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題名:互動說書與神話式線上角色扮演遊戲:故事情節、角色與互動行為研究
書刊名:中華傳播學刊
作者:周倩如李峻德 引用關係
作者(外文):Chou, Chien-juLee, Jiunde
出版日期:2008
卷期:14
頁次:頁169-230
主題關鍵詞:互動說書角色原型英雄旅程脈絡探索溝通行動理論Interactive storytellingCharacter archetypesHero's journeyContextual inquiryCommunicative action theory
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(2) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:21
  • 點閱點閱:30
本研究以互動說書觀點探索神話式線上角色扮演游戲《天堂》之故事情節、角色與互動行爲,以Campbell英雄旅程、Propp角色功能論與Habermas溝通行動論之彙整架構,進行脈絡式探索。研究發現:(1)英雄特質並不僅限於某類型化身角色;(2)幫助者為某項能力強大之角色;(3)並無傳統故事原型中的「拒絕」情節;(4)「啓蒙階段」情節與故事原型差異大;(5)角色屬性與任務類型應高度相符以提昇互動經驗;(6)工具性、策略性與溝通性行動是最常出現之互動行為。
Based on the observation of an online interactive storytelling environment (Lineage), this study mainly explored the design issues with regard to story plots, character types, and the interactions between them. A contextual inquiry was conducted to collect qualitative data drawing on theories related to Campbell's "Hero's Journey", Propp's "Character Types", and Habermas's "Communicative Action Theory". The study showed: (1) all types of game characters possessed the hero attribute; (2) helpers usually have certain type of high ability; (3) there is no "refusal" plot; (4) "initiation" stage differs significantly from the original story archetype; (5) the assigned tasks should highly match with the character's attributes to enhance the player's experience; (6) the actions that happened most frequently are: instrumental action, strategic action, and communicative action.
期刊論文
1.White, Hayden(1980)。The Value of Narrativity in the Representation of Reality。Critical Inquiry,7(1),5-27。  new window
2.Armstrong, A. G.、Hagel, John III(1996)。The real value of on-line communities。Harvard Business Review,74(3),134-141。  new window
3.管中祥(20021200)。從Habermas的溝通觀再思考媒體傳播過程的權力意義。中華傳播學刊,2,185-220。new window  延伸查詢new window
4.Manninen, T.(2003)。Interaction Forms and Communicative Actions in Multiplayer Games。Game Studies: The International Journal of Computer Game Research。  new window
5.Schell, J.(2005)。Understanding Entertainment: Story and Gameplay Are One。Computers in Entertainment,31,6-6。  new window
6.施志昇(1998)。解開互動式多媒體的「故事密碼」。教學科技與媒體,37,10-27。new window  延伸查詢new window
7.Correia, N.、Romero, L.、Santiago, J.(2004)。Contextual Information Access and Storytelling in Mixed Reality Using Hypermedia。Computers in Entertainment,2(3),12-12。  new window
8.Fraser, G. D.(2000)。Real-time Interactive Storytelling。ACM SIGGRAPH Computer Graphics,33(4),14-16。  new window
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8.Strömberg, H.、Räty, V. P.、Väätänen, A.(2002)。A Group Game Played in Interactive Virtual Space: Design and Evaluation。London, UK。56-63。  new window
9.Lindley, C. A.(2002)。The Gameplay Gestalt, Narrative, and Interactive Storytelling。Tampere, Finland。6-8。  new window
學位論文
1.于正雯(2005)。角色扮演於電腦教學遊戲之研究--以五上社會科台灣的自然環境單元為例(碩士論文)。國立中山大學,高雄市。  延伸查詢new window
2.賴柏偉(2002)。虛擬社群:一個想像共同體的形成--以線上角色扮演遊戲《網路創世紀》為例(碩士論文)。世新大學。  延伸查詢new window
3.蘇芬媛(1996)。Exploring Virtual Community in Computer Networks--A study of MUD(碩士論文)。國立交通大學。  延伸查詢new window
4.林子凱(2002)。線上遊戲『天堂』之使用者參與動機與滿意度研究(碩士論文)。國立成功大學。  延伸查詢new window
5.周榮(1998)。電腦角色扮演遊戲中的神話原型之研究(碩士論文)。國立交通大學。  延伸查詢new window
6.陳祈年(2005)。動機、可玩性與社交性對於多人線上角色扮演遊戲玩家沉浸經驗之影響(碩士論文)。國立交通大學。  延伸查詢new window
7.許朝欽(2003)。大型多人線上角色扮演遊戲中個人化服務設計之探討,0。  延伸查詢new window
圖書
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3.Glassner, A. S.(2004)。Interactive Storytelling: Techniques for 21st Century Fiction。Natick, MA:AK Peters, Ltd.。  new window
4.Kuniavsky, M.(2003)。Observing the user experience: A practitioner's guide to user research。San Francisco, CA:Morgan Kaufmann。  new window
5.Argyle, M.(1975)。Bodily communication。New York:International Universities Press。  new window
6.Fiske, J.(1982)。Introduction to Communication Studies。Methuen。  new window
7.Campbell, Joseph、朱侃如(1997)。千面英雄。新北市:立緒文化事業公司。  延伸查詢new window
8.Berger, Arthur Asa(1997)。Narratives in Popular Culture, Media, and Everyday Life。Sage Publications。  new window
9.Propp, Vladimir、Scott, Laurence(1968)。Morphology of the Folktale。Austin, TX:University of Texas Press。  new window
10.Freytag, G.(1863)。The Technique of the Drama。The Technique of the Drama。New York, NY。  new window
11.Williams, R.(2001)。The Animator's Survival Kit。The Animator's Survival Kit。London, UK。  new window
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13.Braun, N.(2002)。Storytelling & Conversation to Improve the Fun。Storytelling & Conversation to Improve the Fun。Norwell, MA。  new window
14.Vogler, C.(1992)。The Writer's Journey: Mythic Structure for Storytellers and Screenwriters。The Writer's Journey: Mythic Structure for Storytellers and Screenwriters。Studio City, CA。  new window
15.Wood, S.、Wendell, J. B.、Holtzblatt, K.(2005)。Rapid Contextual Design: A How-to Guide to Key Techniques for User-centered Design。Rapid Contextual Design: A How-to Guide to Key Techniques for User-centered Design。Boston, MA。  new window
16.Holtzblatt, K.、Beyer, H.(1998)。Contextual Design。Contextual Design。San Francisco, CA。  new window
17.Carroll, J. M.、Rosson, M. B.(2002)。Usability Engineering: Scenariobased Development of Human-computer Interaction。Usability Engineering: Scenariobased Development of Human-computer Interaction。San Francisco, CA:Morgan Kaufmann Publishers。  new window
18.Crawford, Chris(2004)。Chris Crawford on Interactive Storytelling。New Riders。  new window
19.Hagebölling, H.(2004)。Interactive Dramaturgies: New Approaches in Multimedia Content and Design。Interactive Dramaturgies: New Approaches in Multimedia Content and Design。Berlin:Springer Verlag。  new window
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其他
1.創市際市場研究顧問公司(2004)。誰擅用網路汲取資訊?網路資訊獲取族群生活型態剖析,0。  延伸查詢new window
2.波仕特線上市調網(2006)。2006線上遊戲調查報告最受歡迎遊戲第一名角色扮演,0。  延伸查詢new window
3.Adams, E.(2004)。Dramatic Novelty in Games and Stories,0。  new window
4.Jerz, Dennis. G.(2000)。Playing, Studying and Writing Interactive Fiction (Text Adventure Games),0。  new window
5.Shelly, Bruce(2001)。Guidelines for Developing Successful Games,0。  new window
6.Kriss, Alex(2000)。Better Plots,0。  new window
7.Gillespie, T.(1997)。Digital Storytelling and Computer Game Design,0。  new window
8.Klug, Chris(2002)。Implementing Stories in Massively Multiplayer Games. Gamasutra 2002 [Online],0。  new window
9.Rieger, Robert,Gay, Geraldine(2001)。Using Mobile Gomputing to Enhance Field Study,0。  new window
10.Jerz, Dennis. G.(2000)。Interactive Fiction: How Is It Different?,0。  new window
11.Short, Emily(2001)。What's If?,0。  new window
 
 
 
 
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