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F.、Evard, R.(2001)。Waterfall Glen: Social Virtual Reality at Work。Collaborative Virtual Environments: Digital Places and Spaces for Interaction。London, UK。 | 21. | Shepherd, A.、Stammers, R.(1995)。Task Analysis。The Evaluation of Human Work。London, UK。 | 22. | Krampe, R. T.、Ericsson, K. A.、Teschromer, C.(1990)。The Role of Practice and Motivation in the Acquisition of Expert-level Performance in Real Life: An Empirical Evaluation of a Theoretical Framework。Encouraging the Development of Exceptional Skills and Talents。Leicester, UK。 | 23. | 宋昀璐、葉思義(2004)。數位遊戲設計:遊戲設計知識全領域。碁峰資訊股份有限公司。 延伸查詢 | 其他1. | 創市際市場研究顧問公司(2004)。誰擅用網路汲取資訊?網路資訊獲取族群生活型態剖析,0。 延伸查詢 | 2. | 波仕特線上市調網(2006)。2006線上遊戲調查報告最受歡迎遊戲第一名角色扮演,0。 延伸查詢 | 3. | Adams, E.(2004)。Dramatic Novelty in Games and Stories,0。 | 4. | Jerz, Dennis. G.(2000)。Playing, Studying and Writing Interactive Fiction (Text Adventure Games),0。 | 5. | Shelly, Bruce(2001)。Guidelines for Developing Successful Games,0。 | 6. | Kriss, Alex(2000)。Better Plots,0。 | 7. | Gillespie, T.(1997)。Digital Storytelling and Computer Game Design,0。 | 8. | Klug, Chris(2002)。Implementing Stories in Massively Multiplayer Games. Gamasutra 2002 [Online],0。 | 9. | Rieger, Robert,Gay, Geraldine(2001)。Using Mobile Gomputing to Enhance Field Study,0。 | 10. | Jerz, Dennis. G.(2000)。Interactive Fiction: How Is It Different?,0。 | 11. | Short, Emily(2001)。What's If?,0。 | |
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