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題名:運用認知風格探討虛擬實境適性英語字彙教學學習成效與學習動機
書刊名:數位學習科技期刊
作者:陳鴻仁林彣珊張雅雯
作者(外文):Chen, Hong-renLin, Wen-shanChang, Ya-wen
出版日期:2022
卷期:14:1
頁次:頁31-53
主題關鍵詞:虛擬實境認知風格適性學習學習動機Virtual realityCognitive stylesAdaptive learningLearning motivation
原始連結:連回原系統網址new window
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  • 共同引用共同引用:33
  • 點閱點閱:29
期刊論文
1.Perkowitz, Mike、Etzioni, Oren(2000)。Towards adaptive web sites: Conceptual framework and case study。Artificial Intelligence,118(1/2),245-275。  new window
2.Chen, Hong-Ren、Lin, You-Shiuan(2016)。An Examination of Digital Game-Based Situated Learning Applied to Chinese Language Poetry Education。Technology, Pedagogy and Education,25(2),171-186。  new window
3.曾瑞真(19840100)。嵌圖測驗(GEFT)的理論及其應用。測驗年刊,31,83-89。new window  延伸查詢new window
4.陶淑瑗、莊宗嚴(20170700)。結合體感互動於國小五年級自然與生活科技領域之悅趣化學習的探究。數位學習科技期刊,9(3),115-136。new window  延伸查詢new window
5.Keller, John M.(1987)。Development and use of the ARCS model of instructional design。Journal of Instructional Development,10(3),2-10。  new window
6.吳清山(2020)。適性學習。教育研究月刊,313,170-171。  延伸查詢new window
7.吳裕益(19870300)。認知能力與認知型態個別差異現象之探討。教育學刊,7,253-300。new window  延伸查詢new window
8.王佩瑜、王秀鳳、劉怡君(20131200)。適性化設計對不同年級學童閱讀電子書成效與動機之影響:以「健康飲食」單元為例。教育資料與圖書館學,51(2),267-291。new window  延伸查詢new window
9.陳欣蓉(20090900)。研發適性化外語對話學習系統之運作模式--以德語會話系統為例。東吳外語學報,29,81-104。new window  延伸查詢new window
10.Cheng, Meng-Tzu、Lin, Yu-Wen、She, Hsiao-Ching(2015)。Learning through playing virtual age: Exploring the interactions among student concept learning, gaming performance, ingame behaviors, and the use of in-game characters。Computers & Education,86,18-29。  new window
11.黃燕鈴、黃珮雯、黃國書(20170600)。Medical College Students' Perceptual Learning Style Preferences on an Adaptive Computer-Assisted English Learning Website。國立虎尾科技大學學報,33(4),111-123。new window  延伸查詢new window
12.Hwang, Wu-Yuin、Zhao, Lixinin、Shadiev, Rustam、Lin, Li-Kai、Shih, Timothy K.、Chen, Hong-Ren(2020)。Exploring the effects of ubiquitous geometry learning in real situations。Educational Technology Research and Development,68(3),1121-1147。  new window
13.Riding, R.、Burton, D.、Rees, G.、Sharratt, M.(1995)。Cognitive style and personality in 12-year-old children。British Journal of Educational Psychology,65(1),113-124。  new window
14.Zhou, Yanfang(2020)。VR Technology in English Teaching from the Perspective of Knowledge Visualization。IEEE Access。  new window
15.Witkin, Herman A.、Moore, C. A.、Goodenough, D. R.、Cox, P. W.(1977)。Field-Dependent and Field-Independent: Cognitive Styles and Their Educational Implications。Review of Educational Research,47(1),1-64。  new window
16.Witkin, Herman A.、Moore, C. A.、Oltman, P. K.、Goodenough, D. R.、Friedman, F.、Owen, D. R.、Raskin, E.(1977)。The Role of the Field-Dependent and Field-Independent Cognitive Styles in Academic Evolution: a Longitudinal Study。Journal of Educational Psycholory,69(3),197-211。  new window
17.賴冠州、劉健德、陳家幸(20040400)。適性化遠距學習系統之設計與實現。圖書館學與資訊科學,30(1),85-95。new window  延伸查詢new window
會議論文
1.Gao, N.、Xie, T.、Liu, G.(2018)。A learning engagement model of educational games based on virtual reality。The 2018 International Joint Conference on Information, Media and Engineering。  new window
2.Khosravi, H.、Sadiq, S.、Gasevic, D.(2020)。Development and adoption of an adaptive learning system: Reflections and lessons learned。The 51st ACM Technical Symposium on Computer Science Education。  new window
3.Slavova, Y.、Mu, M.(2018)。A comparative study of the learning outcomes and experience of VR in education。2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)。  new window
4.Sun, C.、Yao, Y.、Wang, R.、Ye, X.(2020)。A study on the influence of scene reality of VR environment on English learners' learning engagement and learning effectiveness。The 2020 IEEE 2nd International Conference on Computer Science and Educational Informatization。  new window
學位論文
1.蔡亞庭(2015)。資訊融入國小五年級自然科學博物館探究式學習活動之個案研究(碩士論文)。國立臺中教育大學。  延伸查詢new window
2.楊詠任(2017)。探討翻轉教室對不同認知風格的學童學習成效的影響(碩士論文)。國立雲林科技大學。  延伸查詢new window
3.王姿惠(2015)。運用ARCS動機模式於英語攜手班補救教學之個案研究(碩士論文)。國立臺北教育大學。  延伸查詢new window
4.李佳琪(2018)。運用Cool English線上平臺之數位教材融入教學對英語聽讀學習成效與學習動機影響之研究--以臺中市某國小四年級學生為例(碩士論文)。中臺科技大學。  延伸查詢new window
5.李易庭(2020)。虛擬實境應用對不同認知風格學生的認知負荷及學習影響之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
6.林姿君(2019)。應用智慧眼鏡於科博館英語情境學習對不同學習風格者學習成效之研究(碩士論文)。國立臺中教育大學。  延伸查詢new window
7.林建佑(2008)。認知風格對模擬學習成效及學習歷程影響之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
8.張安緹(2018)。即時適性英語字彙遊戲學習教學設計與評估(碩士論文)。國立臺中教育大學。  延伸查詢new window
9.曾筱喻(2016)。物件藏找遊戲對於國小學童英語字彙學習之效益(碩士論文)。國立臺灣師範大學。  延伸查詢new window
10.劉昊龍(2020)。適性化之擴增實境教材呈現對不同學習風格學習者之影響分析(碩士論文)。國立臺灣師範大學。  延伸查詢new window
11.丁振豐(1987)。學生場地獨立性與教師教學方法的交互作用對認知及情意學習效果之影響(碩士論文)。國立臺灣師範大學。  延伸查詢new window
圖書
1.Sleeman, D.、Brown, J. S.(1982)。Intelligent tutoring systems。Academic Press。  new window
2.黃國禎、蘇俊銘、陳年興(2015)。數位學習導論與實務。博碩文化股份有限公司。  延伸查詢new window
3.Graf, Sabine、Lin, Fuhua、Kinshuk、McGreal, Rory(2012)。Intelligent and adaptive learning systems: Technology enhanced support for learners and teachers。Information Science Reference。  new window
4.宋曜廷、吳昭容、劉子鍵、廖遠光、洪煌堯、吳心楷、籃玉如、周倩、廖楷民、辛靜婷、潘佩妤(2012)。數位學習研究方法。台北:高等教育出版社。  延伸查詢new window
5.Mayer, Richard E.、林清山(1997)。教育心理學--認知取向。臺北:遠流。  延伸查詢new window
圖書論文
1.Lim, Taehyeong、Lee, Sungwoong、Ke, Fengfeng(2018)。Integrating Music Into Math in a Virtual Reality Game: Learning Fractions。Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications。Engineering Science Reference。  new window
 
 
 
 
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