keane, L.、Keane, M.(2016)。STEAM by design。Design and Technology Education: An International Journal,21(1),61-82。 |
18. | Ibáñez, María-Blanca、Delgado-Kloos, Carlos(2018)。Augmented reality for STEM learning: A systematic review。Computers & Education,123,109-123。 |
19. | Hunter-Doniger, T.、Sydow, L.(2016)。A journey from STEM to STEAM: A middle school case study。The Clearing House: A Journal of Educational Strategies, Issues and Ideas,89(4/5),159-166。 |
20. | Hunter-Doniger, T.、Howard, C.、Harris, R.、Hall, C.(2018)。STEAM through culturally relevant teaching and storytelling。Art Education,71(1),46-51。 |
21. | Hunter-Doniger, Tracey(2018)。Art infusion: Ideal conditions for STEAM。Art Education,71(2),22-27。 |
22. | Ghanbari, Sheena(2015)。Learning across disciplines: A collective case study of two university programs that integrate the arts with STEM。International Journal of Education & the Arts,16(7),1-21。 |
23. | Gettings, Michael(2016)。Putting it all together: STEAM, PBL, scientific method, and the studio habits of mind。Art Education,69(4),10-11。 |
24. | Daugherty, M. K.(2013)。The prospect of an "A" in STEM education。Journal of STEM Education,14(2),10-14。 |
25. | Burke, B. N.(2014)。The ITEEA 6E learning ByDesignTM model: Maximizing informed design and inquiry in the integrative STEM classroom。Technology and Engineering Teacher,73(6),14-19。 |
26. | 姚經政、林呈彥(2016)。STEM教育應用於機器人教學:以6E教學模式結合差異化教學。科技與人力教育季刊,3(1),53-75。 延伸查詢 |
27. | Bequette, J. W.、Bequette, M. B.(2015)。A place for art and design education in the STEM conversation。Art Education,65(2),40-47。 |