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題名:遊戲學習分析架構
書刊名:數位學習科技期刊
作者:詹明峰張鐵懷
作者(外文):Jan, MingfongChang, Tieh-huai
出版日期:2018
卷期:10:3
頁次:頁1-20
主題關鍵詞:分析架構遊戲設計遊戲學習遊戲學習分析Analytic frameworkGame-based learningGame designGame-based learning analysis
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:18
  • 點閱點閱:15
期刊論文
1.Squire, K. D.、Jan, M.(2007)。Mad City Mystery: Developing Scientific Argumentation Skills with a Place-Based Augmented Reality Game on Handheld Computers。Journal of Science Education and Technology,16(1),5-29。  new window
2.陳德懷(20110500)。數位科技與臺灣未來二十年教學的趨勢。前瞻科技與管理,1(1),1-13。new window  延伸查詢new window
3.Simões, Jorge、Redondo, Rebeca Díaz、Vilas, Ana Fernández(2013)。A social gamification framework for a K-6 learning platform。Computers in Human Behavior,29(2),345-353。  new window
4.Tüzün, Hakan、Yılmaz-Soylu, Meryem、Karakuş, Türkan、İnal, Yavuz、Kızılkaya, Gonca(2009)。The effects of computer games on primary school students' achievement and motivation in geography learning。Computers & Education,52(1),68-77。  new window
5.Burguillo, J. C.(2010)。Using game theory and competition-based learning to stimulate student motivation and performance。Computers and Education,55(2),566-575。  new window
6.Li, M.-C.、Tsai, C.-C.(2013)。Game-based learning in science education: A review of relevant research。Journal of Science Education and Technology,22(6),877-898。  new window
7.Steinkuehler, C. A.、Duncan, S.(2008)。Scientific habits of mind in virtual worlds。Journal of Science Education and Technology,17(6),530-543。  new window
8.尚俊傑、蕭顯勝(2009)。遊戲化學習的現在和將來--從GCCCE 2009看遊戲化學習的發展趨勢。遠程教育雜誌,17(5),69-73。  延伸查詢new window
9.陶淑瑗、莊宗嚴(20170700)。結合體感互動於國小五年級自然與生活科技領域之悅趣化學習的探究。數位學習科技期刊,9(3),115-136。new window  延伸查詢new window
10.詹明峰(20110500)。如何運用遊戲來促進學習典範轉移。前瞻科技與管理,1(1),47-60。new window  延伸查詢new window
11.Childress, M. D.、Braswell, R.(2006)。Using massively multiplayer online roleplaying games for online learning。Distance,27(2),187-196。  new window
12.Jan, M.、Gaydos, M.(2016)。What is game-based learning? Past, present, and future。Educational Technology,56(3),6-11。  new window
13.Jang, Y.、Ryu, S.(2011)。Exploring game experiences and game leadership in massively multiplayer online role-playing games。British Journal of Educational Technology,42(4),616-623。  new window
14.Sqire, Kurt(2005)。Changing the game: What happens when video games enter the classroom?。Innovate: Journal of Online Education,1(6)。  new window
15.Squire, K.、Giovanetto, L.(2008)。The higher education of gaming。E-Learning and Digital Media,5(1),2-28。  new window
16.Hwang, Gwo-Jen、Wu, Po-Han(2012)。Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010。British Journal of Educational Technology,43(1),E6-E10。  new window
17.Malone, Thomas W.(1981)。Toward a theory of intrinsically motivating instruction。Cognitive Science,5(4),333-369。  new window
會議論文
1.Steinkuehler, C. A.(2004)。Learning in massively multiplayer online games。The 6th international conference on Learning sciences。Santa Monica, CA。521-528。  new window
2.Squire, K.、Barnett, M.、Grant, J. M.、Higginbotham, T.(2004)。Electromagnetism supercharged!: learning physics with digital simulation games。The 6th international conference on Learning sciences。Santa Monica, California。  new window
3.方品淳、楊叔卿(2016)。以角色扮演冒險遊戲融入古文學習研究初探。第二十屆全球華人計算機教育應用大會。香港。  延伸查詢new window
4.王彥人、施如齡、鄭舜謙、王薏涵(2012)。《流民本色》:隨境遊戲之遊戲性沉浸設計。第十六屆全球華人計算機教育應用大會。臺南市。  延伸查詢new window
5.范丙林、王學武、李家瑩、巫家瑜(2016)。應用悅趣化數位教材於國小學童平面幾何學習成效之研究。第二十屆全球華人計算機教育應用大會。香港。  延伸查詢new window
6.區國良、林冠成(2016)。建構具有互動式時間軸之歷史文化遊戲系統。第二十屆全球華人計算機教育應用大會。香港。  延伸查詢new window
7.郭映汝、陳明溥、趙靖怡(2012)。應用引導探究遊戲與擴增實境於學習防震概念之設計。第十六屆全球華人計算機教育應用大會。臺南市。  延伸查詢new window
8.葉彥呈、吳卉雯、鄭年亨、張智婷、陳德懷(2014)。數學島:設計國小知識地圖遊戲支援學生學習。第十八屆全球華人計算機教育應用大會。上海市。  延伸查詢new window
9.詹明峰(2012)。設計遊戲來暸解學生的論證模式。第十六屆全球華人計算機教育應用大會。臺南市。  延伸查詢new window
10.詹欣妮、張立杰(2013)。小組競爭遊戲中認知風格對於學生挫折容忍度與學習成效差異研究。第十七屆全球華人計算機教育應用大會。北京市。  延伸查詢new window
11.賴秋琳、黃國禎、陳秀玲(2012)。擴增實境融入教學之學習成效分析。第十六屆全球華人計算機教育應用大會。臺南市。  延伸查詢new window
12.Jan, M.、Chee, Y.-S.、Tan, E.-M.(2010)。Learning science via a science-in-the-making process: The design of a game-based learning curriculum。The 2010 International Virtual Environments Research Group Symposium。Middlesbrough。  new window
13.Kim, B.、Wang, X.、Tan, L.、Kim, M.、Lee, J.、Pang, A.(2009)。Designing with stakeholders for learning innovations: Voyage to the Age of Dinosaurs。The Annual Meeting of American Educational Research Association。San Diego, CA。  new window
14.Squire, K.、Barab, S.(2004)。Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games。The 6th International Conference on Learning Sciences。Santa Monica, CA。505-512。  new window
學位論文
1.Jan, M.(2009)。Designing an Augmented Reality Game-Based Curriculum for Argumentation(博士論文)。University of Wisconsin-Madison,Madison, WI。  new window
圖書
1.孫春在(2013)。遊戲式數位學習。臺北市:高等教育出版社。new window  延伸查詢new window
2.Gee, J. P.(2003)。What video games have to teach us about learning and literacy。New York:Palgrave/St. Martin's。  new window
3.Saldaña, J.(2015)。The coding manual for qualitative researchers。Sage。  new window
4.Lincoln, Yvonna S.、Guba, Egon G.(1985)。Naturalistic Inquiry。Sage。  new window
其他
1.侯惠澤(2016)。關於教育遊戲與「好玩」,https://goo.gl/y5HyuD。  延伸查詢new window
 
 
 
 
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