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題名:體感式遊戲行動學習系統對海岸生態學習影響之研究
書刊名:教育學報
作者:區國良曾郁庭徐俊煜
作者(外文):Ou, Kuo-liangZeng, Yu-tingSyu, Jyun-yu
出版日期:2022
卷期:50:1
頁次:頁133-158
主題關鍵詞:體感式遊戲行動學習合作學習海岸生態Sensing gameMobile learningCooperative learningCoastal ecosystems
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:11
  • 點閱點閱:4
期刊論文
1.Meissner, B.、Bogner, F. X.(2012)。Science teaching based on cognitive load theory: Engaged students, but cognitive deficiencies。Studies in Educational Evaluation,38(3/4),127-134。  new window
2.簡楚瑛(19930500)。「遊戲」之定義、理論與發展的文獻探討。新竹師院學報,6,105-133。new window  延伸查詢new window
3.Kiili, K.(2005)。Digital game-based learning: Towards an experiential gaming model。The Internet and Higher Education,8(1),13-24。  new window
4.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
5.Bruner, J. S.(1972)。Nature and uses of immaturity。American Psychologist,27(8),687-708。  new window
6.Korucu, A. T.、Alkan, A.(2011)。Differences between m-learning (mobile learning) and e-learning, basic terminology and usage of m-learning in education。Procedia-Social and Behavioral Sciences,15,1925-1930。  new window
7.Cavus, N.、Uzunboylu, H.(2009)。Improving critical thinking skills in mobile learning。Procedia - Social and Behavioral Sciences,1(1),434-438。  new window
8.Rieber, L. P.(1996)。Seriously considering play: designing interactive learning environments based on the blending of microworlds, simulations and games。Educational Technology Research and Development,44(2),43-58。  new window
9.方志華、葉興華、劉宇陽、黃欣柔(20150700)。中小學電子教科書產業趨勢與需求之研究。課程與教學,18(3),157-182。new window  延伸查詢new window
10.Prensky, M.(2001)。Digital natives, digital immigrants part 2: Do they really think differently?。On the Horizon,9(6),1-6。  new window
11.Miller, L. M.、Chang, C. I.、Wang, S.、Beier, M. E.、Klisch, Y.(2011)。Learning and motivational impacts of a multimedia science game。Computers & Education,57(1),1425-1433。  new window
12.Chang, W. C.、Pan, E. C.、Huang, Y. J.(2013)。Constructing A Mobile Learning System To Support Creative Thinking Program。Journal of Information Technology and Applications,7(2),45-51。  new window
13.Paas, Fred G. W. C.、Van Merriënboer, Jeroen. J. G.(1994)。Instructional control of cognitive load in the training of complex cognitive tasks。Educational Psychology Review,6(4),351-371。  new window
14.Parker, Ruth E.(1985)。Small-group cooperative learning--improving academic, social gains in the classroom。NASSP Bulletin,69(479),48-57。  new window
15.廖玉鈴、林素微(20201000)。利用合作學習教學策略提升偏鄉小校國小二年級學童數學學習之探討。臺灣數學教師,41(2),22-43。new window  延伸查詢new window
16.Akour, I.、Alshurideh, M.、Al Kurdi, B.、Al Ali, A.、Salloum, S.(2021)。Using machine learning algorithms to predict people's intention to use mobile learning platforms during the COVID-19 pandemic: Machine learning approach。JMIR Medical Education,7(1)。  new window
17.Rahmawati, Y.、Ridwan, A.、Hadinugrahaningsih, T.、Soeprijanto(2019)。Developing critical and creative thinking skills through STEAM integration in chemistry learning。Journal of Physics: Conference Series,1156,1-7。  new window
18.Sharples, Mike(2000)。The design of personal mobile technologies for lifelong learning。Computers & Education,34(3/4),177-193。  new window
會議論文
1.Hwang, G. J.、Wu, C. H.、Huang, I. W.、Kuo, F. R.(2012)。A mind map-oriented mobile learning approach to promoting creative thinking ability of students in a business course。IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education。  new window
2.Lindley, S. E.、Le Couteur, J.、Berthouze, N. L.(2008)。Stirring up experience through movement in game play: effects on engagement and social behaviour。SIGCHI Conference on Human Factors in Computing Systems,511-514。  new window
學位論文
1.盧瑞珍(2013)。合作學習對學生學習成效影響之後設分析--以2005至2012年之學位論文與期刊為範圍(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.王怡茹(2015)。行動學習活用於國小高年級統整課程之行動研究(碩士論文)。國立臺北教育大學。  延伸查詢new window
3.王嘉傑(2015)。行動學習統整課程對國小學生音樂素養、創造思考和用餐情緒之影響(碩士論文)。國立成功大學。  延伸查詢new window
4.陳思貽(2014)。雲端行動學習與創意環境對創意表現的影響(碩士論文)。國立臺灣師範大學。  延伸查詢new window
5.劉家呈(2020)。探討體感互動遊戲對幼兒數學學習、動作技能及執行功能影響之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
圖書
1.Johnson, D. W.、Johnson, R. T.、Stanne, M. B.(2000)。Cooperative learning methods: a meta-analysis。Minneapolis, MN:University of Minnesota。  new window
2.Bruner, J. S.(1966)。Toward a theory of instruction。W. W. Norton & Company。  new window
3.曾憲雄、蔡秀滿、蘇東興、曾秋蓉、王慶堯(2005)。資料探勘--Data Mining。台北市:旗標出版股份公司。  延伸查詢new window
4.Dewey, John、吳毓瑩、呂金燮(2018)。明日學校:杜威論學校教育。商周文化事業股份有限公司。  延伸查詢new window
5.Johnson, D. W.、Johnson, R. T.(1987)。Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning。Prentice-Hall。  new window
6.Johnson, D. W.、Johnson, R. T.(1999)。Learning together and alone: Cooperative, competitive, and individualistic learning。Allyn & Bacon。  new window
7.黃政傑、林佩璇(2008)。合作學習。五南。  延伸查詢new window
8.Boocock, S. S.、Schild, E. O.(1968)。Simulation games in learning。Sage。  new window
9.Ellis, A. K.、Bond, J. B.(2016)。Research on educational innovations。Routledge。  new window
10.Prensky, M.(2001)。Digital game-based learning。McGraw-Hill。  new window
圖書論文
1.簡妙娟(2003)。合作學習理論與教學應用。學習與教學新趨勢。臺北:心理。  延伸查詢new window
 
 
 
 
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