:::

詳目顯示

回上一頁
題名:積木式程式設計之學習成效後設分析
書刊名:教育學報
作者:邱仁一崔夢萍
作者(外文):Chiu, Jen-iTsuei, Mengping
出版日期:2021
卷期:49:2
頁次:頁71-95
主題關鍵詞:程式設計後設分析積木式程式設計學習成效ProgrammingMeta-analysisBlock-based programmingLeaning outcomes
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:14
  • 點閱點閱:1
期刊論文
1.王裕德、陳元泰、曾鈴惠(20121100)。機器人問題導向程式設計課程對女高中學生學習程式設計影響之研究。科學教育,354,11-29。  延伸查詢new window
2.Liao, Yuen-Kuang Cliff、Bright, George W.(1991)。Effects of computer programming on cognitive outcomes: A meta-analysis。Journal of Educational Computing Research,7(3),251-268。  new window
3.Kelleher, C.、Pausch, R.(2005)。Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers。ACM Computing Surveys,37(2),83-137。  new window
4.何昱穎、張智凱、劉寶鈞(20100100)。程式設計課程之學習焦慮降低與學習動機維持--以Scratch為補救教學工具。數位學習科技期刊,2(1),11-32。new window  延伸查詢new window
5.崔夢萍(19991000)。資訊教育中的創造思考學習歷程--理論探討與研究之分析。課程與教學,2(4),9-26+145。new window  延伸查詢new window
6.Cooper, S.、Dann, W.、Pausch, P.(2003)。Using Animated 3D Graphics to Prepare Novices for CS1。Computer Science Education,13(1),3-30。  new window
7.林育慈、吳正己(2016)。運算思維與中小學資訊科技課程。教育脈動,6,5-20。  延伸查詢new window
8.Master, A.、Cheryan, S.、Moscatelli, A.、Meltzoff, A. N.(2017)。Programming experience promotes higher STEM motivation among first-grade girls。Journal of Experimental Child Psychology,160,92-106。  new window
9.Tsai, Chun-Yen(2019)。Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy。Computers in Human Behavior,95,224-232。  new window
10.Wing, Jeannette M.(2006)。Computational Thinking。Communications of the ACM,49(3),33-35。  new window
11.Cheung, A. C. K.、Slavin, R. E.(2016)。How methodological features affect effect sizes in education。Educational Researcher,45(5),283-292。  new window
12.Hembree, Ray(1992)。Experiments and relational studies in problem solving: A meta-analysis。Journal for Research in Mathematics Education,23(3),242-273。  new window
13.Liao, Yuen-kuang、Chen, Yu-wen(20070900)。The Effect of Computer Simulation Instruction on Student Learning: A Meta-analysis of Studies in Taiwan。Journal of Information Technology and Applications,2(2),69-79。new window  new window
14.Topalli, D.、Cagiltay, N. E.(2018)。Improving programming skills in engineering education through problem-based game projects with Scratch。Computers & Education,120,64-74。  new window
15.Scherer, R.、Siddiq, F.、Sánchez Viveros, B.(2019)。The cognitive benefits of learning computer programming: A meta-analysis of transfer effects。Journal of Educational Psychology,111(5),764-792。  new window
16.賴錦緣(20161200)。Alice程式設計環境中配對與個別之學習成效比較。中科大學報,3(1),177-190。new window  延伸查詢new window
17.崔志生(2018)。基於Scratch的小學STEAM教學設計與應用。中國教育技術裝備,2018(19),31-32+35。  延伸查詢new window
18.傅騫、解博超、鄭婭峰(2019)。基於圖形化工具的編程教學促進初中生計算思維發展的實證研究。電化教育研究,2019(4),122-128。  延伸查詢new window
19.鄧文博、張文蘭(2015)。基於APP Inventor培養中學生創造性思維的設計研究。電化教育研究,2015(8),95-99。  延伸查詢new window
20.Xu, Z.、Ritzhaupt, A. D.、Tian, F.、Umapathy, K.(2019)。Block-based versus text-based programming environments on novice student learning outcomes: A meta-analysis study。Computer Science Education,29(2/3),177-204。  new window
21.Zhang, L.、Nouri, J.(2019)。A systematic review of learning computational thinking through Scratch in K-9。Computers & Education,141,1-25。  new window
22.Yünkül, Eyup、Durak, Gürhan、Çankaya, Serkan、Misirli, Zeynel Abidin(2017)。The Effects of Scratch Software on Students' Computational Thinking Skills。Electronic Journal of Science and Mathematics Education,11(2),502-517。  new window
23.Al-Linjawi, A. A.、Al-Nuaim, H. A.(2010)。Using Alice to teach novice programmers OOP concepts。Journal of King Abdulaziz University: Science,22(1),59-68。  new window
24.Al-Tahat, K.(2019)。The impact of a 3D visual programming tool on students' performance and attitude in computer programming: A case study in Jordan。Journal of Cases on Information Technology,21(1),52-64。  new window
25.Cárdenas-Cobo, J.、Puris, A.、Novoa-Hernández, P.、Galindo, J. A.、Benavides, D.(2020)。Recommender systems and Scratch: An integrated approach for enhancing computer programming learning。IEEE Transactions on Learning Technologies,13(2),387-403。  new window
26.Cheung, J. C. Y.、Ngai, G.、Chan, S. C. F.、Lau, W. W. Y.(2009)。Filling the gap in programming instruction: A text-enhanced graphical programming environment for junior high students。ACM SIGCSE Bulletin,41(1),276-280。  new window
27.Ching, Y.-H.、Hsu, Y.-C.、Baldwin, S.(2018)。Developing computational thinking with educational technologies for young learners。TechTrends,62(6),563-573。  new window
28.Costa, J. M.、Miranda, G. L.(2017)。Relation between Alice software and programming learning: A systematic review of the literature and meta-analysis。British Journal of Educational Technology,48(6),1464-1474。  new window
29.Dekhane, S.、Xu, X.、Tsoi, M. Y.(2013)。Mobile app development to increase student engagement and problem solving skills。Journal of Information Systems Education,24(4),299-308。  new window
30.Deng, W.、Pi, Z.、Lei, W.、Zhou, Q.、Zhang, W.(2020)。Pencil Code improves learners' computational thinking and computer learning attitude。Computer Applications in Engineering Education,28(1),90-104。  new window
31.Durak, Hatice Yildiz(2018)。Digital story design activities used for teaching programming effect on learning of programming concepts, programming self-efficacy, and participation and analysis of student experiences。Journal of Computer Assisted Learning,34(6),740-752。  new window
32.Erol, O.、Kurt, A. A.(2017)。The effects of teaching programming with Scratch on pre-service information technology teachers' motivation and achievement。Computers in Human Behavior,77,11-18。  new window
33.Gul, S.、Asif, M.、Ahmad, S.、Yasir, M.、Majid, M.、Malik, M. S. A.(2017)。A survey on role of Internet of things in education。International Journal of Computer Science and Network Security,17(5),159-165。  new window
34.Kim, Seong-Won、Lee, Youngjun(2017)。The effects of programming education using App Inventor on problem-solving ability and self-efficacy, perception。Journal of the Korea Society of Computer and Information,22(1),123-134。  new window
35.Korkmaz, Özgen(2016)。The effect of Scratch- and Lego Mindstorms Ev3-based programming activities on academic achievement, problem-solving skills and logical-mathematical thinking skills of students。Malaysian Online Journal of Educational Sciences,4(3),73-88。  new window
36.Korkmaz, Özgen(2016)。The effects of Scratch-based game activities on students' attitudes, self-efficacy and academic achievement。International Journal of Modern Education and Computer Science,8(1),16-23。  new window
37.Köse, Utku(2010)。A web based system for project-based learning activities in "web design and programming" course。Procedia: Social and Behavioral Sciences,2(2),1174-1184。  new window
38.Mihci, C.、Donmez, N. O.(2017)。Teaching GUI-programming concepts to prospective K12 ICT teachers: MIT App Inventor as an alternative to text-based languages。International Journal of Research in Education and Science,3(2),543-559。  new window
39.Moreno-León, J.、Robles, G.、Román-González, M.(2016)。Code to learn: Where does it belong in the K-12 curriculum?。Journal of Information Technology Education: Research,15,283-303。  new window
40.Moskal, B.、Lurie, D.、Cooper, S.(2004)。Evaluating the effectiveness of a new instructional approach。ACM SIGCSE Bulletin,36(1),75-79。  new window
41.오정철、이지훤、김정아、김종훈(2012)。스크래치를 활용한 STEAM 기반 교육 프로그램 개발 및 적용--초등학교 6학년 과학교과를 중심으로。컴퓨터교육학회논문지,15(3),11-23。  new window
42.Oluk, A.、Saltan, F.(2015)。Effects of using the Scratch program in 6th grade information technologies courses on algorithm development and problem solving skills。Participatory Educational Research,2015(Special Issue II),10-20。  new window
43.Papadakis, S.、Kalogiannakis, M.、Zaranis, N.、Orfanakis, V.(2016)。Using Scratch and App Inventor for teaching introductory programming in secondary education: A case study。International Journal of Technology Enhanced Learning,8(3/4),217-233。  new window
44.Peng, J.、Wang, M.、Sampson, D.、van Merriënboer, J. J. G.(2019)。Using a Visualisation-Based and Progressive Learning Environment as a Cognitive Tool for Learning Computer Programming。Australasian Journal of Educational Technology,35(2),52-68。  new window
45.Pérez-Marín, D.、Hijón-Neira, R.、Bacelo, A.、Pizarro, C.(2020)。Can computational thinking be improved by using a methodology based on metaphors and Scratch to teach computer programming to children?。Computers in Human Behavior,105,1-10。  new window
46.Richardson, J. C.、Maeda, Y.、Lv, J.、Caskurlu, S.(2017)。Social presence in relation to students' satisfaction and learning in the online environment: A meta-analysis。Computers in Human Behavior,71,402-417。  new window
47.Rodríguez-Martínez, J. A.、González-Calero, J. A.、Sáez-López, J. M.(2020)。Computational thinking and mathematics using Scratch: An experiment with sixth-grade students。Interactive Learning Environments,28(3),316-327。  new window
48.Shanmugam, L.、Yassin, S. F.、Khalid, F.(2019)。Enhancing students' motivation to learn computational thinking through mobile application development module (M-CT)。International Journal of Engineering and Advanced Technology,8(5),1293-1303。  new window
49.Su, Addison Y. S.、Yang, Stephen J. H.、Hwang, Wu-Yuin、Huang, Chester S. J.、Tern, Ming-Yu(2014)。Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy。British Journal of Educational Technology,45(4),647-665。  new window
50.Sykes, Edward R.(2007)。Determining the effectiveness of the 3D Alice programming environment at the Computer Science I level。Journal of Educational Computing Research,36(2),223-244。  new window
51.Tekerek, M.、Altan, T.(2014)。The effect of Scratch environment on student's achievement in teaching algorithm。World Journal on Educational Technology,6(2),132-138。  new window
52.Umapathy, K.、Ritzhaupt, A. D.(2017)。A meta-analysis of pair-programming in computer programming courses: Implications for educational practice。ACM Transactions on Computing Education,17(4)。  new window
53.Woods, Donald R.、Hrymak, Andrew N.、Marshall, Robert R.、Wood, Philip E.、Crowe, Cameron M.、Hoffman, Terrence W.、Wright, Joseph D.、Taylor, Paul A.、Woodhouse, Kimberly A.、Bouchard, C. G. Kyle(1997)。Developing problem solving skills: The McMaster problem solving program。Journal of Engineering Education,86(2),75-91。  new window
54.Wu, Longkai、Looi, Chee-Kit、Multisilta, Jari、How, Meng-Leong、Choi, Hyungshin、Hsu, Ting-Chia、Tuomi, Pauliina(2020)。Teacher's perceptions and readiness to teach coding skills: A comparative study between Finland, Mainland China, Singapore, Taiwan, and South Korea。The Asia-Pacific Education Researcher,29(1),21-34。  new window
55.馬信行(2007)。後設分析之方法論問題之探討。αβγ量化研究學刊,1(1),170-183。  延伸查詢new window
會議論文
1.Brennan, K.、Resnick, M.(2012)。New frameworks for studying and assessing the development of computational thinking。The 2012 annual meeting of the American Educational Research Association。  new window
2.de Kereki, I. F.(2008)。Scratch: Applications in computer science 1。The 2008 38th Annual Frontiers in Education Conference,IEEE 。  new window
3.吳純慧、許坤明、顏義和、方俞珮(2019)。數位遊戲式學習融入國中程式設計課程之學習成效。第八屆工程、技術與科技教育學術研討會。  延伸查詢new window
4.林督閔、林琨越、楊肅健、林秋斌(2018)。回授法對國小六年級生學習Scratch程式設計成效與態度之影響。2018 TANET臺灣網際網路研討會。  延伸查詢new window
5.França Batista, André Luiz、Connolly, Thomas、Peres Angotti, José Andre(2016)。A framework for games-based construction learning: A text-based programming languages approach。The 10th European Conference on Games Based Learning。  new window
6.Brown, Q.、Mongan, W.、Kusic, D.、Garbarine, E.、Fromm, E.、Fontecchio, A.(2008)。Computer aided instruction as a vehicle for problem solving: Scratch boards in the middle years classroom。The 2008 Annual Conference and Exposition。  new window
7.Coto, M.、Mora, S.(2019)。Are there any gender differences in students' emotional reactions to programming learning activities?。The 20th International Conference on Human Computer Interaction。  new window
8.Dwarika, J.、de Villiers, M. R. R.(2015)。Use of the Alice visual environment in teaching and learning object-oriented programming。The 2015 Annual Research Conference on South African Institute of Computer Scientists and Information Technologists,Association for Computing Machinery 。  new window
9.Korkmaz, Özgen(2015)。The effect of Scratch-based game learning students' activities on students' computer programming academic achievement and attitude。The ERPA International Congresses on Education。  new window
10.Lai, A.-F.、Yang, S.-M.(2011)。The learning effect of visualized programming learning on 6th graders' problem solving and logical reasoning abilities。The 2011 International Conference on Electrical and Control Engineering。  new window
11.Liao, A. Y. H.、Huang, S.-P.(2021)。The development and evaluation of a smart E-learning platform for programming instruction。Advances in intelligent systems and computing。Springer。415-425。  new window
12.Liao, Yuen-Kuang C.(2000)。A meta-analysis of computer programming on cognitive outcomes: An updated synthesis。The ED-MEDIA 2000: World conference on educational multimedia, hypermedia & telecommunications。Association for the Advancement of Computing in Education。598-604。  new window
13.Mihci, C.、Özdener, N.(2014)。Programming education with a blocks-based visual language for mobile application development。The 10th International Conference on Mobile Learning。  new window
14.Nam, Dongsoo、Kim, Yungsik、Lee, Tae-Sang(2010)。The effects of scaffolding-based courseware for the Scratch programming learning on student problem solving skill。The 18th International Conference on Computers in Education。  new window
15.Topalli, D.、Cagiltay, N. E.(2017)。An enriched introduction to programming course with Scratch。The International Conference on Information Theoretic Security。  new window
16.Touretzky, D. S.、Marghitu, D.、Ludi, S.、Bernstein, D.、Ni, L.(2013)。Accelerating K-12 computational thinking using scaffolding, staging, and abstraction。The 44th ACM Technical Symposium on Computer Science Education。  new window
17.Wang, T.-C.、Mei, W.-H.、Lin, S.-L.、Chiu, S.-K.、Lin, J. M.-C.(2009)。Teaching programming concepts to high school students with Alice。The 2009 39th IEEE Frontiers in Education Conference。  new window
圖書
1.Gall, Meredith D.、Borg, Walter R.、Gall, Joyce P.(1996)。Educational research: An introduction。Longman Publishers。  new window
2.Lipsey, Mark W.、Wilson, David B.(2001)。Practical meta-analysis。Sage。  new window
3.Borenstein, Michael、Hedges, Larry V.、Higgins, Julian P. T.、Rothstein, Hannah R.(2009)。Introduction to Meta-Analysis。John Wiley & Sons, Inc.。  new window
其他
1.(2019)。新課綱「程式設計」,學邏輯解問題,https://epaper.naer.edu.tw/edm.php?grp_no=2&edm_no=134&content_no=2672。  new window
2.(2017)。Horizon report: K-12 edition, 2009-2017,https://library.educause.edu/resources/2017/12/horizon-report-k-12-edition-2009-2017/。  new window
圖書論文
1.Schoenfeld, A. H.(1987)。What's all the fuss about metacognition?。Cognitive science and mathematics education。Lawrence Erlbaum Associates, Inc.。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關書籍
 
無相關著作
 
無相關點閱
 
QR Code
QRCODE